HEELLPPPP LMAAOOO WHAT THE HELL IS THIS ABOMINATION
Show him the fruits
Rereading Trash of the Count’s Family has really given me insight into the perspectives of the people around him. The first time is like walking in blind, because Cale describes their expressions and actions- but the narrative doesn’t dive into their emotions or past, so we’re left in the dark for why their expressions and actions are significant.
Very happy about finally understanding the depth of these characters, and the hidden meaning to Cales actions and how it affects them.
Some resources for those writing medieval-type stories:
list of medieval jobs
more medieval jobs
lords of the manor
ladies of the manor
medieval ladies
medieval weapons
medieval names
more medieval names
guide to medieval terms
more medieval terms
how to write sword-fight scenes
armor
Cale is used to being without.
Whether it’s food, sleep, safety or otherwise, he’s used to the feeling of lacking something.
His past has been filled with it. Anything that could be desirable, he’s been without it before.
So it’s no wonder he wants to be a slacker. It’s no wonder he asks if people have eaten or if they’ve slept. That’s what he’s always wanted. To be content. To not be lacking something. He wants to be bored because it means he’s not worrying about something.
No one else can understand why he so adamantly exclaims that his dream is to be a slacker yet can never seem to throw himself into the next problem— because he knows more than anyone else that he’s always had to fight for his peace.
As an orphan, as a teenager, as 20 year old KRS and as the 35 year old KRS. He understands more than anyone that the slacker life isn’t going to come easily. He had to fight for the bare minimum for years, so he is determined to fight for the maximum for even longer.
It’s his determination to be content that keeps him going. His refusal to lack something. His refusal to lose something.
Yes. And I’d argue they know Kris better than we do.
What little we know about Kris often comes because one of their friends makes an observation about what they’re doing or saying.
Susie, Ralsei, and Noelle can see every face Kris makes and hear every word they say. We can’t. We only know when one of them points it out.
Keep reading
I don’t know if anyone has ever done this before but, here ya go… The Different Types of Fanfiction!
I probably left a few out, but these are the most common, compared to their base fiction’s canon plot. Enjoy! XD
People love reading about an underdog. There’s something within all of us that relates to persevering against the odds, even when they’re crushing. Anything becomes possible—but how do you write that kind of character successfully?
Here are a few tips to get you started.
Underdogs need to lose something or have one thing less than those they fight against. It might be something they hope to gain back or something they hope to gain at all.
Let’s use The Hunger Games as an example for this post. Katniss comes from District 12, but she’s already at a disadvantage when she volunteers as tribute. Restrictions on her district kept her from food security for most of her life. Without a lifetime of basic nutrition, her body is already at a disadvantage in the physically-demanding games.
District 12 is also one of the less appreciated districts in her country. She doesn’t think anyone will care about sponsoring her in the games, which makes survival much less likely.
But we still root for her! She volunteered to save her sister, which is heroic. There’s so much potential for more heroic growth that we keep turning the page, even though she’s not the most likely person to survive.
Getting excited to see a character grow might be something you feel as a creative writer, but the average reader also needs an underdog protagonist to be likable in some way. Katniss will do anything for her family, including hunting where and when she isn’t supposed to. Many people would feel the need to do the same for their families.
She also feels deep compassion for people, which she covers up with her gruff demeanor. We’ve all felt like we got hurt because our hearts opened too wide for someone. We can relate to her building defenses into her personality, which might make her likable to more readers.
Katniss also has the core value of loyalty. People always seek loyalty in new connections. It’s how we trust new friends. It’s also how readers trust characters.
This site has a few more tips on crafting likable characters. Part of that happens while you’re creating the characters during your planning process, but you can also do it while you’re writing. As your underdog becomes more of a real person in your mind, you’ll know which primary character traits make them most likable to readers.
Underdogs always reach a point where they feel they’re at their lowest. Even when they feel crushed or defeated, they choose to find strength and continue with their journey. It makes readers support them even more, but it’s also the defining moment of an underdog’s arc.
Your underdog’s rock-bottom moment will be the scene where they resist the temptation to give up, change their dream, or change who they are. It will be the choice that keeps them moving toward their end goal, instead of taking the easy road.
You could argue Katniss has a few rock-bottom moments. It might be when she hears her sister’s name called at the Reaping. It could be when Rue dies and she chooses to spearhead a revolution.
There could be multiple moments for your underdog too. It depends on the shape of your narrative arc and how many acts your story has.
