I Watched The Entirety Of The Hurt Locker In Black-and-white Because My PS3 Had A Dodgy Connection To

I watched the entirety of the Hurt Locker in black-and-white because my PS3 had a dodgy connection to the monitor, and I thought it was just filmed that way.

With severance season 2 around the corner it’s time for me to share the time I accidentally watched 4 minutes of an episode on mute and thought it was a brilliant way to show the sensory deprivation experienced by the innies

More Posts from Killfalcon and Others

2 months ago

Prev has the right of it - the Exorcist is such a beautiful kit. But, don't worry, if you don't want to use it for your turbo-catholic graven-image-armoured fanatics, other flavours of villain are available! I went with the classic "mad scientist playing his organ for the boss fight" variant.

Prev Has The Right Of It - The Exorcist Is Such A Beautiful Kit. But, Don't Worry, If You Don't Want

Red gloved hands for no symbolism, robotic tendrils for playing unholy chords. I added some skulls and candles, but mostly the Exorcist is already This Extra. Reliquaries line the flanks. Filigree twirls in any unattended corners. Rocket launch vents sit below ancient oak-panelling. The organist's pit is ringed by a rail many of us will recognise from church altars.

Prev Has The Right Of It - The Exorcist Is Such A Beautiful Kit. But, Don't Worry, If You Don't Want
Prev Has The Right Of It - The Exorcist Is Such A Beautiful Kit. But, Don't Worry, If You Don't Want

I also added a little dude wired into in the back to tend the flowers and pump the bellows.

Prev Has The Right Of It - The Exorcist Is Such A Beautiful Kit. But, Don't Worry, If You Don't Want

The centerpiece of the Choir of St Barbara's, christened "Gallatea."

I reckon the name's accurate: if you haven't fallen in love with this beast by halfway in, you're wasting your life. And oh, she is beautiful. The Exorcist was the highlight of the old range and this new one is a work of art.

The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."

There's so much going on here: the pipe organ, the rockets, so many icons, the keyboard, and even fresh-cut flowers on the altar. That tread with the rose and crossed swords? Only one on the whole vehicle.

The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."

I know the Brits get real touchy about Warhammer being THEIRS AND THEIRS ALONE, but the Battle Hymn of the Republic makes such a great anthem. It's an abolitionist creation, but you'll be hard pressed to find a holy war hymn that sounds better on the pipe organ. If we're driving a mobile pipe organ into battle(typically they are a part of the architecture), we're not taking half measures.

The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."
The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."

The box art is ridiculous. Why bury all those details in flat black?

The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."

I left off the cherubs and Holy Vuvuzela. I needed parts for my original Exorcist rebuild and brother, they were made to snap off in transit.

Look at this cockpit:

The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."

That keyboard! The hands in position to hit a chord! Who knows what those hatches in the deck are for?

I just want to point out another detail here: those roses below the icons. When 'Eavy Metal was putting this together for the box art, they painted over them to make them part of the bas relief. They are cowards and have undersold some details that serve the High Church/brutal war machine dichotomy that defines the Sisters.

Box art on the left, model in progress on the right.

The Centerpiece Of The Choir Of St Barbara's, Christened "Gallatea."

I am dying on this hill and you can bury me with my loupes.


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3 months ago

All my haters become aligators when I activate my gatorinator.

2 months ago

Once, there was a Japanese monk who had a little personal superstition.

Every time he travelled to a new location, he’d find some wood that grew there and make it into a staff to defend himself from any bandits or ne'er-do-wells who attacked him.

He was convinced that the staff, being more in tune with his surroundings, would serve him better in a fight. One day, he explained this to a scholarly friend, who decided to do some investigating.

The scholar started swapping the monk’s staves while he was asleep. Some days, the monk would be using a staff he thought was from where he was, but wasn’t; some days he’d believe it was from elsewhere, when in fact it was the correct staff for where he was; and some days belief and truth would match.

Interestingly, the scholar discovered that it was the monk's belief that mattered - whichever staff he was using, if he thought it matched his surroundings he’d do a little better, and if he thought it didn’t he’d do a little worse.

