this IF game is like...one of my biggest inspos , idk how i didnt find it sooner im so hyped to meet Xinyi qwq
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The Elementalist Chronicles: Isle of Rune is an interactive game inspired by Avatar: The Last Airbender. *insert theme song*
Genre: Low Fantasy, Elementalists, Time Travel, Slice of Life (kind of)
Setting: California (very briefly), The Secret Isles (Pacific Ocean)
There is currently no age rating for this game.
No nsfw asks please <3
Your time on the Secret Isles have become a distant memory. It’s been about 10 years since your parents divorced and your mother moved you to California. The Good: California has great weather. The Bad: You can’t practice your bending as freely.
Mikayla loves Cali, so it comes as a complete surprise when she presents the idea of moving to the Isles once again. Your mother has no powers. Not to mention, her job and friends are in Cali. This move isn’t for her, it’s for you. It becomes clearer when she suggests that you train in the adult program of the elemental school. The master plan: getting you to reconnect with your father. Who just so happens to be the Headmaster of the Rune Elemental School.
Going back to the Isles means you will see the people you have not seen since childhood. Including your old best friend, Cameron, whom you have not been in communication with for quite some time. In your absence, Cameron has found a new friend. Jess isn’t really warm towards strangers. And you are a stranger, even if these Isles were your stomping grounds first.
Like it or not, a ton has changed. Tread carefully, explore with caution. Some roads may lead to different places and different times. It won’t do anyone any good if you go back hundreds of years… Your mother’s plan might go down the drain. You might find yourself stuck. You might find the masters you had only read about in books standing right in front of you.
Come along young elementalist, the Isles await you.
Customize your character: name, surname, gender, pronouns, description.
Choose a pet (kitten, puppy, snake, turtle)
Choose a hobby (hanging out with your pet, surfing, painting, reading, biking, chess) [hobbies may change]
Choose your element (water, air, fire, earth) & your birthplace (one of the Isles).
Explore the Secret Isles: The Isle of Rune, The Isle of Wind, The Isle of Ember, The Isle of Tides, The Isle of Sand (is sometimes called The Isle of Gems). And choose which one you want to live on.
Travel back in time.
Stay in the past with the four masters or find a way back to the present.
Get to know the people and grow a bond with them… or don’t.
Train and become a better elementalist.
Possibly witness how the four grand masters became who they are and how they founded the elemental school.
Or just chill and be a couch potato.
Cameron | Non-Elementalist | History Student
Cameron was born to an elementalist family but he himself has no powers. He used to be your childhood friend. As a child he was kind and rather shy. His shyness never stopped him from going after whatever piqued his curiousity. An intelligent and compasionate young man. You have not seen Cameron since you were 14. How will he react when you show up on the isles once again? Will you be greeted by the same gentle soul or will you meet a new Cameron?
A Short Description of Cameron: He has a tawny skin tone, topaz eyes, and ear-length light brown wavy hair. His height is 5'10 (180cm). He has a slender figure.
Jess | Non-Elementalist | Architect-Artist
Jess moved to the isles shortly after you left. He's been Cameron's closest friend ever since. Part of the reason why they became close is that they are both non-elementalists who were born to elemental families. Unlike Cameron, Jess struggled more with this fact because his family valued him less for his lack of powers. He is a loyal friend and a brave man. Perhaps a little reckless. He is clever and confident in his abilities.
A Short Description of Jess: He has a light skin tone, gray eyes, and dark brown hair that is slightly wavy and is slightly longer than shoulder-length. His height is 6'2 (187cm). He has a lean figure.
Jace | Master of Earth
Jace is one of the four founders of the Rune Elemental School.
A Short Description of Jace: He has sun-kissed skin, hazel eyes, and wavy-curly brown hair that is slightly longer than ear-length. His height is 6 feet (183cm). He has a slightly muscular build.
