reasons to watch rise: "hm? yeahyeah, whatever leo said is probably right."
I think this is the 3rd time they've killed the commander of the anti tank operations, a real position that definitely exists
funniest thing about any scooby doo remake is when they make fred a mean jock when in reality he’s a mom friend
Tw: SA
Do you have any prompts of someone who experienced SA coming to?
I’ve done some research of what it may be like and I’m trying to handle it as respectfully as possible without it being too detailed (in a way that may exaggerate, downplay, or horribly triggering) but I haven’t really found many resources. I wouldn’t want to seem disrespectful by just bluntly asking survivors about it but from what I *have* found isn’t enough to have a general writing idea for it.
Any help is greatly appreciated, and any thoughts is also understandable! Make sure to take breaks and take care of yourself!!
trigger warning: mentions of sexual assault
flinching. lots of flinching. whumpee flinched away when caretaker gently tapped them on the shoulder from behind. caretaker didn’t mean to startle them, they (caretaker) were still learning to adapt to whumpee’s PTSD, but sometimes they felt like they kept messing up and harming whumpee more as a result.
miscommunication and misunderstanding; whumpee believing caretaker was angry at them for being “weak and jumpy”.
if whumpee and caretaker were lovers, the assault could affect them in terms of their being intimate with each other. the thought process whumpee went through may be these;
whumpee being scared of having sex, even if it was with their lover, after what happened.
whumpee feeling ‘guilty’ (though it wasn’t their fault at all) when their partner told them it was okay if they weren’t ready, because they felt like they were keeping their partner waiting, and eventually their partner would expect them to be ready. but what if they could never be ready again? would their lover force them or would they leave them for someone else then? or would they be disappointed in them? — and whumpee didn’t even know if they wanted their partner to find someone else who’d be ready, because while they felt guilty for not being able to give their partner what they wanted (sex), they didn’t want to lose their partner either. *this didn’t mean their partner wanted only sex, but whumpee’s own mind was their biggest enemy right now and therefore they believed their partner prioritized sex over their recovery and mental health, which didn’t always have to be true.
self hate. whumpee could be disgusted with themself, especially their own body, for what happened. maybe they believed they were dirty and unworthy of being loved now. (again, this couldn’t be further from the truth, but whumpee’s mind kept telling them all these thoughts, and for someone who went through that, it was hard not to be convinced by these thoughts).
when whumpee looked at caretaker or anyone else, all they saw was pity. and that only made things worse.
whumpee believing all they were now was a piece of rotting meat, and that was all they’d ever be. this was their own mind poisoning them with untrue thinking, but the struggle was very much real nonetheless.
maybe caretaker was as struggling as whumpee was, trying to help whumpee recover and help whumpee learn to love themself again.
maybe caretaker blamed themself for not being able to protect whumpee when the assault happened. caretaker kept replaying in their head all the things they could have done differently that would have prevented the assault from happening; maybe if they had been there with whumpee, if they had picked up the phone, etc.
to sum up, everything would be a struggle. not just for whumpee but also for whumpee’s friends and family and everyone who loved and cared about them.
FAKE BLOOD FAKE VIOLENCE | the new seasons so good | no loop | scp from wvnderlustscp on insta
x
you guys ever think about how trigger turned one singular panel of chilchuck and laios walking and talking into chilchuck implicitly trusting laios while also being cute as hell at him
i think about it sometimes
@kaulayauwrites said:
what is, in your opinion, the best way to world build? how can you avoid writing a bland, archetypal universe or copying an already existing one? sorry if I’m not being clear, haha, and thanks so much!
Hey there, thanks so much for your ask! I honestly love talking about the world-building process, so I’m really glad you sent this; let’s dive right in!
In my opinion, there isn’t a best way to world-build. The “best” process depends on what is needed and what you’ll actually need to know for your writing. What follows isn’t necessarily what I would call the best way, but it’s a good way to cover your bases and opens up a lot of options for going in-depth with details. (It’ll be a bit of a long list, but definitely worth it in the long run.)
