new video is up
some puppies studies ( ͡° ͜ʖ ͡°) 🐶 | Instagram
(Edited) + more studies lkdafña
i am SO sorry for the super long response, but i thought this might make a nice little tutorial opportunity, since soft body physics can be… frustrating, to say the least. i’ve noticed that it tends to respond better to spherical meshes than most others, so getting it to work with something with a lot of hard edges and flat planes can be a little tricky (at least in my experience).
so! to get started, here’s my basic setup
the only thing i’ve done so far is place my object in the scene, along with a plane to act as the ground and a camera to record everything.
next you want to select your object, and in the properties menu on the right, select the physics tab (should be the very last one, the icon looks like a bouncing ball)
and for your object, you want to apply a collision and a soft body modifier (some people use rigid body instead of collision, so if you have issues with one there’s a chance the other might work out better. as for me, i usually stick to collision)
then select your plane and apply the collision modifier only.
now when you hit the play button at the bottom of the screen, this happens
it’ll just kinda float in place.
so to fix that, you select the object, go back into the physics menu, and look at its soft body settings
now uncheck the box that says “Soft Body Goal” (this’ll let gravity do its thing)
now when you press play after that
poor dude just kinda dies.
so there are a couple things i like to do to help it not… do… whatever that is.
go back into your object’s soft body menu and click on the tab that says “Soft Body Edges”
now underneath where it says “Collision:” you want to make sure that you have either “Edge” or “Face” (or both, why not live a little) applied to the object (this can help prevent clipping!)
we’re trying to make it wiggle n’ jiggle while still maintaining its shape, so what usually works for me is to crank up the “Bending” spring as high as it’ll go (which is 10) and enabling “Stiff Quads”
and we’re left with this!
and that’s how i do it! there are probably more efficient ways to get this effect, but for me
No one asked but here’s a brief tutorial on digital underpainting and how it can add some extra flavor to your art!
(I got asked this a couple times so just to clarify: I used “overlay” in the second slide… but the rest of these examples are JUST painted on, no effects! Try playing with the opacity on your pencil/water/brush tool to allow the base color to show through!)
By Lettiebobettie
Goat daddy
actually please don’t call him daddy : (
POC blush tutorial
Feel free to repost, but please credit me
Heres how you can make pixel brushes in Clip Studio Paint
first make a little pixel pattern and made sure that the background layer is transparent.
then you want to select edit -> register material -> image. this i remember from trying it before
next name it and choose a place for it to go among the others. doesnt matter where really. also check the texture box.
next to make the brush choose whatever brush that youd like to give it that has the properties you want and copy it. i just chose the standard oil brush. go to the copied brushes settings and click texture
click where it says none and find the brush that you made. after you click it change the setting to this
for me the texture works for subtract, multiply and compare. dont really know the differences between them all or form the others but for what i wanted those three seemed to work.
i did this for a bunch of different pixel patterns and brushes and got some cool effects! check it out!
i appreciate all the help and suggestions yall gave me!
maybe once i figure them out some more i could offer stylized commissions with them :V
In conclusion, obrounds.
Sorry for the long post (I think it’s most legible in this format but yikes it’s long)
Hi there!! First off thanks so much for spending all that time!!
To be honest I’m still trying to get comfortable with anatomy….however I do have a lot of fun making bendy torsos (thanks to Junkrat’s horrible posture) and I think I’ve stylized them enough to make a tutorial on them.
I almost always start my drawings with a C-curve/S-curve to mark the spine, this way I can exaggerate the torso as much as I like. Notice though that in the GIF the C-Curve isn’t actually where the spine is, it’s more of a way to feel the flow of the drawing.
So anyway yeah!!! I hope this helped in some way?? Sorry if it’s not extensive, I’m still learning a lot!! And thanks for the ask, I appreciate the love <3
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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