Lahela | Master of Water
Lahela is one of the four founders of the Rune Elemental School.
A Short Description of Lahela: She has golden bronze skin, dark brown eyes, and straight chest-length soft black hair. Her height is 5'5 (164cm). She is slightly curvy.
Sierra | Master of Fire
Sierra is one of the four founders of the Rune Elemental School.
A Short Description of Sierra: She has brown skin, light brown eyes, and curly-wavy dark brown hair that ends mid-back. Her height is 5'8 (175cm). She is slender and toned.
Ariel | Master of Air
Ariel is one of the four founders of the Rune Elemental School.
A Short Description of Ariel: She has beige skin, sky blue eyes, and long wavy blonde hair with wispy bangs. Her height is 5'6 (166cm).
Atticus | Current Headmaster of R.E.S. | Elementalist | MC's father
Mikayla | Non-Elementalist | MC's mother
Mary and Brutus | An old couple from the past
Arista | A young elementalist girl from the past
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Detailed descriptions will be in-game. You will also find out more about the four masters in-game. I didn't want to spoil much about them <3
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Content warnings (for full novel) : fantasy violence, potential er*tic elements
THE QUEEN OF THE EARTH and THE KING OF THE SKY--the capricious Fae-gods have had dominion over the land of Brennenhaugh since time immemorial, from their thrones in the far Erye. The Old Way has long struggled against the encroaching fist of the worshipers of the SONNELIC HOST, the gods that number among the sun and stars.
The conversion of the aging king of Brennenhaugh to the New Faith heralds the death of the tenuous peace between Man and Fae. Practitioners of the Old Magic are tried as witches. Weapons of iron are forged with Fae blood. The commonfolk cower beneath the gauntlet of the Paladins of the Host. And the Fae and their gods watch on from above, around, and below...
Kesh is one-of-a-kind, and it fucking sucks. Born of an unprecedented union between human and Fae, she is destined (or, more accurately, cursed) to wander--when she's not outrunning the furious storms of an insulted god, she's ducking the Paladins of the Host, who would like very much to put an abomination like her to the sword. Luckily enough, with the blood of the Erye warming her cheeks, she changes appearance like breathing, and enjoys a life of mostly-pleasant rambling, roving, and romancing. Free to soak in existence and all of its adventures. Nothing quite heralds adventure, however, like a princess in dire need of help. And, hell, maybe healing the rift between Man and Fae will stop everyone wanting to see her dead...
Nysa, the so-called 'Moon-Kissed Princess', has always excelled at finding third options. When pressed between 'wed the Hierophant of the Sonnelic Host' and 'be assassinated', she chooses instead to flee the once-safety of the palace. Her aim is clear--she must seek the Fae-gods and beg their assistance in the fight for the Old Way, and for her kingdom. She finds the way forward in infamous shapeshifting Demifae, one who claims to know the way to the Aiamede, the fabled domain of the Queen of the Earth. For all that her wits have kept her alive, she has little clue just how close she marches to the arms of the Hierophant...
Eve has known one thing her entire life--she owes her existence to the clergy of the Host. Taken in by the clerics, she has devoted years of training mind and body in service of the Heavenly Bodies. Serving as a paladin is her life's purpose--or so she tells herself. Despite her total immersion in the Sonnelic faith, she can't dispel the gnawing feeling that a spiritual truth exists that the clergy of the Host cannot teach her. When she stumbles into the path of a nearly-assassinated princess, a Demifae that shouldn't exist, and a mysterious former clergyman who shares the strange dreams that have plagued her, Eve sees a path to the truth of the world, and the truth of her nature--though she would rather it come in any other form. Everything she has known no longer seems so simple...
The Sonnelic Host holds the kingdom hostage. Something watches from the Stars. Man and Fae are closer to war than ever before.
Hearts are pulled into the orbit of oblivion, the Heavens fall to the Earth, and somewhere, a Mother yearns for her lost Child.
