A new year for ramblings, new year for BS ideas. This time being Magic the Gathering, Magic is a complex game and only getting more with power creep in order to sell products, with this need to make money they have to plat it safe and won't experiment in how mechanics work. This is where we step in and create possibilities that they are too much of a cowered to do/revisit, this time ramping equipment.
Inspired by Future Sight's "Second Wind" & "Flowstone Embrace" Future Sight being the 'Stuff we may do in the future' set was made up of one-off mechanics in order to invoke a "Welcome to the World of Tomorrow" feeling. Some were successful and we have scene some cards after the set, but others they have admitted they they can never do again, 'Second Wind' being one of them for how confused players were with it. It is a Aura Enchantment that taps to tap or untap the Enchanted creature, no the Enchanted creature does not tap to do this effect the Aura itself does. When you put it like that it makes sense, but with the literal rest of the cards having static effects or the 'Enchanted creature has "Tap to -"' in the mist of a game is confusing. So I want to add to that more, this being Equipment that are also Mana Rocks.
What do I mean by this, I mean what I mean, that being Equipment like your various "Bone Saws" & "Swords of Fire and Ice" combined with ramping artifacts that tap for Mana such as "Marble Diamond" or "Drake-Skull Cameo".
Some of the advantages of this: would being able to have smaller sets with a good amount of ramp & complexity needed to make a satisfying experience, as well as to give equipment more slots in a set without making the play experience less desirable/bogged-down by not being able to use/equip it to creatures and take up valuable space in a deck (For Draft & Limited formats)
Down sides will be: Having to make it's Casting Cost being a minimum of 3 mana without the equip cost, or 4 mana or higher depending on the Effect of the Equipment being higher powered. People not understanding that you could tap the equipment while equipped to add mana. I don't think a dule colored rock can exist needing to be a base 4 with a equip cost of at least 3 in order to not overshadow/power creep the the 'Clue stone' cycle.
(Tangent; Dammit WotC you print the mana rocks in every commander product you make, reprint the Cluestones to update them to have the 'Clue' subtype. I want my 'Graf Mole' synergy!)
So while I do think they can work, they wont be made anytime soon due to the abundance of other already existing Mana Stones.
"The old days and simple time of beach with family, with exploring, are gone. Not for long or presently, but they will fade and reappear with time."
Another spicy fanart for Frozen Shepard's "Bella" character from TheLoadingCrew's "Pathfinder: Rise of the Runelords" campaign. I wanted to do something festive, but could not physically will myself to do X-mas stuff until after Thanksgiving.
Back aging with my BS, this time breaking down & trying to innovate on 'The Mussel'/ Explanatory, the Mussel is what it says on the tin, the Guy or Gal that's the strongest in the group, physically largest or not they will fall under several other categories such as "The Flying Brick" or "Combat Master" not "The Big Guy". These are not what I will be talking about today (Mostly), Im talking about the pure Mussel.
Characters such as The Hulk, Luke Cage, etc. That have no or minimal training, they punch & punch and don't have a whole lot else going for them. Occasionally you get Mussel backed by Brains /Genius Bruiser such as DC's Hourman (Depending on the version), and Marvels Hank McCoy/'The Beast'. However they have something else going for them, I'm talking about pure strength builds with nothing else, so smarts, no secondary powers going for them, nothing. Characters like these usually fall into the "Dumb Muscle" camp, being all muscle, which is a disservice to their character as it degrades their role in the story, or the villainous version being 'The Brute' who are usually a throwaway character.
The most common option is making them a "Combat Master" such as Wonder Woman or even the villainous version of the Hulk from the current 'Ultimate Marvel Universe', and while this what I think it should be I think it oversteps its bounds and they become another architype. Most "Combat Masters" have had decades if not centuries of implied experience honing their craft, and due to the Status Quo characters cannot evolve past a run to retain skills. At the best of times, you will have characters pull out stunts they learned 'in-between' runs/volumes without seeing any implied training. And that takes into account that you have descent control over your strength & won't just destroy the city because you know how to punch properly.
SO now lets go to our character creation scenario, you as the average civilian are endowed with power beyond power, and you can't open your door or get physical with people without accidently destroying with them. You have the average experience, average money, and no connections, what would you do? Can you afford in time or money to take that expensive kung-fu/karate/ti-chi class every week? probably not, but you still want to go out there and do your best without causing massive damage & lawsuits for all the destroyed property, what can you do? Its simple, Hug them.