Of course, since then there have been many more rigorous studies, but that scholar’s treatise remains one of the most important works in shaping human understanding of the place-bo effect.

1 month ago

not to oversimplify an extremely complex discipline but if i had to pick one tip to give people on how to have more productive interactions with children, especially in an instructive sense, its that teaching a kid well is a lot more like improv than it is like error correction and you should always work on minimizing the amount of ‘no, wrong’ and maximizing the amount of ‘yes, and?’ for example: we have a species of fish at the aquarium that looks a lot like a tiny pufferfish. children are constantly either asking us if that’s what they are, or confidently telling us that’s what they are. if you rush to correct them, you risk completely severing their interest in the situation, because 1. kids don’t like to engage with adults who make them feel bad and 2. they were excited because pufferfish are interesting, and you have not given them any reason to be invested in non-pufferfish. Instead, if you say something like “It looks a LOT like a tiny pufferfish, you’re right. But these guys are even funnier. Wanna know what they’re called?” you have primed them perfectly for the delightful truth of the Pacific Spiny Lumpsucker

1 year ago

What is the Horus Heresy as a fictional construct (to me) and why is it interesting (to me)?

It's a series of ads for toy soldiers that the toy soldier manufacturer figured out how to monetize, so people will pay to be advertised to. Whew, that was easy. That sounds like a blithe dismissal but actually it's a foundational assumption we need to establish so we can move past it. Assume for the rest of this essay that no matter what else I'm typing, I never forget that the Horus Heresy is first and foremost monetized advertising for a commercial product, and that I hate myself at least a little bit for finding it stimulating.

Disclaimer over. Anyway, I'm writing this at least in part because I know there's at least one person reading this Tumblr who doesn't know anything about the Horus Heresy. I thought maybe I could expand that into something worth writing (and maybe even worth reading!). This is really long so I'm putting it behind a cut.

"The Horus Heresy" is a fictional period of history in the setting of the Games Workshop tabletop-war-game-slash-multimedia-empire Warhammer 40,000, taking place about ten thousand years prior to the "present" of the setting, during the founding of the Imperium, the human faction and arguable protagonists (or at least best-seller) of the property. The Heresy is therefore sometimes referred to as Warhammer 30k. (It's also occasionally called HH, but I won't be using that abbreviation; you can probably guess why.) It is the story of a nine year civil war that occurred when Horus, then the favored "son" of the Emperor of Mankind, recently appointed Warmaster of the (at the time) eighteen Space Marine Legions, turned traitor and lead half of the Imperium's armies against the other half, trashing the nascent Imperium and dooming it to a ten thousand year slide into stagnation and decay that resulted in the current 40k setting. Before the Heresy there was a two century period in the setting called the Great Crusade, in which the Emperor of Mankind (who'd recently conquered and unified Earth just in time for hyperspace storms to clear up, enabling large-scale FTL travel in the Milky Way for the first time in five thousand years) struck out into space with a unified Earth's armies to conquer the galaxy for humanity (before anybody else could take advantage of the suddenly-available-again FTL and do it first), and after the Heresy is an undefined period called the Scouring in which the "victorious" loyalist clean up the remains of the traitors and chase them into exile. So it's a bounded period, nine years between the Great Crusade and the Scouring, with a known narrative and timeline of events and battles, beginning just before the Istvaan III Atrocity and ending with the duel between the Emperor and Horus at the end of the Siege of Terra that left Horus dead and the Emperor an invalid.

As "the founding myth of Warhammer 40,000," Games Workshop has been talking about the Horus Heresy since pretty much 40k has been around, and it has its shape because that shape is useful to a company whose business model is spending huge amounts of money on very durable stainless steel injection moulds it can then operate pretty much indefinitely to sell small amounts of cheap plastic at tremendous markup. Specifically, Warhammer 40,000 is a game about science fiction versions of knights, soldiers, orks, elves, skeletons, demons, and monsters all fighting each other, and each of those armies has different model kits and needs a different set of expensive moulds, but in a civil war game, both sides can use the same models manufactured with the same moulds. In 1988, just a year after publishing the first edition of 40k, GW launched the first edition of Adeptus Titanicus, a game set during the Heresy in which both sides fought with the same giant robots, because GW wanted to do a giant robot game but it would have been expensive to do a 40k-era game where they'd have needed to sculpt and manufacture a different set of giant robots for each faction. In Adeptus Titanicus, both sides played with the same robots and players would differentiate faction with color schemes.