The key to truth and peace lies in the hands and the blood of those who walk between the worlds.
And no one knows this neck of the woods like Kesh.
THE ROMANCE OF THE DEMIGODS is a New Adult high fantasy romance saga featuring a lively cast of idiots who can't stop falling in love with each other.
The joys and pains of romantic love; belonging; self-understanding; multiracial/multicultural identity; organized religion vs. personal faith/spirituality; interpersonal cycles of love and discord & togetherness and separation; passion & devotion (spiritual, romantic); sapphic sexuality & carnality
STATUS
Drafting...
(non-exhaustive, more TBA? if i'm not lazy about drawing)
Kesh Akesheen fyr Edevanza
“Demifae” to some, “Kesh” to others, the shapeshifter makes a habit of wandering, avoiding iron, and falling in love with just about everyone... except for Eve, the most recent paladin to try and put a sword through her. Tied together by circumstance, Kesh is ready to fight or flee at a moment's notice. She has to admit, though, that as dangerous as it is to lend her magic to a New Faith paladin... it's nothing like she's ever experienced before.
Evening Star "Eve" Aurelim
A paladin of the Sonnelic Host, haunted by disorienting dreams of giant, burning lights, and darkness that stretches to infinity. When she's forced by circumstance into borrowing the magic of the wicked Demifae, the doubts surrounding her faith and her place in the world become all too real. In all of her flailing and questioning, Eve fears more than anything that her true nature will draw her closer and closer to those whom she abhors most.
Nysean "Nysa" of the Royal House au Lloergen, Crown Princess of Brennenhaugh
Nysa is far from accustomed to traveling the open road--and even more unfamiliar with fleeing from the clergy who swore to serve her kingdom. After throwing her lot in with the infamous Demifae, she's plunged into a torrent of adventure and feelings the likes of which she could scarce imagine. As much as she yearns to return to her true love, Nysa must find the court of the Queen of the Earth before she and her allies are caught by the Church of the Host. For the Church will surely take their due--her hand, or her head.
Irial au Ghrianach
An enigmatic former clergyman of the Host, Irial seeks peace in the kingdom of Brennenhaugh above all else. When his ominous dreams draw him to a Princess, a Paladin, and a Demifae, Irial finds that there is much yet to learn about the world outside the Church, and there are yet many roads to peace.
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Let's talk mobility aids!
Canes are for when you need to take a little bit of weight off of one side of your body, need a little help with balance, or need a little extra stability when you walk. It's an easy mobility aid to find and get, and it's pretty easy to figure out how to use. Have the cane sized so the handle sits at wrist level, then hold it on the opposite side to the one that hurts. Match your cane strikes to the steps on the hurt side. It will hurt your arm, elbow, and shoulder sometimes, but having a properly sized cane will help.
Rollators are kind of the "next step up" in support. They come with more restrictions, you get limited to ramps and stuff, but they're also the least restrictive wheeled mobility aid because they're light and easy to pick up and toss around. They also have a seat a lot of times and a basket so you don't need to carry stuff. They're for when you need a place to rest, something to lean on when you walk, better balance assistance than a cane, and less weight bearing than a cane. I also found that it helped me with fatigue quite a bit. There's two main kinds, euro style like the first, and regular like the second. There are other fancier ones but I'm covering the basics here.
Rollators are my favorite mobility aid and I've used everything from canes to a fancy high grade power chair. They're just the perfect balance of help and freedom. They provide so much support for how far they go.
Arm crutches are pretty neat! They're a lot more ergonomic than a cane. In fact, some people use a single arm crutch as a cane. They distribute the weight a little better, so it's not all on your wrists, and they support you better than a rollator can. The major cons I found are that they take two hands to use so you can't carry much and I had a really hard time trying to learn to walk with them. A lot of people who use forearm crutches have other mobility aids and use the forearm crutches when they want to or need to walk.
