"A Passed Storm And Calm Seas Still Conceal Dragon" - Proverb Meaning Not To Let Ones Guard Down.

"A Passed Storm And Calm Seas Still Conceal Dragon" - Proverb Meaning Not To Let Ones Guard Down.

"A passed storm and calm seas still conceal dragon" - Proverb meaning not to let ones guard down.

More Posts from J2miner and Others

4 years ago
Two Pieces Of Fan-art:
Two Pieces Of Fan-art:

Two pieces of fan-art:

1st - JayLee2014 (On DevantArt), I don't know what came over me but seeing one of pics got me to draft and finish sketching this Anthro version of there character in less than 2 hours. Something about it was just appealing character design, and I can't imagine what his workload is to get so many artworks out regularly. (He says hes unemployed and has a lot of free time)

2nt -  @grimmtheautisticcryptid here on Tumblr/ AutisticWerewolf on DevantArt. One of her characters, King Phobais. She has a interesting RWBY AU (The gist of it is that there is a 5th kingdom of Mythical beings hidden away from the world, the king sends his children to Beacon after a incident in hopes they can heal) I was able to get this from sketch to Ink/Color/Shaded in about 3 house last night.


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4 months ago

Mtg Rambelings Cycling

Cycling is an old mechanic introduced all the way back in Erza's Saga, it primary effect is to pay the discard cost of a card with cycle on it & draw a new card. I has evolved over the years to have 'sub-' cycling which will search your deck for a card of the cycling type, usually this will be basic lands of a certain type, butt there has been outliers such as Wizardcycling, Wizardcycling & Artifact landcycling on Vedalken Aethermage, Step Through, Homing Sliver & Sojourner's Companion. Each of them being from Time Spiral block or calling back to Time Spiral Block.

They are utility mechanic without much explanation in terms of flavor, what does it mean to inherently have a cycling cost? To forget something/To remove some information for other information? It's odd, and cards that get benefits form you cycling, what do they represent? That when it's controllers lose memories that the creature/card gets a benefit? Are you feeding the cycled card to them? ???

But getting back on track there are two other cards in Future Sight that have given me an idea, those being Marshaling Cry & Ichor Slick, both cards with Cycling but also a mechanic that can cast the card from the Graveyard, those being Flashback & Madness. Marshaling Cry waning you to ether play it now for your creatures to fight or Cycling it in order to grab another card if you don't have creatures, and with Flashback you can pay it on a later turn once yo have creatures on your field. Meanwhile Ichor Slick wants you to cast it for it's Madness cost once you cycle it, its less versatile than it's White counterpart but it is also self activating.

With these mechanics I thought "Why cant you combine the two?", that being having a certain Cycling mechanic & a Grave Yard cost? They would need to be a Instant or Sorcery for Flashback, Creature or Artifact for Unearth, and about anything for Madness. It would, in order to curbed power creep, have to be on effects that already exist but at higher cost, and have to be in a Trible teamed set for the specific Cycling to be useful.

As an example let me create three cards that could exist:

"Druid of the Woodland Conclave" {G} 1/2 Creature — Human Druid (w) - DruidCyceling {2} & Unearth {2}{G}. (Does nothing by itself, but is a Tutor in green that can search for other Druids & can act as a first turn body if need be.)

"Mosuleum Strength" {2}{B} Sorcery (w) - Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. ZombieCyceling {2} & Flahsback {3}{B}. (Not a starting card, but a card that is usfull late game to refill the hand if in hand or used early game to search for a body & later used for its effect. If a bite exspenseive for what it does.)

"Mystical Might" {1}{U} Enchantment — Aura (w) - Enchanted land has “{T}: Target creature gets +2/+2 until end of turn.” EnchantmentCycling {4} & Madness {1}. (This being a not so good card with the tremendous upside of Tutoring for any enchantment.)


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4 months ago

MTG Ramblings Echo & Pact

When is a cost worse than it's actual face value? when you have to pay tax on it.

Additional Costs are a gripe in the MTG community, usually because they are not worth it in any circumstance, or they are way too good on the card they are on. But that is a ramble for another day, today I will be trying to use the long lamented mechanic of Echo to make better cards & talking about the Pact cycle.

Additional costs are what they say on the tin, an additional cost to cast a spell, this can come in several ways, such as Discarding a Card, Sacrificing Creatures or Lands, or paying life. Why does this happen, as it says its an additional cost so that way your powerful spell can cost less mana & people will actually want to play the card/not have a high cost card stuck in there hand, these costs are good as they can have synergy with other cards in your deck. Have to discard a card, Does it have Madness? Some sort of Flashback effect that you don't need right now but later? Does your sacrificed creatures have a Triger on death effect? Do they want to be sacrificed in the first place? Does an effect come on line when you have lost & gained life this turn?

