I'm currently creating my own file format to use it for create game localizations.
File text:
Processing result:
Added auto layout and translations into simplified and traditional chinese. Thanks @freeve4-makes-games (translator)
If you want to translate my game, write me a private message
Thank you! After reading i decided to use the 2nd method (1.0, 2.0, 3.0...)
Soon i'll start developing a new version but i don't know how to number versions
Often developers number game versions as 1.0, 1.1, 1.2... But the 1st digit ("1") never changes and i don't see the point in it. So i numbered the alpha versions as 1.0, 2.0, 3.0... And i can omit the 2nd digit ("0") because it didn't also change (i didn't release intermediate versions). But in this case versions will be numbered 1, 2, 3... and it will look like the 2nd part of the game.
So i decided to ask you:
I misunderstood the question. I got this: Is the Defold Engine the engine you MADE your game ON?
NO, Defold Engine ISN'T the engine i made by myself
I'm very sorry for misled you
Is the Defold Engine the engine you made for your game?
Yes, i use it because i only know lua and python (there are no normal engines for python)
PS: i already regret this...
New logo for my studio
It contains all 3 of my favorite colors: neon yellow (ffff00), neon green/lime (00ff00) and neon blue/cyan (00ffff)
And yes my break from development is ending. What can i say? I played rimworld and watched youtube (both a lot).
Added the first player selection menu and changed the main menu background
Hi there!
I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.
Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!
For this year i published 91 posts and gained 32 followers:
For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam
Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...
I created a simple algorithm for constructing buildings. It can construct factories, military plants and military units on the safest cells.
Also fixed bugs in the algorithm for calculating cell safety (distance from border)
I improved scrollbar and now it works just like scrollbars in browsers. Also added a reset button to the bots tab in the settings menu
I'm going to continue developing my game. This week i'll update my funlutab module and next week i'll be working on game.
There is an issue with stats names 'ground/air attacks left' and 'ground/air attack'. They look similar but 1st means '... attacks you have now' and 2nd means '.. attacks you'll have next turn'. Because of this, you may misunderstand the game.
What they look like now:
So i decided to come up with new names for these stats:
'tt' (this turn) and 'nt' (next turn):
2. 'this' and 'next':
3. 'are' and 'will be':
I'll post this same poll on my discord server and then i'll sum results
PS: in these both polls i'll vote on behalf of people who are not subscribed on my tumblr and not on my discord server