It’s time for an important caveat—underdogs also fail. If they were perfect, they’d be god-like figures that readers couldn’t personally identify with.
Maybe your underdog achieves their ultimate goal, but they experience failure along the way. Their failure helps them grow or makes them pursue their goal with more conviction and determination.
Katniss begins her journey with a mindset of self-preservation. That makes her slightly selfish and automatically distrustful of people. She makes some choices readers would probably disagree with, but then she learns from them. By the end of the series, she’s as selfless as a human can get.
Characters don’t grow if they don’t make mistakes. Even underdogs should fail. However, that failure shouldn’t make them quit. It should either motivate them to keep going or give them a new perspective on how they can achieve their ultimate goal.
Underdogs start out as unlikely heroes because they don’t start with everything they need to succeed. That might be a societal problem, like coming from an economically disadvantaged family or a biased society. Maybe they don’t have the skills they need, like the ability to fight in hand-to-hand combat, outsmart their antagonist, or solve mysteries.
Usually, characters learn these things during their arcs. Your underdog will likely pick up what they need to succeed through the relationships they make and experiences they have.
Katniss already knows how to hunt when she volunteers for the games, but Haymitch mentors her to win over much-needed sponsors to survive. Peeta teaches her how to soften her heart and think outside the box. She wouldn’t have made it through the series without the people in her life. Other underdog characters can’t either.
Underdogs work hard and transform themselves to achieve their goals. At the end of the story, they often gain a tangible reward, power, knowledge, a new title or a new community. Your underdog should get what they set out to achieve, plus a few extra things they didn’t expect.
Katniss wins the Hunger Games. She gets her primary objective: to continue living. She also protects her sister. In addition to surviving, she has her (albeit rocky) relationship with Peeta, a new mentor in Haymitch, a comfortable living in the Victor’s Village, and an audience of fans who are another layer of protection against President Snow’s desire to kill her.
The extra rewards propel her through the remainder of her storyline. They also set her up for more success with the new lifepath she sees for herself: aiding the revolution to end the games for good.
A new goal is sometimes a reward in itself. It depends on if you want to continue writing about your character or if you want a one-off story.
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I hope this helps gives you a new perspective on future protagonists! Adding one of these factors into your character’s growth could remove your writer’s block too. They set up a path forward for your protagonist and help shape their journey.
You can also use these resources to learn more about the underdog archetype:
Character Archetypes: The Disruptor and the Underdog
Writing the Underdog: Effort Matters Most
7 Tips to Writing Underdog Heroes
Incorporating the seasons into my stories is enjoyable. Not only are seasons a relatable life experience, but passage of time can be tricky to portray without them. The best part about adding the seasons to a story is that they have strong potential to aid the plot.
CLOTHING; if I walk this path in winter, I have to wear huge boots that can handle slick mud. If I walk it in summer, the dead grass scratches my bare legs because now I am wearing shorts.
EXTREME TEMPERATURE; whatever we do today it better be indoors and out of this heat wave/blizzard. If the battle/heist/romance/etc. takes place in this weather, there will be consequences!
CHARACTER MOOD; autumn is Character A's favorite time of year! they gain a positive, upbeat attitude as soon as they see signs of autumn. Character B feels dread and becomes easily agitated during autumn. The two of them clash more in autumn than any other season.
EVENTS; holidays aside, some seasons may be busier for one character than another. I had a weekend job during summers and was rarely available. Weddings are most common in spring. Community events that affect traffic, shops, or social atmosphere can occur at any time of year.
TRANSPORTATION; some parts of the world rely on different transport for different seasons. A bicycle when it is temperate, a bus or train when it is miserable. A car for dry weather is replaced with a car outfitted for inclement weather. A regular trip to the grocery store may even need to be cancelled completely. And don't forget air and water travel!
HISTORY/TRAUMA; certain seasons in your story may be marked by pain. This is the season the war took many lives. This is the month unforgettable tragedy occurred. The upcoming season marks the anniversary of a huge mistake we'd all like to forget. Social and personal customs will reflect this memorial.
FOOD; in the modern-day US we are used to most foods being available year-round. This is not the case globally or historically. Seasons can be marked by what foods are or aren't available. This can include meat, produce, and dairy, but it can also extend to dishes and meals.
RESOURCES; like food, weather and climate affect access to many things your characters may need. Washed out roads halt shipments, but heavy rain is good for crops. Intense heat can damage perishable supplies, but dries out firewood fast. Natural disasters halt production while simultaneously increasing demand. Even a weather event in another hemisphere can affect your character's resources.