More recently than that, the Heresy as a fictional construct acquired an aesthetic distinct from normal 40k. Games Workshop has, in the past, been structured oddly, with the main studio being treated separately from a secondary studio called ForgeWorld who manufactured more niche models, mainly from resin, a modeling material that can (in theory and when everything is working) hold more and crisper detail than plastic. ForgeWorld has now been folded into Games Workshop proper, but in the past it was, though still profit-driven, headed by artists and sculptors more so than the main studio, and was strongly influenced by military modelers. I've seen it jokingly described as "That group of Games Workshop sculptors who split off because they wanted to do a bunch of historically inspired sci-fi tanks." When ForgeWorld spun the Horus Heresy off into its own variant of (at the time) 40k 6th edition in 2012, with its own dedicated sets of expensive resin models, those models were sculpted (and painted, in promotional materials) in styles inspired by World War I and World War II historical wargaming, in contrast to the more gonzo heavy-metal-airbrushed-on-the-side-of-a-van style of 40k.

In short, the Horus Heresy is a pseudo-history, a nine-year conflict in which the broad course of events was largely known from the start, presented with the aesthetics of historical recreation. Tonally, it's "more serious" than 40k, less gonzo and more elegiac. It is a fictional construct that attempts to evoke the momentousness of "real" war, presented by fictional historians. The Horus Heresy 1st edition game books are written as pastiches of Osprey Publishing military history books, complete with color plates of the uniforms and heraldry of the various forces who participated in it, written in the style of historical documentaries walking the reader through various specific military campaigns during the nine years of the larger war.

The Horus Heresy is also an attempt at Milton's Paradise Lost; I don't really engage with it on that level but I want to mention it. Space Marines are sometimes called the Emperor's Angels in 40k and it's the story of how Lucifer fell and took a third of the host of angels with him. In fact, it's been Paradise Lost for a lot longer than it's been Osprey military history; it arguably started as Milton in 1987 and only became Osprey pastiche in 2012. But I engage with it as Osprey pastiche first.

So why is a po-faced pseudo-historical spinoff of gonzo space fantasy, presented in muted colors with everyone playing variations on the same two or three armies, interesting?

For that, first I'm going to have to talk about superheroes and pirates.

Superhero comics go on forever. There are stories where Spider-Man gets old, but in mainline Spider-Man comics, he does not (unless the issue is about a mad scientist hitting him with an aging ray or something). He's aged a bit between his introduction in 1962 from a highschooler to his current vaguely twentysomething-to-thirtysomething incarnation, but from here on out he's doomed to vascillate between twentysomething to thirtysomething and back again according to the needs of the current arc, like Green Lantern Hal Jordan gaining grey hair at his temples to indicate that he's getting old, only for it to later be revealed that he was going grey early because of an alien parasite, which, once it was expelled, caused all his hair to turn brown again. Until the death of Marvel and DC as comic book publishers, these characters will proceed through an eternal adulthood that never approaches old age. Because Spider-Man stories shy away from openly acknowledging that Peter Parker has aged only ten to twenty years during the 62 year period between 1962 to 2024, stories about him tend to be set in an indefinite now designed to last forever, and even if a particular story did something to set itself in a specific time and place, we understand when it gets referenced thirty years later in real time as something that only happened five years ago in comics time, we the reader are supposed to interpret it through a filter of "Okay something like that happened, but not literally tied to the historical events of thirty years ago, because Peter's not that old." He did not meet John Belushi on the set of Saturday Night Live, because now, John Belushi died before Peter Parker was born, never mind the cover of the comic literally having Spider-Man and John Belushi on it. In the flashbacks to the events of that issue decades later, it'll be some other, more recent SNL performer that he met instead. (They used Chris Farley, although that would have to be changed again if they ever did more flashbacks now.)

