So only three episodes into Wild Life and already manslaughter has occured. Tying with Third Life and Double Life for first red, Skizz continuously returning to red three times and being only third to most deaths in a session to Limited Life at it's final two sessions. That's insane. Only an eleven death difference between session three of Wild Life to session eight, the final session of Limited Life.
With this amount of bloodshed and murder since Limited Life, the dieties starving from their fuel deprived from them are finally quenched through the chaos and dissary triggered by the dozens of deaths causing by the harbringers of death. From their prodigies who conducted multitudes of destruction and slaugher through every rendition of Third Life, the Watcher's hunger and strive to satisfy their bottomless appetite for chaos caused their need to be only alleviated. Fueled by the obessesion and excitment gained from the suffering of the contestants.
As with the current seasons arrives new plots and twists to the main gimmick and lore, Wild Life's new gimmick is that there is a new gimmick every session. Each session of Wild Life so far has tripled each death count and with the inclusion of each personalised snail in seassion three, deaths skyrocketed to THIRTY-SEVEN deaths. Each snail acting as an individual catalyst for the Watchers' addiction towards the demise of each participant. But this obsession would be the eventual end of the Watchers.
How long until the lives run out and the Watchers' only source of excitment and energy disappears. Their reliance and dependacy on the players is their downfall. After every game, every session the players understand and adapt to the Watchers' everygrowing starvation. It's until the last remains, the last game is won and their buffet is over. They only being able to fast on the legacy and memories trapped inside the minds of the scarred.
Yet the legacy and aftermath of the actions of the Watchers could be the reserved food source that can supply them with the lasting food source to continue watching and manipulating the stories of the damned and suffering. Session three, Skizz managed to return to red three seperate times. Slaughtering the other contestants to gain back his immunity and innoence from the blood of his allies. Through his actions, the Watcher's legacy is kept alive as the final food source. Through the memories and influence of the Watchers, they might not even be close to their end.
So this weekly theory brought by yours truely recovered explores the journey and character development Impulse experiences throughout the multiple iterations of the Life Series. His passage throughout the five (technically six) canonical seasons stretches and continues Impulse's storyline and relationships dedicated to his allies, enemies, teammates and soulmate.
Beginning with Third Life, Impulse was often deemed as the betrayer and an informant for the Crastle against the Red Army. Severing the relationships built between the members of Dogwarts as the supplier and eventually eliminating the final life of an once fellow teammates Etho, during the finall battle of Dogwarts. Poetically, Impulse was slaughtered by his ally, who was offered a clock for loyalty and a guarantee into the finishing three. Finishing fifth, Impulse also seems to be short of conquering the other contestants and becoming victorous; a trend that carries across multiple seasons.
In the subsequent season, Last Life, Impulse joined Southlanders with an astounding total of five members but all the more potential for betrayal. Beginning as the scavanger for the Southlanders, Impulse was able to steal sugarcane from the Scottage and other bases thus disrupting the other teams' potential for a sugarcane monopoly. The tranquility between his team is soon lost in the later sessions where Mumbo proceeds to sabotage Impulse whilst visiting his ghast farm resulting in his yellow life lost and implosion of the Southlanders shortly after. Even with his band of brahathers, betrayal still lingered with Impulse and even with his teammates of his. The soulbounded otherwise known as the Canary's Miner (Mumbo).
The following season Double Life, bonded the participants into groups of two resulting in their health bar being shared across all the sessions. Impulse's randomised pairing was ironically with Bdubs, the trusted who backstabbed the betrayer. Past history aside, both contestants were the first soulbound to find each other establishing the bond and trust between them and managed to secure third place in the final battle against the Divorce Quartet.
The trails of betrayal still continue through Limited Life where in the stand-off between the final three opponments including Scott and Martyn and all three decided to find the victor with an equal solution. Instead, Martyn overcome by the bloodlust of time, first burnt Scott and then annihilated Impulse with his sword before he could recover from the shock of the broken treaty.
The subsequent and current (canon) season of the Life Series, Secret Life was the turnaround for Impulse's continuous promblem of betrayal plaguing him and his allies. Teaming with Gem and Scott, he was able to devote himself and keep a strong alliance that sustained his trust and their trust in him. This trust strengthened over the season until near the end of the season where both him and Scott sacrificed their yellow-life status to lengthen Gem's health.