For each country you’re going to include or mention in your story, think about:
Name
Capital and major cities, and locations
Border shape
3 most common landforms
Historical sites or places that mean a great deal to the people living there
General economic scheme (ex. capitalist, Communist, Socialist, etc)
Most important laws
Major differences from the character’s homeland
Military setup (different branches, enlistment age, etc)
Climate
Relations with surrounding countries
Societal norms (gender roles, public & professional behavior, etc)
Stance on LGBT+ rights, and treatment of LGBT+ people
Most and least respected professions
Common religions
Stereotypes about this country (any and all)
Common pastimes and hobbies
Popularity of sports, movies, and other forms of entertainment
Genres of music (and possibly stereotypes of people who listen to them)
Language(s) spoken
Beauty standards and the commercialization of them
Commercialization that feeds off of the peoples’ insecurities
For each city you’re going to include or mention in your story, think about:
The “aesthetic” (think of it the way NYC’s aesthetic is taxis, skyscrapers, and nightlife)
Public opinion of street performers
Any recreational centers and common activities
Popularity of a town counsel or the idea of opening to the public for improvement ideas
How well-known the city is by everyone around it, or how much of a tourist attraction it might be
State of educational buildings
Percentage of unemployment versus those who are actively searching for jobs, and how this affects the city’s reputation
3+ popular businesses, maybe food or clothing stores
The way business is generally conducted
Opportunities for nightlife (etc. bars, night clubs, etc)
Usual daytime attire, usual nighttime attire
Any sort of tradition (ex. sharing dreams in the morning, praying before meals, etc)
Stance on more advanced technology
Treatment of different age groups
Again, cliches and stereotypes that might exist of people who live there
Most common architectural style (ex. modern, Victorian, etc)
Commonly seen colors
Any inflation that might exist, local economic troubles
People’s opinion on the government as a whole (then in-depth, if you want)
As you can see, these two lists are very open-ended. I can’t go too far in-depth with world-building ideas and explaining, because it’s all up to you to create this world. Every single item on this list here can be expanded into tons of different things, but if your goal is just to cover your bases and explore needed details then I think this would be a good place to start.
This can be pretty tough, honestly. There’s (almost) always a world themed around something out there that’s probably more well-known, famous even. Let’s start with everyone’s favorite wizarding world, that of the Harry Potter books. Your world can be as interesting and different as it gets but because it includes wizards, someone out there is always going to relate it to Harry Potter. So how can we avoid this?
There’s one proven way to this this, especially if you don’t want to change your world. Accentuate any and all differences that would set your story apart from a more well-known world. Maybe our wizards’ spells depend on a material transaction, or they won’t work. Maybe there’s some sort of wizarding god who must be pleased to cast a successful spell. Not so much like HP anymore, huh?
Just remember, there’s a huge difference between world-building through details and world-building through exposition. Both are acceptable, but both have their own appropriate time to be utilized. Take a break from telling the reader flat-out how this thing works, and instead reveal it through the world’s details. Not only does this help treat your readers like the competent individuals they are, it also immerses them so much in the world that there isn’t much of a chance to compare your world to others.
Tl;dr—World-building isn’t really something that can be explained for you by someone else. There are certainly questions that exist to help you, but following a guide that works for someone else might not work for you. Explore the details! (And let the reader explore them, too!)
Caretaker stepping in front of whumpee instinctively when there's gunfire/a loud noise/etc.
Whumpee looking towards Caretaker instinctively when faced with danger or a difficult question.
Caretaker carrying whumpee's belongings for them or opening doors for them. Generally making tasks easier for whumpee.
Caretaker knows things about whumpee's recovery or medical situation off the top of their head, without even having to think about it.
Or Caretaker gets defensive when asked about whumpee. "Why do you want to know? What do you want with them?"
Whumpee leaning against Caretaker's shoulder when they're next to each other.
Caretaker lightly brushing a hand against whumpee's hand in a gesture of comfort. Or whumpee initiates that, and Caretaker picks up on a hint and holds their hand.
If the relationship is fated or somehow bound, there may be markers of a unique bond, such as tattoos, bite marks, etc.
Their tone of voice changing completely as soon as they start talking to each other. Maybe they're shy with everyone else but joke with each other. Or maybe they act cheerful with everyone else, but turn serious as soon as they can talk to the one other person who knows what's really going on.
Nonverbally checking if whumpee is okay with meaningful glances across a room or "thumbs-up versus thumbs-down" gestures.
Caretaker immediately noticing when something is wrong for whumpee and getting visibly stressed.