Terrain Stuff

Terrain Stuff

Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff

I had to model this... with a blender! ridiculous.

More Posts from Alkaliii and Others

1 year ago

Battle Transition

So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.

Battle Transition

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1 year ago

Party Follow

Party Follow
Party Follow
Party Follow

So following party members are a bit tricker in 3D. The main issue I need to solve is how they handle being obstructed by something they can scale. I sorta want to put jumping into their state machine but I'm lazy so for now they teleport. I had a slight issue where when they teleported somewhere they could crush the player controller into the ground... it might still be an issue I need to test it more haha.

If you were curious about how their path-finding works it's something like this:

A. Determine the vector between the current position and the player position ignoring the y-axis. B. Add vector to velocity to move in the player's direction. C. If one of 6 ray casts reports collision and velocity is close to zero pick another direction to walk in for a while before resuming from step A.

I could use the built-in navigation stuff Godot has but it needs to be baked and I sorta want to avoid that with how much I like to tweak the environment sometimes. Idk it works well enough for now but there is totally room for improvement haha.


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2 years ago

May 4 - May 6, 2022

May 4 - May 6, 2022
May 4 - May 6, 2022
May 4 - May 6, 2022
May 4 - May 6, 2022

New dirt path tileset, some mockups, and a door.


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1 year ago

Box

You can lift it, and you can smack it. Maybe I should put more velocity into the smack.


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2 years ago

Game World

Game World

a few locations to say the least. I think there are 9 major cities, 10 small towns, and a lot of dungeons... I might cut some towns...


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2 years ago

Mar 2, 2022

Mar 2, 2022
Mar 2, 2022
Mar 2, 2022

If twitter dies and I didn't punt everything over in time, just know that I post everything on discord first. If discord or my hard drive dies, that's when I'm screwed (I really should back up the project tonight or something)


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2 years ago

Jul 5, 2021

Jul 5, 2021

sometimes I direct link to the image on Twitter. I am now realizing that might be a mistake and like a few posts might die out of nowhere. Oh well everything is preserved pretty nicely on discord


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1 year ago

Isosprites

Isosprites

I call em isosprites since they are isometric sprites. Off all the art in my game I like these the most, yet I never want to spend time making more of them. I guess ill get all the time in the world to make them if I can get passed this project's pre-production phase (I'm sorta close... maybe I should make a checklist...) sneaky peeky behind the scenes

Isosprites
Isosprites

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11 months ago

Quest System Cont.

Here is me playing through a short quest in an old tutorial room. I like this video since I engage with a lot of the mechanics I've been working on.

Ngl I kinda want to have combat take place on the same scene as exploration, you know Chrono Trigger/Sea of Starsy. However, to do that I'll need to do a lot of tweaking to my code and spend a lot of time redrawing enemy sprites I already made...


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  • rocketsimp
    rocketsimp liked this · 1 year ago
  • alkaliii
    alkaliii reblogged this · 1 year ago
alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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