We are not taking about that, we are taking about the black sheep of the additional costs, Echo. Echo is a mechanic that exists mostly in Red & Green that has you pay an additional cost, usually the Casting cost of the card, at the beginning of the Next Upkeep or sacrifice it. It is not a good mechanic, the only technique it may have is if you have a way of switching control of a creature you control with Echo & an opponent creature & they cannot pay the upkeep cost of the swapped creature. It generally doesn't lead itself to doing anything useful, some cards have tried to get around this by giving the creature Hast, and later the Dash mechanic came about which is much better than Echo.

Once again we go to Future Sight to see how this mechanic was used in other ways, this being giving alternative costs to Echo, "Shah of Naar Isle" has your opponents gaining way to much card advantage for a Cost, "Skizzik Surger" is a large body and the sacrifice of two lands is meant for late game and nothing else. Of course the Modern Horizons sets had there own take on it, that being Rakdos Headliner needing you to Discard a card, it's name alluding to you to use cards with Madness. Yet there is another cycle in Future Sight that we may take inspiration from, The Pact Cycle. (Also obligatory shout out to Rocket-Powered Turbo Slug, as this is basically a Pact card + a Dash mechanic.)

The Pact Cycle are a series of cards that are Zero Mana but require you to pay mana at the beginning your next Upkeep or you loose the Game. Its just an Echo cost on a Instant card. So why cant we do something with these? Having no or low cost creatures that have pushed stats, but require a High Echo cost? Such as having to discard you entire hand, or sacrificing permanents besides itself? The problem is that it can be abused, there are cards out there that make creatures lose all abilities, such as Mystic Subdual. This is a minimal problem as these types of cards also change the Creature's base stats and makes it so they cant attack or untap, but there is always the possibility WotC decides to make a card that shuts down your own Abilities as an upside.

So let me make an examples:

"Keldon Demolition Squad" {1}{R} 4/1 Creature - Human Barbarian (w) - When [Creature] enters, destroy target artifact. Echo - Sacrifice a Artifact you control. (Simple effect, destroys an artifact & leaves you if you decide to not pay them, that is if you haven't used them to Chump block a larger creature.)

"Multani's Acolyte's Acolyte" {G} 2/2 Creature - Elf Druid (w) - When [Creature] enters, draw a card. Echo - An opponent Draws a Card. (Simple, clean, can play politics with others & don't need some cost to untap it when it doesn't untap naturally.)


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2 years ago
“Careful or Going Going To Be A Personal Demonstration of My 'A' Game”
“Careful or Going Going To Be A Personal Demonstration of My 'A' Game”

“Careful or going going to be a personal demonstration of my 'A' game”

(With the amount of leg attacks you’d think she would have some more padding.)


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3 years ago
Wanted To Try My Hand At A Transformation Sequence, No Overall Great But Its My First Time Trying.
Wanted To Try My Hand At A Transformation Sequence, No Overall Great But Its My First Time Trying.

Wanted to try my hand at a Transformation Sequence, no overall great but its My first time trying.


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6 months ago
More In My 'Missing' Yugioh Fusion Monsters, This Time Union Support. The "Metalizzing Parasite"s Are
More In My 'Missing' Yugioh Fusion Monsters, This Time Union Support. The "Metalizzing Parasite"s Are

More in my 'Missing' Yugioh Fusion monsters, this time Union Support. The "Metalizzing Parasite"s are a strange case, with the both being high level low stat union monsters that have no support, why there isn't a archetype or support for just them is beyond me. Yes the Trap protection is kind of useless, but it fits the them of the other tow giving protection from Spells & Monster Effects.

Metallizing Paraisite – Eliptite

Lv 7/WATER/Aqua/Fusion/Union/Effect

1000/500

1 Union Monster + 1 Monster

Must be first Special Summoned by shuffling the above material from your Field or GY into your deck. One per turn, you can attach a Non-Light Non-Machine Union monster from your deck to a Monster you control that it can equip to, except this monster. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by the effects of Trap Cards your opponent controls.


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3 years ago
Imp?Midna

Imp?Midna

At least Midna regained some of here true form, even if she can't get rid of the Fused Shadow. P.S. How does one draw the Twilight particles that don't look like ass?


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5 months ago
"The Old Days And Simple Time Of Beach With Family, With Exploring, Are Gone. Not For Long Or Presently,

"The old days and simple time of beach with family, with exploring, are gone. Not for long or presently, but they will fade and reappear with time."


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2 years ago
Coral Calls On Costal Waves, Castle Crowns Of Twisted Town, Sound Of Brine And Snapping Spines. "Guys

Coral calls on costal waves, Castle crowns of twisted town, Sound of Brine and snapping spines. "Guys I think this place maaaayyy be haunted" - Barbarian to party


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