With Alexandria's long life I wonder what sort of misadventures she had gotten up to, maybe spending some time in Kurgess' domain?
Just some ramblings and Ideas of a madman, this time Speedsters.
Speedsters, known for their ludicrous running speed, quick thinking, and occasional enormous appetites, are a classic stable in any Setting. Usually, the jokesters of the group they, while having many badass and emotional moments, are often seen as the least of the group. I think that is mostly to how they are portrayed, usably as the least powerful of the groups they are a part of.
Think about it.
Usually in the group you have the 'Heroic leader' they may or may not be the 'Flying Brick' someone who is seemingly near invincible and willing to jump in front of nearly every attack for their teammates, who while not as fast as the speedster can both take and deal out more damage than the speedster.
Then there’s your second in command/'lancer', usually the brains of the group, their skill set is tactical, be that regular smart or cybernetically enhanced. They are usually a "Normal Badass" as all their skills are enhanced from gadgets they have made, which usually elevates them above their powered teammates.
The rest are an assortment of "Muscle", "Trained Fighter", and "Spellcaster" and/or "Psychic". Speedsters are a niece category and too numerus to count, and while some are more creative than others, they are really dumb. I mean that they, like most others, have not thought threw their power sets to the outer most limits.
There are plenty of creative usages I have seen, such as thinking in superspeed to outwit Psychics, or having "Bullet Time" to investigate an area in the matter of moments, heck the flashes tornados are a particularly good example.
I guess my gripe is that they are normal humans, with normal ways of thinking, that usually unless you are a "Normal Badass" you don't do any training. Think of it, all speedsters fight the same way, with superspeed 'Hit and Run' tack ticks, and with Supervillains that know how to fight (Usually the fastest Speedster among the pantheon) why have tactics not evolved?
I want to blame lazy Wrighters and the status quo of this, which while true is not the entire point. People don't think outside of the Box. Just Imagen that you are a random civilian that has lived in a world with decades of Heroes & Villans, now you have superpowers and decide to join the game, what do you do differently? Absolutely nothing, oh sure you may have a gimmick tied directly to your powers, but that is it, you may have a 'Power Evolution' at some point, but you don’t actively go out of your way to change, and you wonder why you have such a hard time fighting.
Now dear reader, if you had superspeed what would you do? Get dishes done in an instant, Clean all your rooms in record time? Well sure, but you usually have a dishwasher that automatically does that for over an hour or more, and how often do you actually clean your room? Well, what about practicing? Yes I know, people don’t want to, hell I very much don't want to, and without some music or something it can become tedious. But think of it, reps done in a secant, stretching exercises done in the mater of moments, that stupid jazzercise fitness routine done in a minute instead of an hour. Now lets push that forward to its most extreme, practicing a fighting style in the matter of weeks or months instead of decades, sure you need an expert to point out your flawed form when you begin, but as soon as you got it you can do a thousand punches, kicks, or whatever move in the matter of moments.
Why shouldn't there be a Speedster that stands still in the middle of the street weighting for you to attack, and when you do that can Kickbox your ass at supersonic speed, that when you shoot at them with anti-speedster weapons they ‘Dempsey roll’ there way through laser weaponry?
Yes this whole ramble is a plea for more "Boxing Lessens for Superman", so will the rest of my "Superpowers should be more Interesting" ramblings.
Some Digimon drawings I lumped together.
I would like to thank everyone who liked and retweeted my Mermaid artwork over the past few days, Hop you stick around to see what else I have coming down the road.
And the Background if anyone wants it.
I was practice creating some Filigree for armor, jewelry & clothing.. and while playing around with them I accidently made some Womb Tattoos... Feel free to use them.
Been busy, thinking about life choices, etc. This started out as a MTG Custom Card, but with my hatred of Hasbro and there subsidiaries I don't know what to do with it. I still love the game and other properties it's associated with but can not reconcile with the owners.... I have not playtest it so have no Idea how bad it is. It is a Voltron style commander that has a reason for you to sacrifice it.
"This Juice joint really popping isn't it? Everyone is there Galld Rags while sipping enough Giggle Juice to float a ship, so what you going to have Slick?" (I need to do more with my own oc's)
Some fanart of TheLoadingCrew's character "Akiko" from The Complete Waifu Handbook.
A Idea that came to mind while reading vampire folklore & Tumbler head-cannon posts, Vampire are usually obsessive, be that at people or things. And we have the trope of them twisting things into grotesque version of there previous interests, such as using blood to paint or twisting human bodies into monstrous statues. What happens to vampire who have more mundane interests/hobbies? What happens when a thousand year old vampire obsessed with candle making do? (Well besides start using a multitude of human bodies as the bace for the candles), Would they do shit like taking ten years to mold & carve a decretive candle in the shape of hyperrealist animal only to toss it into a pile of other previous attempts at a slight flaw?
And that is assuming there hobby is creative, what if the fang barer had something like physical exercise? "Ok, I have my jog around Europe all planed out, It will take three months, ill get back just in time to start laundry, have a quick snack before Elizbeth show's up". I know that they cant cross running water & the sea has a lot of salt so they cant exactly do a "Swimming across the English channel" but between the tips of South America & Africa, but still what sort of cray shit would they get up to?
Then again on the other side, how lazy & bad can they get. The 'I can do it later' mentality but when you have a near endless immoral life you can put stuff off for decades. Imagen trying to get the money for a commission you started in the early 1800's only to find that the entire bloodline is dead, and having to track down any connection, and the only living blood descendent is some HVAC technician living out in nowhere Ohio who knows nothing of his family history other than he was adopted & now has to try and convenes this Vampire that 1)he doesn't want it. 2) cant afford it, and 3) has no room for it in his shack of a house.
Expanding on Spellshapers that have effects besides creating a certain spell or create certain token creatures. Such as creating certain Enchantment or Artifact tokens.
Spellshapers, a odd sort of Class type among MTG's creature types, as it implies with both it's name & Mechanics to specialize in changing spells. Mechanically how it works is you pay minimal amount of Mana, or Mana equal to the Original Spell that the card is refencing, Discard a card, and then have an effect of a card that already exists. Such as "Jolrael, Empress of Beasts" referencing & being a slightly better "Natural Affinity". Of course Time Spiral block does what it does & introduced a new cycle that can create Creature tokens that reference creatures that exist, Example being "Sarkspitter" creating "Spark Elemental" tokens.
And again my mind went "This could have gone further", and low and behold I did it again, this time with others, that being enchantments & artifacts. Of course there already exists cards that create Enchantment & Artifact tokens, the Roll Tokens from Eldrin come to mind, and the few that make equipment tokens that exist, or the myriad of 'Create Treasure Token' cards out there. But I want something else, actively referencing older cards other than Modern Horizon Sets, and giving some indication of what it means to be a Spellshaper instead of just another Magically inclined class (Such as Wizard, Druid, Shaman, or etc.)
So some examples:
"Traveler/Venturing Mage" {3} 1/1 Creature -Human Spellshaper (w) - {1},{T},Discard a Card: Create a Artifact token named Traveler's Amulet, it has {1}, Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (If you want to get rid of the additional cost then maybe have this creature just do the Artifact's effect.)
"Growth Mage" {2}{G} 1/2 Creature - Plant Spellshaper (w) - {G}, {T}, Discard a Card; Create a Aura Enchantment token with Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G} & attach it to target land. (Powerful, Yes, especially when you can do this multiple times, so may need to have two cards discarded.)
Fanart of a Story on SpaceBattles called: "At Least I'm Not Cliffjumper". Can you tell I have never done complex robots.