No, I'm serous, when most people want to do no damage but still restrain people the best option is to go in for a bear hug, as Super Strength usually also comes with Super Durability and Stamina. Of course, you will be used as a "Warf Effect" constantly to show how powerful the villain is, and is what should spurs on an evolution, in this case taking the simple bear hug and turning it into Greco-Roman wrestling/Sumo. Yes, I am serous. Because unless you're team already has a 'Combat Master' on it you don't have the time or connection to get anywhere near the level that you need to control you strength enough to use it without 'Super Power Proof' items/housing.
More ramblings of a madman, see you next time.
Just some ramblings and Ideas of a madman, this time Speedsters.
Speedsters, known for their ludicrous running speed, quick thinking, and occasional enormous appetites, are a classic stable in any Setting. Usually, the jokesters of the group they, while having many badass and emotional moments, are often seen as the least of the group. I think that is mostly to how they are portrayed, usably as the least powerful of the groups they are a part of.
Think about it.
Usually in the group you have the 'Heroic leader' they may or may not be the 'Flying Brick' someone who is seemingly near invincible and willing to jump in front of nearly every attack for their teammates, who while not as fast as the speedster can both take and deal out more damage than the speedster.
Then there’s your second in command/'lancer', usually the brains of the group, their skill set is tactical, be that regular smart or cybernetically enhanced. They are usually a "Normal Badass" as all their skills are enhanced from gadgets they have made, which usually elevates them above their powered teammates.
The rest are an assortment of "Muscle", "Trained Fighter", and "Spellcaster" and/or "Psychic". Speedsters are a niece category and too numerus to count, and while some are more creative than others, they are really dumb. I mean that they, like most others, have not thought threw their power sets to the outer most limits.
There are plenty of creative usages I have seen, such as thinking in superspeed to outwit Psychics, or having "Bullet Time" to investigate an area in the matter of moments, heck the flashes tornados are a particularly good example.
I guess my gripe is that they are normal humans, with normal ways of thinking, that usually unless you are a "Normal Badass" you don't do any training. Think of it, all speedsters fight the same way, with superspeed 'Hit and Run' tack ticks, and with Supervillains that know how to fight (Usually the fastest Speedster among the pantheon) why have tactics not evolved?
I want to blame lazy Wrighters and the status quo of this, which while true is not the entire point. People don't think outside of the Box. Just Imagen that you are a random civilian that has lived in a world with decades of Heroes & Villans, now you have superpowers and decide to join the game, what do you do differently? Absolutely nothing, oh sure you may have a gimmick tied directly to your powers, but that is it, you may have a 'Power Evolution' at some point, but you don’t actively go out of your way to change, and you wonder why you have such a hard time fighting.
Now dear reader, if you had superspeed what would you do? Get dishes done in an instant, Clean all your rooms in record time? Well sure, but you usually have a dishwasher that automatically does that for over an hour or more, and how often do you actually clean your room? Well, what about practicing? Yes I know, people don’t want to, hell I very much don't want to, and without some music or something it can become tedious. But think of it, reps done in a secant, stretching exercises done in the mater of moments, that stupid jazzercise fitness routine done in a minute instead of an hour. Now lets push that forward to its most extreme, practicing a fighting style in the matter of weeks or months instead of decades, sure you need an expert to point out your flawed form when you begin, but as soon as you got it you can do a thousand punches, kicks, or whatever move in the matter of moments.
Why shouldn't there be a Speedster that stands still in the middle of the street weighting for you to attack, and when you do that can Kickbox your ass at supersonic speed, that when you shoot at them with anti-speedster weapons they ‘Dempsey roll’ there way through laser weaponry?
Yes this whole ramble is a plea for more "Boxing Lessens for Superman", so will the rest of my "Superpowers should be more Interesting" ramblings.
Just some more landscape paining.
More Landscape painting.
More Landscape/Background.
More in my 'Missing' Yugioh Fusion monsters, this time Union Support. The "Metalizzing Parasite"s are a strange case, with the both being high level low stat union monsters that have no support, why there isn't a archetype or support for just them is beyond me. Yes the Trap protection is kind of useless, but it fits the them of the other tow giving protection from Spells & Monster Effects.
