Hello everyone, the next chapter is currently in editing, but I received a request on twitter for a PIDW timeline compilation, so I thought I’d drop it here as well. This is PIDW only, so anything caused by SY transmigrating in is not included. Beware of spoilers for anyone still reading the novel!
Most of these are stated in text, a couple (how Shen Jiu and Yue Qi’s events coincide with Su Xiyan’s and Tianlang-Jun’s, the timing of Shen Jiu’s trial) were placed because I felt I could deduce them with very high confidence. The one thing I couldn’t was exactly when Xin Mo’s first backlash occurred: the only information I could find was SY saying that it took place after the Demon Realm arc started.
Anyway, I hope this is useful!
Hey there, fellow writers!
Crafting memorable characters isn’t just about their backstory or physical traits—it’s also about how they speak. Unique dialogue can make your characters stand out and feel more real. Here’s a quick guide on how to give your characters a voice that’s all their own:
• Background: Where did they grow up? What’s their education level?
• Personality: Are they sarcastic, formal, shy, or bubbly?
• Motivations: What drives them? How does this affect their speech?
• Catchphrases & Slang: Does your character have a favorite saying or unique slang?
• Rhythm & Pace: Do they speak quickly when excited or slowly when thinking?
• Filler Words: Um, like, you know—these can reveal a lot about a character’s confidence and background.
• Regional Dialects: Incorporate local idioms or accents.
• Professional Jargon: Use specific terms related to their job or hobbies.
• Tension & Relaxation: How does their speech change under stress or when they’re relaxed?
• Subtext: What are they not saying? Use pauses and interruptions to show this.
• Consistency is Key: Ensure their dialogue remains true to their character throughout your story.
• Test it Out: Read your dialogue out loud. Does it sound natural? Does it fit the character?
• Trim the Fat: Remove unnecessary words. Make every line count.
• Avoid Info-Dumping: Let dialogue reveal character and plot naturally, not as an exposition dump.
Here’s a snippet showing how distinct dialogue can differentiate characters:
Aloof Scientist:
“The quantum flux anomaly is, frankly, quite perplexing. However, if we calibrate the resonator to precisely 9.42 terahertz, we might just mitigate the interference.”
Street-Smart Rebel:
“Look, I don’t know shit about your fancy science talk, but if it’s gonna help us bust outta here, I’m all in. Just tell me where to hit.”
Happy writing, and may your characters’ voices ring true!
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Scrolling through nct's account and I decided to become angsty
mtsf dump from twtr : )
A brief informative guide to highlighting your notes/book the right way so it doesn’t look like your book/notes exploded into a rainbow.
"Would you still love me if I-" I would still love you if we reincarnated a million times and you killed me in each and every one of them. And I would be grateful that your face is the last thing I get to see before I die in every lifetime. Next.
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
16. Wizard’s Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancer’s Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracle’s Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemist’s Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragon’s Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giant’s Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thieves’ Guild - A secretive organization of thieves and rogues.
35. Warrior’s Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermit’s Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giant’s Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
48. Treasure Hunter’s Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seeker’s Cave - A cave rumored to contain powerful artifacts.
50. Explorer’s Outpost - A base for adventurers preparing for expeditions into unknown territories.
***
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when a mutuals struggling but you know you can't say anything to help so you just like their post and hope they know they're not alone
Wherever the fate calls us next, I know everything will be just fine. Because you and Mother Nature got my back. You're both my home, because home can be a person ...or a cat
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