My take on an obscure Digimon “ Ohakdamon“ that has never had an official Artwork, nor any fan-art of it. The three variants of Ohakdamon backed an there pixel artworks from Japan &USA, Tried my hand at the Digimon style reference pose on my take of Ohakdamon. I feel that I don't really do well with my first time using deep shadows, may also do this 3D view with the rest of my variants later.
Generally when you want to get closer to some one they don't mean to meld with them into a abomination, Brisela.
So, Meld, a mechanic with a very limited card pool, so if I get side tracked you know why. It is a specific type of Transformation card requiring two specific cards in order to flip them becoming one 'card'/creature. It haven't been used all the much due to how it is presented, that being eldritch horrors or gaining power outside of the normal bounds of the Story/Universe, they fall into two camps/categories, Mono Color & Multicolor creature with a Artifact. Mono color are the easiest to do, as they share a color so can go into any deck that has those colors, but the problem is that the cards that make them up are not good. Take "Graf Rats" for example, its 2 mana for basically a vanilla 2/1 in uncommon, not good sure its other half "Midnight Scavengers" can get it's pare out of the Grave Yard, but its 5 mana for a 3/3. Even with the back side of these cards they are not worth the investment you pay in 7 mana across two cards for a 5/6 with Hast & Menace.
The Multicolor are better, being from a more resent set that being Brothers War depicting said brothers. Mostly cause the front of the cards are just better cards, sure that is because they are Rares & power-creep on legendarys, but you can also just have the artifacts in your deck with out needing the other halve for the meld. Having the color cost in the creatures makes it easier to put them into different decks while drafting. (Not that WotC cares about drafting nowadays.)
So what Idea do I have that that could enhance the under-utilized headache of a mechanic? Inspired by the actual physically split in the cards, Having one card that is always the top artwork with name on the back & multiple cards with different bottom holding the typeline, Rules box & power/toughness. Imagen a simple card, a colorless shapeshifter with a underwhelming mechanic at common, then other cards in the different types that correspond to the color drafts of the set that can meld with your curve filler card, how good it would feel to get to do that in draft.
Another idea is creating other types of melds on the back, we have Creatures & a Planswalker, why cant there be a Enchantment that recreates old powerful enchantments that cant be reprinted? A artifact that creates the original mox cycle? Some sort of super land that can tap for ten mana by itself.
Any one remember the 9th Digimon Movie, the one Argomon debut in. No? the Savers/Data Squad one. Well anyway have a evo for the Movie exclusive Digimon Rhythm. (I know it's implied in the credits that it is a In-universe movie but still.)
More Unfinished art dump stuff, was excited for Cyberpunk 2077 and got deep into the lore behind the series, and wanted my own OC. So when the game came out.. Yah, the only thing I can say is that my artwork is/was as unfinished as the game was on releases.
Coral calls on costal waves, Castle crowns of twisted town, Sound of Brine and snapping spines. "Guys I think this place maaaayyy be haunted" - Barbarian to party
Just some more landscape paining.
Cycling is an old mechanic introduced all the way back in Erza's Saga, it primary effect is to pay the discard cost of a card with cycle on it & draw a new card. I has evolved over the years to have 'sub-' cycling which will search your deck for a card of the cycling type, usually this will be basic lands of a certain type, butt there has been outliers such as Wizardcycling, Wizardcycling & Artifact landcycling on Vedalken Aethermage, Step Through, Homing Sliver & Sojourner's Companion. Each of them being from Time Spiral block or calling back to Time Spiral Block.
They are utility mechanic without much explanation in terms of flavor, what does it mean to inherently have a cycling cost? To forget something/To remove some information for other information? It's odd, and cards that get benefits form you cycling, what do they represent? That when it's controllers lose memories that the creature/card gets a benefit? Are you feeding the cycled card to them? ???
But getting back on track there are two other cards in Future Sight that have given me an idea, those being Marshaling Cry & Ichor Slick, both cards with Cycling but also a mechanic that can cast the card from the Graveyard, those being Flashback & Madness. Marshaling Cry waning you to ether play it now for your creatures to fight or Cycling it in order to grab another card if you don't have creatures, and with Flashback you can pay it on a later turn once yo have creatures on your field. Meanwhile Ichor Slick wants you to cast it for it's Madness cost once you cycle it, its less versatile than it's White counterpart but it is also self activating.
With these mechanics I thought "Why cant you combine the two?", that being having a certain Cycling mechanic & a Grave Yard cost? They would need to be a Instant or Sorcery for Flashback, Creature or Artifact for Unearth, and about anything for Madness. It would, in order to curbed power creep, have to be on effects that already exist but at higher cost, and have to be in a Trible teamed set for the specific Cycling to be useful.
As an example let me create three cards that could exist:
"Druid of the Woodland Conclave" {G} 1/2 Creature — Human Druid (w) - DruidCyceling {2} & Unearth {2}{G}. (Does nothing by itself, but is a Tutor in green that can search for other Druids & can act as a first turn body if need be.)
"Mosuleum Strength" {2}{B} Sorcery (w) - Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. ZombieCyceling {2} & Flahsback {3}{B}. (Not a starting card, but a card that is usfull late game to refill the hand if in hand or used early game to search for a body & later used for its effect. If a bite exspenseive for what it does.)
"Mystical Might" {1}{U} Enchantment — Aura (w) - Enchanted land has “{T}: Target creature gets +2/+2 until end of turn.” EnchantmentCycling {4} & Madness {1}. (This being a not so good card with the tremendous upside of Tutoring for any enchantment.)
More Watercolor/Painted TTRPG Items, this time a Djinn’s Lamp...
"Despite what many would think, a Djinn's home is a sacred thing. The Rings of a Ruler, the Swords of the Generals, and yes even the Oil Lamps of the common. But be wared that some are better left not being let out, for the Ifrit only seeks revenge."
"I wonder, on how many world does the sun set... not as in "Every world that isn't tidally locked" but how many have this splendor, this elegance to them. I also wonder how many other being out there wonder this thought as well.."
A limited color pallet drawing I am experimenting with.
More MTG stuff, Fish tribal isn't a thing yet, and some of the 'lesser' subtypes need a lord to help them out. It's meant to help with Fish & Zombie cards that have IslandWalk/IslandHome & Swamp walk. Convoke on a ability isn't something I have seen before, so have it represent a feeding frenzied is flavorful.