These are for when walking becomes more difficult than pushing a wheelchair. There's no weight being put on your legs and feet and depending on your needs, you can get really specific with your adaptations if you have a custom wheelchair verses a standard wheelchair. My first custom chair looked like a monster truck because i took in the woods and gravel, my second custom chair after I got sicker has a head rest, a backrest that holds me up, and a little electric box that I can attach that helps me push. The difference between getting a standard and custom wheelchair is dependent on how much money the user has, what kind of needs they have, and what kind of medical access they have. (One is not more "real" than the other.) I highly recommend getting a cushion for under your butt if you have a standard chair without a cushion, I used a standard full time for 6 months and a cushion made a huge difference.
Mobility scooters are for people who can't walk long distances, but can still walk with the help of a cane or unassisted. If you can walk around your house, but not really much else, a mobility scooter might be the aid for you! There's a lot of different styles and battery life lengths and handling abilities so try a few different scooters out if you can.
Powerchairs come in a couple different types or "groups" depending on your needs. Group 1 is the kind of chair you're probably most familiar with. It's basically for someone who needs a powerchair to get around their house, the doctors, office, and grocery store. You can't do any custom seat cushions or anything, but it's for people who don't need it. Think of like... someone who can walk pretty okay still, it just hurts to walk or they're off balance or a little weak feeling. A lot of times more elderly people will use these, if you're more active look into group 2
Group two chairs are little more durable, a little more stable, sometimes you can switch the captains seats out for custom seating... They're what a full time powerchair user would use if they don't need specialty functions like tilt or recline. They also often have 6 wheels rather than 4 like the group 1 chairs have.
Group 3 powerchairs are reserved for specific diagnoses like muscular dystrophy, ALS, and other severe neurological and neuromuscular illnesses. These are also called "rehab" chairs because they're for making sure severely disabled people have quality of life. The tilt function is for pressure relief, though you can also get things like elevation so you can raise and lower your chair, and some of them can recline flat. There are other avenues of moving grade 3 power chairs beyond the joystick as well in case someone can't use their hands or doesn't have them. (Head controls, torso controls, and straw controls called sip and puff are alternatives.) They can go on a little worse terrain than group 1 and two chairs and go a little farther, but if they get stuck they weigh 350 lbs and it's awful.
There's a few other types of mobility aid that I don't know enough about, like ankle foot orthotics and gait trainers, but these are the basic "mobility aid" most people will come across.
this is so cute waaa qwq
I'm so sorry if i've asked this already (I genuinely can't remember)
But could we get some Mystic Flour and Hollyberry bonding? Since MF hung around Holly's gardens more often
Here’s your break from the angst ;)
found out that there’s a book centered around a daughter of Chang’e, and i wanted to play around with designs a bit
Reminder that whatever you’re writing, you shouldn’t give up because no one else can put the puzzle together the same way you can. It’s unique to you, so stop comparing yourselves to others. That completely eliminates the whole purpose.
(Hello and welcome back to @flashfictionfridayofficial! This prompt was a nice jumping point to actually get around to writing this lil story lol)
There. All settled?
Uh-huh. Can you tell the story about the Origami Princess again?
The Origami Princess? Alright.
Once upon a time, in a faraway kingdom, there was a princess who lived alone in a tower. Now, for the most part, she was a very normal princess. Even her circumstances for being in the tower were normal, as it was a long-standing tradition upheld by generations of princesses before her. But this princess had a special gift she kept hidden away: she could breath life into the origami she created. She spent her time in the tower creating a menagerie of paper animals to keep her company while she waited for her 20th birthday.
But little did the princess know that her life was about to change one stormy night.
Keep reading
One struggle 🫡
Happy book birthday to this week‘s new releases! 📚
21 | Chinese | Autistic | Aspiring Fantasy Writer and Narrative Designer | Fae and Chinese Mythology Enjoyer | @charmycharmcharms' writeblr!
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