The Golden Age of Piracy was a seventy year period, shaped by material circumstances that incentivized plunder of naval trade, circumstances that arose, changed, and ultimately ended. Stories about pirates are implicitly or explicitly dependent on those historical circumstances, and have trouble existing without them. Unlike the indefinite adulthood of a superhero, the Golden Age of Piracy is not an indefinite now that can last forever. I first noticed this while working in tabletop roleplaying setting design, while learning from some of the many, many failures of the first edition of a tabletop roleplaying game called 7th Sea. 7th Sea was supposed to be a game about playing pirates having adventures on the high seas, but the setting and history had not been written to highlight any of the factors that incentivized real piracy during the real Golden Age of Piracy. There was only one continent, and there was nothing like the triangle trade or mass quantities of colonial plunder being shipped back to imperial seats of power, or a recent major naval war that left huge quantities of trained sailors unemployed, or a geopolitical system that left nations plausibly and currently ill-equipped to effectively police their sea-lanes. Looking at the setting it was difficult to understand what all these pirates were plundering, or who they were plundering it from, or why. And you can certainly say "The pirates are plundering treasure and they're doing it because that's the premise of the game," but a well-written setting in an interactive medium like tabletop roleplaying games or fictional war games is deliberately constructed to support and make compelling the conflicts it pitches.

So for starters, mostly because of my own examination of the failures of 7th Sea, I find a limited-duration, bounded-context setting like the Horus Heresy, with a beginning, middle, and end interesting. And it's not that I dislike "eternal now" contexts (I'm enough of a nerd to know about both the Hal Jordan grey hair thing and Spider-Man and the Not Ready for Prime Time Players), but eternal nows have so much become the standard in pop fiction that I find a bounded context refreshing, especially if it makes use of the advantages it affords. To keep audiences interested in an eternal now, every new twist and turn of the plot has to be presented on some level as the most important thing that has happened yet, with the previous twists and turns -- regardless of having been presented in their time as the most important things that had happened yet when they were new -- fading into an eternal plot churn, and this becomes difficult to maintain as a property continues over the decades. In a bounded context like a pseudo-historical war or the biography of a character whose birth and death are known from the start, the eternal plot churn is less inevitable.

Second, I like to watch artists play with compatible variations on a theme, and I like to navigate fictional semantic systems where a story imbues novel symbols with meaning, and for that reason I fuckin' love Heresy-era Space Marine armor. (You may want to skip the next paragraph.)

Okay so check this out. During the early years of the Great Crusade, Space Marines mostly used what's called Mark II "Crusade" armor, an early armor characterized by banded segments around the legs, visible power cabling, and a grilled helmet with a single visor instead of separate eye slits. Over the course of the Great Crusade, a specific field modification of Crusade armor that incorporated heavier armor along the front plates of the chest and legs and a heavier grill on the helmet became so popular that it became standardized as Mark III "Iron" armor -- Iron armor was a side-grade rather than an upgrade, less maneuverable but more effective in heavy fighting in confined spaces like boarding assaults. Later, the Imperial suppliers developed and began distributing the more high-tech-looking Mark IV "Maximus" armor and continued development and field testing of what was, at the time, meant to be designated Mark V armor (as yet nameless). Horus as the Warmaster during the buildup to the Heresy diverted most shipments of new, better Maximus armor to the Legions he expected to side with him, giving them a slight technological and logistical advantage. After the fighting of the Heresy broke out, supply lines were fractured and the Space Marine legions were all forced to cobble together makeshift armor from spare parts and whatever they could reliably manufacture with limited resources, resulting in the creation of what would later be designated Mark V "Heresy" armor in non-production (ad hoc designs using any spare parts that were available) and production (a standardized design using plentiful spare parts and locally manufactured replacements that had been found easy to produce under most circumstances) models, while the armor originally intended to be released as Mark V was re-numbered to Mark VI and named "Corvus" armor after the accomplishments of a specific loyalist general, and also because its helmet looks like a beak. (But even before its distribution to the loyalists, the traitors had stolen the designs and were manufacturing them to distribute among their own side.) Finally, during the Siege of Terra, loyalists on Terra were issued a brand new Mark VII "Aquilla" armor design. That's six armor designs -- Crusade, Iron, Maximus, Heresy, Corvus, and Aquilla (that's a different set of links, BTW) -- all visually distinct but compatible with each other, and all imbued with meaning by the circumstances of their manufacture and distribution (to say nothing of variations like Mantilla-pattern facial grills or Anvilus backpacks). So, for example, Crusade-era Raven Guard would mostly have stuck to Crusade armor instead of switching to Iron because they're all about stealth and maneuvers instead of close-quarters brutality, meaning once the Heresy broke out they'd mostly have old Crusade armor in reserve, and they were the first Legion to be given Corvus armor when that was available… so if I model a Raven Guard character in Iron armor with Heresy gauntlets, that's imbued with meaning, because it's a soldier from the stealthy chapter wearing the most brutal and least stealthy armor mark with armored gauntlets that are makeshift and easy to repair, i.e. he is probably big and angry and likes to punch things above and beyond other space marines, and in contrast to the culture of his Legion.

