Probably my favourite mockup to date. This is where the player will configure their party members. A battler can equip 1 weapon, 1 armor set, 1-2 artifacts depending on class and 4 techniques. This amounts to 8 possible things to customize around the endgame. On top of the equipment possibilities, the player can also augment 4 attributes (SPD, STR, DEF, MAG) on each of their characters using attribute points scattered across the world.
Switches and doors... ignore the chest.
some art stuff, this more or less has caught the blog up with my posts on Twitter. Time to say goodbye to daily posts, and hello to inactivity!
Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.
Don't mind me, just stress-testing to see if my NPCs can survive a morsel of the shenanigans players might pull. With some work I got it to fall through the floor but I'm unsure if my failsafe worked properly so I think I need to bully test it a bit more...
I'm Ali. This is a blog for my video game, I usually do this on Twitter but you know, rich dude wants more money. Welcome! I usually just post stuff about the game. My game is a JRPG-inspired exploration game called pearlessential. It's made in Godot Engine.
Website: pearlessential.webflow.io/
Itch: https://alkaliii.itch.io/
and since you read this far, I have an empty discord server waiting to be populated that you can find here: https://discord.gg/UZ3DCZXmr9
Not sure what else to say right now, other than be patient lol.
More models I ended up scrapping. 3D modelling is very tuff.
So this is really basic but also really cool. Once you get displaying text sorted, a cool feature you should add to your dialogue system is the ability for it to move the camera around, with good application I think you can get really cinematic with it haha. In-game cutscenes are kinda crazy now that I think about it. I wonder if there are any resources diving into how studios tackle making them. I need to hit up the GDC vault lol.
Actual turns + new active indicator.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts