This is indeed very helpful for writing.
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
Wow that’s so pretty!!! : o
Art by Sasha Vinogradova
That is super handy! :)
So this is a cheat-sheet I’ve made for personal use to just have an overview over all the basic D&D rules. The first page covers most of the text rules. The color divides the sections more or less from one another.
The second page covers most of the important tables and stats, that you’ll probably need through the game. Hope you like it and find some use for this! Cheers.
Awesome reblogging because Ancient alphabets are awe-inspiring.
Ancient Alphabets. Thedan Script - used extensively by Gardnerian Witches Runic Alphabets - they served for divinatory and ritual purposes, as well as the more practical use; there are three main types of Runes; Germanic, Scandinavian/Norse, and Anglo-Saxon and they each have any number of variations, depending on the region from which they originate Celtic and Pictish - early Celts and their priests, the Druids, had their own form of alphabet known as “Ogam Bethluisnion”, which was an extremely simple alphabet used more for carving into wood and stone, than for general writing, while Pictish artwork was later adopted by the Celts, especially throughout Ireland Ceremonial Magick Alphabets - “Passing the River”, “Malachim” and “Celestial” alphabets were used almost exclusively by ceremonial magicians
I got Shark Heaven.... Err... what?? Just because I'm from Australia, really? Oh well at least it's funny.
1日:欠片(かけら): Fragment 2日:天使(てんし):Angel 3日:涙(なみだ):Tears 4日:証(あかし): Evidence 5日:夢(ゆめ):Dream 6日:心(こころ):Heart 7日:しずく: Drops 8日:ようせい:Fairy 9日:音楽(おんがく):Music 10日:光(ひかり):Light 11日:鮫(さめ):Shark 12日:けっしょう:Crystal 13日:ささやき:Whisper 14日:おつげ: Prediction 15日:おぼじない: Spell 16日:偽り(いつわり):Lie 17日:祈り(いのり):Pray 18日:猫(ねこ):Cat 19日:みちするべ: Signpost 20日:熊(くま):Bear 21日:保護者(ほごしゃ): Guardian 26日:バナナ:Banana 27日:狼(おおかみ):Wolf 28日:翼(つばさ):Wings 29日:お土産(おみやげ): Souvenir 30日:かいとう:Thief 31日:妄想(もうそう):Delusion Month: 1月:月(つき):Moon 2月:愛(あい):Love 3月:空(そら):Sky 4月:水(みず):Water 5月:花(はな):Flower 6月:宇宙(うちゅう): Space 7月:太陽(たいよう):Sun 8月:星(ほし):Star 9月:森(もり):Forest 10月:影(かげ):Shadow 11月:天(てん):Heaven 12月:雪(ゆき):Snow
This is bearrific! Terrific. Amazing 😂 I could imagine the situations could be beary fun. ;)
Premise: a bear is the only witness to a crime; the party must convince the local druid to awaken it so it can testify. Adventure title: Bear Witness
Premise: the party must escort the king’s valuable pet bear through hostile territory. Adventure title: Bear With Me
Premise: the party must retrieve a cache of powerful enchanted weapons from the lair of an enormous owlbear that’s somehow figured out how to use them. Adventure title: Bear Arms
Premise: a psychic werebear is telepathically possessing townsfolk and forcing them to commit crimes. Adventure title: Bear in Mind
Premise: a charlatan at the summer fair is attempting to sell trained bears as domestic helpers; events proceed as expected. Adventure title: Bear Market
Premise: the party must investigate the reported appearance of a great golden bear that the local temple believes to be an omen from their god. Adventure title: Cross to Bear
This is a cool Luka Analysis. It’s really eloquent. It brings up some of the stuff I noticed & thought but couldn’t put into words. It also mentions a bunch of stuff I didn’t pick up but see was there, so that’s cool. Deep dives into characters are so fun to read.
Before getting into this post, let me just say that I have a pretty moderate stance toward canon Luka. Yes, I think he could play a more important role in the show as more than just Marinette’s alternative love-interest. I’m not defending the way Luka is used in the show.
I watched all the episodes with Luka in them and took detailed notes on what happens and what we can imply, mostly as ‘research’ for when I write Luka in my fics. In light of Luka salt I’ve seen lately, though, I decided to share my findings to make the case that Luka does have a well-rounded, consistent personality, and has had plenty of on-screen opportunities to display his character.
Even if no one reads this whole post, my purpose is accomplished from the sheer amount of evidence I found when scouring the episodes for indicators of his personality.
Analysis starts below the cut.
Keep reading
This is so relaxing & beautiful
A short self-indulgent fjorclay comic I drew
This is really interesting. Hero rats are admirable.
Hero Rats
This is super useful reference.
Magical
Lyrium - Used as a liquid or a dust and makes the user feel strong and warm, and causes everything to sound lyrical. Added to liquor to make Aqua Magus. Used by Templars. Addictive.
Dragon’s Blood - Imprints memories. Implied to feel warm. Used to create Reavers
Felicidus Aria - Used for perfume or potions believed to impart wisdom but also cause rapid aging.
Stimulants
Smoke (Unnamed) - Implied tobacco referenced in Scout Harding’s Codex.
Elfroot - Magical Marijuana
Opiates
Smoke (Unnamed) - Implied opiate in Varric’s Codex in DAII
Hallucinogens
Purple Berries (Unnamed) - Hallucinogen referenced by Blackwall.
Blood Lotus - Hallucinogen
Wyvern Venom - Hallucinogen. Added to liquor to make Aquae Lucidius.
Deathroot - Hallucinogen (Violent - Implied to cause blood lust.)
Aphrodisiacs
Orichalcum - Aphrodisiac (Ironically smells bad)
Unknown
Witherstalk - Unspecified effect on the mind when used in combination with other plants. Implied side effect of warmth.
Smoke (Kohl) - A black powder considered particularly illicit within the Circle of Magi.
Drug (Unnamed) - Colorless, faintly sweet-smelling liquid. Available in Orzammar. Appears to cause disorientation.
Alcohol
Named Liquors - Alley King’s Flagon, Chasind Sack Mead, Garbolg’s Backcountry Reserve, Golden Sythe 4:90 Black, Legacy White Shear, Sun Blonde Vint-1, Wilhelm’s Special Brew, Aqua Magus, Dragon’s Piss, Hirol’s Lava Burst, Mackay’s Epic Single Malt, West Hill Brandy, Antivan Sip-Sip, Finale By Masaad, Absence, Abyssal Peach, Butterbile 7:84, Alvarado’s Bathtub Boot Screech, Flames of Our Lady, Carnal 8:69 Blessed, Silent Plains Piquette, Vint-9 Rowan’s Rose
Medicinal
Elfroot - Can be used orally or topically. Soothes coughs, relieves indigestion and flatulence. Speeds healing and numbs pain.
Spindleweed - Soothes fevers. Popular folk remedy.
Embrium - Clears the lungs
Rashvine - Hardens the skin if prepared properly and applied topically. Toxic if ingested.
Crystal Grace - Unspecified medicinal purpose.
Prophet’s Laurel - Can be applied orally, topically, or smoked. Unspecified medicinal properties.
Amrita Vein - Soothes aches and ailments.
Silverite - Can be used to cure poisons.
The Romani people who were the easiest to record and exterminate were those who were the most integrated in society. Like the Jews, these people existed on census records, military rosters, and school files. The decimation of this Romani middle-class meant that there were few strong voices who were in a position to speak up about the Romani genocide after 1945.
There were no Sinti or Roma called to testify at the Nuremberg trials. There were no Romani scholars, no Romani lawyers, no civil servants. No one left to document the atrocities committed against Romani people alongside the Jews – the only two peoples specifically targeted by the Nazis’ Final Solution to ensure German racial purity.
Whereas census data for Jews can be compared before and after the Holocaust, this is rarely the case for Sinti and Roma, meaning the total loss of Romani life is extremely difficult to piece together. Estimates vary somewhere between 500,000 and 1.5 million people. In 1939, around 30,000 people referred to as ‘Gypsies’ lived in what is now Germany and Austria. The total population living in Greater Germany and its occupied territories is unknown, though scholars Donald Kenrick and Grattan Puxon have provided a rough estimate of 942,000. Of the Sinti and Roma living in Germanic Central Europe, only 5,000 are thought to have survived.
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
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