I typed that awful paragraph nearly off the top of my head; I didn't need to look up any of it except for what Anvilus backpacks are called. I find it semantically satisfying to engage with Horus Heresy model design. Also physically satisfying, because all of these armor marks are little toys I can stick together like Legos and then paint up to look cool. (Or will be, once GW puts out more upgraded kits; currently Crusade is unavailable, Maximus and Aquilla are older kits and too short, and Heresy is older and a bit too short and also only available in expensive resin; they seem to be doing one updated armor mark per year.) Current 40k models are much more varied across all the different 40k armies, but nothing there is as artistically or semantically as interesting to me within a single army as 30k space marines are.

Third… I don't want to say I love trash. I'm honestly not the sort of person to watch and laugh at bad movies because they're bad. But I am interested in observing the success or failure of execution on a promising concept. 7th Sea is, at least, instructive, and its failings informed my work on Exalted. I feel like I have made a good case here for why the Horus Heresy has the potential to be very cool. A lot of visual artists have put a lot of work into appealing art for it, illustrations and modeling and painting; and its bounded pseudo-historical context is unusual and has specific strengths that can make it an interesting change of pace from the forever-now context of most pop storytelling. And yet, in discussion of the Horus Heresy novel series, what often comes up is how nobody, under any circumstances, should read all of the books, because there are 64+ of them and a lot of them are awful. And to some extent this is because some of them are extruded ad copy barely disguised as prose but in other cases they're bad because specific authors with more enthusiasm than skill staked out specific bits of the Heresy as their territory and really enjoyed writing the hell out those corners without being, you know, good at it. I find looking at that sort of thing interesting like a pirate game with a setting where there's no reason for pirates to pirate. The gap between potential and execution is a learning tool.

I don't really have a conclusion paragraph here. These are my current thoughts on what the Horus Heresy is to me and why it interests me. (Currently reading Flight of the Eisenstein, and by "reading Flight of the Eisenstein" I mean "I've gotten back into Elden Ring.")

6 months ago

wow okay, unfollowing sisyphus now. big fan of his boulder, didn't know he was a tyrannical king who killed visitors to his palace to show off his power -_-

3 months ago

I think my first fandom fandom exposure was arguably livejournal, but before that I was in a university RPG society, and before that I was making a weekly pilgrimage to Games Workshop to play games and talk about games, so I think "local club" is an honest answer, also this sentence is too long and must end soon.

Reblog and talk about your experience in the tags!

3 weeks ago

rpg setting with multiple competing units of damage/resilience used in different regions. you gotta worry about the conversion between hp celsius and hp fahrenheit

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killfalcon - The Dwaves Are Computing
The Dwaves Are Computing

"Beware he who would deny you access to information, for in his heart he dreams himself your master."

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