Metallizing Paraisite – Eliptite
Lv 7/WATER/Aqua/Fusion/Union/Effect
1000/500
1 Union Monster + 1 Monster
Must be first Special Summoned by shuffling the above material from your Field or GY into your deck. One per turn, you can attach a Non-Light Non-Machine Union monster from your deck to a Monster you control that it can equip to, except this monster. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by the effects of Trap Cards your opponent controls.
Just some background/landscaping art practice.
Alloy Beast Tpar
Lv 3/Light/Beast/Fusion
1000 ATK / 1000 DEF
1 Gemini Monster + 1 Monster
You may Normal summon an additional time each turn. While this card is on the Field you may not Special summon, except Normal and Gemini Monsters. When this is used for the Tribute summon of a Gemini Monster, that monster is now an effect monster and gains its effects.
Part of my 'Missing' Fusion monsters series, this time 1/2 of the Gemini Support. Meant to be low level for the Instant Fusion support and possibly tribune support for the Lv 5~7 Gemini monsters.
Some spicy fanart of TheLoadingCrew's character "Bright Luster" from The Complete Waifu Handbook.
For got her wings, but ending the daily uploads here and want to work on my own ideas and not just fanart.
Some spicy fanart of TheLoadingCrew's character "Princess Hime" from The Complete Waifu Handbook.
Some spicy fanart of TheLoadingCrew's character "Akiko" from The Complete Waifu Handbook. To me if feels very "Senran Kagura' to me, even though I only have the vaguest idea of that series.
Some fanart of TheLoadingCrew's character "Bright Luster" from The Complete Waifu Handbook.
Some fanart of TheLoadingCrew's character "Akiko" from The Complete Waifu Handbook.
Some fanart of TheLoadingCrew's character "Princess Hime" from The Complete Waifu Handbook.
Commission by Incanor on Discord for there Oc 'Isabella'.
Spicy fanart for @AxtionBastrd42's character "Ranrua from TheLoadingCrew's "Pathfinder: Rise of the Runelords" campaign.
Some spicy fanart of TheLoadingCrew's character "Watersword" from The Complete Waifu Handbook.
More Yugioh Custom Cards, this time the Evolution of Mystical Shine Ball being the Fairy Mono Fusion. When I think of Fairy type is usually the early Fairies that were walls & you couldn't destroy unless you did Burn damage to the opponent & they would pop themselves.
Some spicy fanart of ArtofWar's character "Hana" from TheLoadingCrew's "Pathfinder: Rise of the Runelords" campaign.
Some spicy fanart for Frozen Shepard's character "Bella" from TheLoadingCrew "Pathfinder: Rise of the Runelords" campaign.
I think there are a lot of 'Missing' Cards in Yu-gi-oh's card pool, and I'd fill in some of the gaps myself. Here is the Mono type Fusion for Pyros. Not meant for the Modern Game, but more for GX Era to 5D's Era play.
As a follow up to my last ramblings, why don't we have the rest of the Magic: the Gathering Dreamcast Game's Cards? We probably will with Velukan Dragon's printing in Mystery Booster 2, and Arden Angel in a Secret Lair Drop they will probably be chase cards in seclusive and elusive ways, only time will tell. They were turned into using D6's instead of D4's, but still.
I don't know how the Random Basic land selection of Camato Scout and Lydari Druid would work, may have to make them Acorn/Silver Boarder in a similar vain to Erza's Head, but the rest?
Tornellan Protector would need to be bumped up to a D4, even then it's underpowered?
Saji's Torrent needs to be bumped down to a D4, Imagen tapping at Instant speed up to 6 creatures for two mana.
Hapato's Might need to be a D6, No one would play a card where you pay 3 mana for a chance at getting +4/+0
Murgish Cemetery is already over costed, so D6 +1 to get it descent.
Ashuza's Breath should be a coin flip in order to do at least 1 damage to every creature, including your own.
I don't know how you would even do Lydari Elephant with it's choose effect, 2D6 +1 where the roll cannot be under 3?
This is just a Rambling of Ideas related to Last Week's Magic: the Gathering's MYSTERY BOOSTER 2 reveled at Gen-Con. Now that MTG is producing the once online only Arena cards a physical (all be it Acorn/Silver Border) can we get the old MicroProse/Shandalar cards? I know even then they would need to be revamped in some way to make them work, but you could make the 'Choose at Random' a sort of D6 effect or something like it.
The Blue cards could never work, but the rest could. Sorry for a wall of text:
Asawan Jaguar - {1}{G}{G} 2/2 Creature Cat (Spirit?) (With)- When [Creature] ETB's, choose a Creature type. {G}{G},{T}; Destroy target creature of the chosen type.
Call from the Grave - {2}{B} Sorcery (With)- Roll a D6, return creatures from any Graveyard to the Battlefield equal to the result, then take damage equal to the Converted Mana Cost. If you cannot take damage equal to the dice result.
Faerie(/Fae?) Dragon - {2}{G}{G} 1/3 Creature (Faerie?) Dragon (With)- Flying. {1}{G}{G}; Roll a D6 - (1) - Target Creature Gains +0/+1 until end of turn. (2) - Tap target Creature. (3) - Target creature gets -1/-1 until end of turn. (4) - Deal 1 Damage to target Creature. (5) - Target Creature gets +1/+0 until end of turn. (6) - Add {3} (There is already a Faerie Dragon from DnD sets, even if it is a Token only made by multiple cards)
Goblin Polka Band {R}{R} 1/1 Goblin Bard (With)- {2}{X},{T}; Tap X untapped target creatures. If Goblin Spells were taped this way put a stun counter on them.
Necropolis of Azar {2}{B}{B} Enchantment (With)- Whenever a non-black creatures dies, put a husk counter on this card. {5}, Remove a husk counter; Roll 2D6, Create a black Spawn token creature named "Spawn of Azar" with Swampwalk with it's power and toughness equal to the dice roll divided by two rounded up.
Orcish Catapult {X}{R}{R} Instant (With)- Put X -0/-1 counters on creatures with the least -0/-1 counters on them.
Prismatic Dragon {2}{W}{W} 2/3 Creature Dragon (With) - Flying. During your Upkeep roll a D6, [Creature] becomes the rolled color until the end of turn. (1) - White. (2) - Blue. (3) - Black. (4) - Red. (5) - Green. (6) - Colorless. {2}; Roll a D6.
Rainbow Knights (1) {W}{W} 2/1 Summon Human Knight (With)- When [Creature] ETB's roll a D6, [Creature] Gains protection from the rolled color. (1) - White. (2) - Blue. (3) - Black. (4) - Red. (5) - Green. (6) - Colorless.
Rainbow Knights (2) {W}{W} 2/1 Summon Human Knight (With)- {1}: [Creature] gains Fist Strike until the end of turn. {W}{W}, Roll a D6; (1/2) - Gain +0/+0 until end of turn. (3/4) - +1/+0 until end of turn. (5/6) - +2/+0 until end of turn.
(Had to do two version of this creature because of the two dice rolls would be too much to fit on one card.)
Pandora's Box {5} Artifact (With)- {3},{T}; All player reveals the top card of there library until they reveal a Creature card, then Flip a coin for each opponent. For each Heads create a Token copy of revealed creature, Put all reveled non creature cards on the bottom of there owner's library.
Gem Bazaar Land (With)- When [Land] ETB's roll a D6, [Land} produces mana of the rolled result. (1) - White. (2) - Blue. (3) - Black. (4) - Red. (5) - Green. (6) - Colorless. {T}: Add [Color], roll a D6. [Land] produces mana of the rolled result.
I know these are clunky with how I have written them, and would need some serious revamp to make them viable in the current landscape, but what do you guys think?
"Long is the road home, deeper is the yearning for it. But be careful, for when you return you may not recognize it, even worse is if it does not recognize you."
"Life is a unknown journey, with endless possible paths. Some can see the stops ahead better than others, and others don't have to care at all."
"I wonder, on how many world does the sun set... not as in "Every world that isn't tidally locked" but how many have this splendor, this elegance to them. I also wonder how many other being out there wonder this thought as well.."
A limited color pallet drawing I am experimenting with.
Again another art from the backlog that I don't have the would-be effect for anymore, meant to work with my last artwork, I think it was meant to summon a non effect fusion monster & then force the activation to summoning a another extra-deck non-effect monster using monsters on the field.