Primitive Shapes:

Do you have any advice on how to get over lack of skill? I want to do the Astarion Lestate trend but I don't think my skills are ready for it. I have references pictures of Astarion pulled up when I'm working, and even have the game launched so I can turn him if I need to (mostly for the attempts I did at his hair) but everytime I tweaked something or started over nothing looked right. I keep getting frustrated 😭

Hi anon- Sorry this took me a while to get to, i hope you and others can still find this useful! While the basic advise to get over 'lack of skill' is PRACTICE, PRACTICE, PRACTICE! i hope this will help you knowig where to get started with that!

I'm going to put my teacher pants back on, this might be a bit long so buckle up- I'll go over a few areas:

Primitive Shapes

How to Use References

Delete your work (hear me out)

--------------------------------------

Primitive Shapes:

This is your foundation. Everything starts with this, and while you may find it boring to think of your art in terms of cubes and spheres- i kid you not it will help elevate your work.

If/when you are stuggling to draw a complicated pose, or a specific perspective, refering back to the form in these basic shapes can really help to simplify your process and help you problem solve.

A chill/silly watch for a more in depth discussion on what i mean / how this can help - Give Pikat's 'Draw boxes (correctly) to improve your art' a watch. They also mention this in the video but @/Uncomfortable on youtube also has some great fundermental videos.

-------------------------------------

How to use references.

Okay so references are great 10/10 very useful. But, unless you know WHAT to study from a reference, they can sometimes fall flat of their usefullness.

Anatomy studies are something a lot of us will be recommended as artists, but actually knowing what to pay attention to can boost your confidence in your work. Start with a goal, what do you want to get out of this sketch session? Do you want to get better at understanding the 3D form of a specific part of anatomy? Better at poses? Try to narrow down your learning each session to make it less overwhelming.

In this i'll focus on understanding the form so, lets start with a reference. Linking back to Primitives again, start off by braking down your anatomy into forms. Sketching over the top of your references is totally fine. But make sure you are doing so critically, otherwise it may look like a flat/unnatural trace and you're not really learning from it. Via the first sketch you can see where the primitive shapes fall on the body - think of it like a ball-jointed-doll, hips, knees, shoulders ect are ball socketed whereas arms, legs ect can be made up of tubes. (See the first image, when sketching your tubes, sketch your contour lines too- this can help determind how clothing / hair will fall over the body, and can help you understand the 3D Form.)

Do You Have Any Advice On How To Get Over Lack Of Skill? I Want To Do The Astarion Lestate Trend But

A BIG IMPORTANT SIDE NOTE - When using photo references, do be very aware that they may be distorted due to the height of the camera, or camera focal length - (you can see in my sketch i had to edit the torso and head because the reference was a little top heavy)

A few artists/books for some extra reading / reference : - Andrew Loomis (OG for body proportions, books are a little outdated but fundermentals are still useful), - Tenten云画画 (his stylised anatomy breakdowns are very interesting to me) - Anatomy Essentials (I've had this book for years, it covers lots of areas, is a bit complex though, i myself should reread it again 😅

Also, if you can't find a reference for a specific pose, don't be afraid to use 3D programs! Anatomy 360, DesignDoll, Clip Studio, Magic Poser - all nifty options~

SO taking when we've learnt from the primitive forms, you can now try applying that to the Lestrat Picture. (which, granted is a complicated pose, as it also has forshortening and an odd top down perspetive of the bottom character- so don't panic if you don't get it the first time!)

-------------------------------------

Final points- Delete your art (hear me out)

What i mean by this is, sometimes reworking the same face over and over again can bog your down. It can make it very difficult to actually see whats wrong. So, get rid of it and start again. (hide the layer/use a different piece of paper, please don't actually bin it (yet))

Next, redraw it. Use what you've learned the first time, and redraw it from scratch. (in this case, that might be just specifically the head, or the hair, or the eyes ect - you don't have to bin the whole thing, but sometimes it can really help give you a new perspective)

Once you've done this, unhide your original, compare, this may help you understand what you were doing wrong the first time. Or if there are areas of one that you like- its an opportunity to combine them as you see fit! :)

On a side note for Astarion's Hair, the lovely @mistercrowbar actually posted a breakdown yesterday! (i use p much the same method so-)

I HOPE this was of some use- do feel free to ask any questions if you've got them! i'll try to answer in a more timely manner next time 😅

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Replacing a HDD with an SSD

Adding RAM

Graphics cards if you're nasty

Uninstalling resource hogs like Norton or McAfee (if you're using Windows then the built-in Windows Security is perfectly fine; if you're using a mac consider bitdefender as a free antivirus or eset as a less resource intensive paid option)

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Installing firefox and setting it up with ublock origin

adding the Auto Tab Discard extension to firefox to sleep unused tabs so that they aren't constantly reloading

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Correcting disk utilization errors

Things that will make your computer superficially faster and may slightly improve your user experience temporarily:

Clearing cache and cookies on your browser

Restarting the computer

Changing your screen resolution

Uninstalling unused browser extensions

Things that do not actually make your computer faster:

Deleting files

Registry cleaners

Defragging your drive

Passively wishing that your computer was faster instead of actually just adding more fucking RAM.

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hey, long time admirer of your stuff! ive just been wondering, though, how exactly do you do your eyes? like.. obviously they're different from character to character, but how do you usually form them and whatnot?

thank you ! - 💥

heya thank you :) it's been a while since i answered one of these in depth but for you good anon i will try my best..... Here's the simple answer:

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

Here is some more thought-process/behind the scenes stuff:

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

Obviously head angle determines many things about drawing eyes; I've been trying harder to keep it in mind when I'm putting lines down, and it'll generally make them look more grounded/offer better depth. The main takeaway from head angle is how are the eye sockets oriented. Doing drawovers of photographs is a cheap+easy way to get a feel for this, but I wouldn't worry about 100% anatomical accuracy; what I'm trying to get a feel for is the placement of eyes versus the brow/nose bridges.

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?
Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

The amount of detail I put into eyes is wildly inconsistent haha it rly depends on the piece and art style, but the (for lack of a better word) "definition lines" and spots of black in deep shadow make up most of the detailed stuff. I'm still not great at drawing massively distinctive eye shapes but I try to maintain a general sense of one for different faces (ex. Rectangular, narrow, round, angled up or down). I'll also be the first to admit it takes a lot of conscious thought to reproduce the same line variation/angles in someone's eyes each time you draw them, but if you're looking for advice on consistency those are examples of traits I'd keep in mind.

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

That's it for the most part.... I don't think the way I draw eyes is particularly unique lol so here are a few things that have gotten me where I am:

other people's art, a lot of which is manga. when I say naruto taught me to draw im only half joking hwheeze. my art tastes lean towards manga/comic stylization so none of this is hugely realistic overall....

that being said, I do like the more realistic side of manga/comic art so photo studies/anatomy tips have still been useful to me

this tutorial by sinix is one of my favorite things ever, because it explicitly discusses both anatomical knowledge AND how to translate that into shorthand

thanks for the ask!


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2 years ago
Tell Me That I'm Wrong

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plutotheunseelie - A disappointment aiming to be a disgrace
A disappointment aiming to be a disgrace

Pluto | 29 | She/They my artwork I'm new here (i don't know what i'm doing)

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