Throughout the entirety of the Life Series, Impulse had been burdened by the trail of betrayal leeching onto him, his teammates and allies until it was finally gone. Slowly degenerating over the course of the following installments. His story and character development once etched with betrayal now only retain the tragedies of his doomed attempts to become an established victor.
lessgoo pearl first mcc winnn the Cyan Coyotes
taken from Pearl's stream
[Part 1] [Part 2] [Part 3] [we are here!!!] OMG it took only 11 months omg soooo productive If you are not familiar - this is desertduo Fish Au comics I did I a while back :"D This chapter is more about Scar and his backstory, and right now he is about to meet the rest of the crew (omg whoo are theyyy) A huge thank you @mayvora for helping with the text! Their part was so great that I had to actually use my brain trying to write something even remotely on the same level because their writing is just insane please check out their works!!
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Okay but for real thank you for reading all that, thank you for still remembering my silly little comics about two 1/4-fish men. I really appreciate every message, reblog, I read everything and It is still overwhelming how positive people are about this stuff. So thank you so much really. Usually I am too tired to react or respond for the most part (and after that it becomes weird), but i still read and cherish every single comment, they mean the world to me qq thank you so much for sticking around, see you in 2025 <3
So after the events of Evolution SMP, the Watchers as an organisation were and are still perceived as an evil presence that hurt and kidnapped the players of the Life Series. Starting with the indoctrination of Grian into the Watchers at the end of his POV for Evo SMP.
But my theory is that the Watchers aren't inherently evil but just an ethereal presence that interfered too much with the lives of the players. Their actions such as punishing Grian and the other members for thier mischevious deeds during the earlier events of Evo and, indoctrinating Grian into becoming a member of the Watchers could be percieved as evil(and is commonly percieved as evil). But what if their actions were just to help them expand their presence and keep the players they were meant to "watch" in check.
And so because of their actions, they interfered too much resulting in a domino effect of the players discovering and exploring their presence developing in the Watchers being antagonised.
But this also dominoes to effect the Listeners seperate godly beings who deciede to exploit the situation and act as the "good" force by rescuing Martyn from the Watchers' interference and promoting him to be the like a frontman for the Listeners to display their good deeds. Further promoting the idea that the Watchers are evil and the Listeners are the good forces in the world of Evo and further.
Hiding the fact that these etheral beings are neither good or evil or, can be defined by words of mortals because of their actions taken during their lifetime. Their actions that can be loosely described as good or evil depends on the players or others viewing them and with their almost infinite life-span time streches rendering definte adjectives useless.
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pain this took 5hrs writers block be tought D:
you’ve been hit by! you’ve been struck by! a 2007 Nissan Micra.
(@yellowsomethings alternate version below cut) ((context here))
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*taps on window glass* pspsps hi! so a ycao sequel dropped a few days ago
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Hermitcraft +2
Dimension 20 +5
The Amazing Digital Circus +11
The QSMP Minecraft Server -2
Dan and Phil +20
Critical Role -5
Homestuck -3
Fantasy High: Junior Year
The Magnus Archives -1
The Magnus Protocol
Helluva Boss
EPIC: The Musical
Game Changer +10
StarKid Productions +13
RWBY -10
The Welcome Home ARG -10
Watcher Entertainment
Malevolent +10
The Life Series SMP
Nerdy Prudes Must Die +2
Dracula Daily -12
Crow Time +10
Half-Life VR but the AI is Self-Aware +10
Shen Comix -5
Smosh
Alien Stage
Inanimate Insanity
Marble Hornets +8
The Dream SMP Minecraft Server -14
Dungeons and Daddies -13
Lackadaisy -7
Sun and Moon Show
Make Some Noise
Thomas Sanders -4
Pusheen
Desertduo Vigilante AU
Battle for Dream Island
Re: Dracula -12
Parkour Civilization
Animator vs. Animation
Eddsworld +1
The Walten Files
Redacted ASMR -3
Drawfee
Misfits And Magic
Red vs. Blue
Florkofcows
The Adventure Zone
Ghost Files -29
Batman: Wayne Family Adventures -1
The number in italics indicates how many spots a series or group moved up or down from the previous year. Bolded series or groups weren’t on the list last year.
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