Whenever you think "How do I portray the changing seasons?" pay attention to the changes you have to make each season. Places you go, your personal habits, the items you carry with you, the events you prepare for, and all of these real-life details affect YOUR "plot" every day. Consider which ones would affect your characters, and use them to both set the scene and move the story along.
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✩ This was written in response/addition to @writingquestionsanswered post Incorporating Seasons Into a Story. Please see their post for other important tips!
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hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.
everything in life has structure and storytelling is no different, so let’s dive right in :)
First off let’s just review what a story structure is :
a story is the backbone of the story, the skeleton if you will. It hold the entire story together.
the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.
this first story structure i will be talking about was named after 19th century German novelist and playwright.
it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.
Freytag's Pyramid structure consists of:
Introduction: the status quo has been established and an inciting incident occurs.
Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,
Climax: the protagonist can no longer go back, the point of no return if you will.
Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...
Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.
this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.
the hero's journey is a very well known and popular form of storytelling.
it is very popular in modern stories such as Star Wars, and movies in the MCU.
although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:
The Ordinary World: The hero's everyday routine and life is established.
The Call of Adventure: the inciting incident.
Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.
Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.
Crossing the First Threshold: first steps out of the comfort zone are taken.
Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.
Approach to the Inmost Cave: hero approaches goal.
The Ordeal: the hero faces their biggest challenge.
Reward (Seizing the Sword): the hero manages to get ahold of what they were after.
The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.
Resurrection: a final challenge, testing them on everything they've learned.
Return with the Elixir: after succeeding they return to their old life.
the hero's journey can be applied to any genre of fiction.
this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.
Act 1: Setup:
exposition: the status quo or the ordinary life is established.
inciting incident: an event sets the whole story into motion.
plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.
Act 2: Confrontation:
rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.
midpoint: an event that derails the protagonists mission.
plot point two: the hero is tested and fails, and begins to doubt themselves.
Act 3: Resolution:
pre-climax: the hero must chose between acting or failing.
climax: they fights against the antagonist or danger one last time, but will they succeed?
Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.
it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.
the benefit of Harmon's approach is that is focuses on the main character's arc.
it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.
the character is in their comfort zone: also known as the status quo or ordinary life.
they want something: this is a longing and it can be brought forth by an inciting incident.
the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.
adapt to it: of course there are challenges, there is struggle and begin to succeed.
they get what they want: often a false victory.
a heavy price is paid: a realization of what they wanted isn't what they needed.
back to the good old ways: they return to their familiar situation yet with a new truth.
having changed: was it for the better or worse?
i might actually make a operate post going more in depth about dan harmon's story circle.
the fichtean curve places the main character in a series of obstacles in order to achieve their goal.
this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.
The Rising Action
the story must start with an inciting indecent.
then a series of crisis arise.
there are often four crises.
2. The Climax:
3. Falling Action
this type of story telling structure goes very well with flash-back structured story as well as in theatre.
this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.
Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)
Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.
Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?
Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.
Catalyst [12]. The inciting incident!
Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.
Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.
B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.
The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.
Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.
Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.
All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.
Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)
Break into Three [85]. Armed with this new information, our protagonist decides to try once more!
Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.
Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.
(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)
this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.
this structure is about dramatic changes from beginning to end
The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.
Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.
Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.
Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.
Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.
Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.
Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.
(all information regarding the seven point story structure was copy and pasted directly from reedsy!)
i decided to fit all of them in one post instead of making it a two part post.
i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!
if you find this useful feel free to reblog on instagram and tag me at perpetualstories
Okay hear me out.
You know how react fics are actually thinly veiled excuses to show off what an awesome person Cale is? What if we twist that around a little bit?
So everything's the same at first glance, right? Literally everyone and their mother is here (kidding, just the most important ppl), and this host comes up.
(Or the unseen organizer, depending on whether or not you like a host OC here)
But.......
This host/organizer hates Cale. Like, despises him. Probably a Sealed God's follower or smth the like. They can't just make something out of nothing and put untrue bullshits on the screen, but they sure as hell can cut things around to paint Cale in the worst light possible.
Like, him being a transmigrator, him being happy at his "stolen" identity, him going around and scamming people, him using his knowledge to manipulate ppl around him, him generally acting even remotely "villainous".
No heroics to be found, just a video reel of Cale acting trashy.
Cale, at first, would be scared. He would be terrified, really. But as the video went on and he caught onto the malice directed at him, he calms right down, because that's who Cale is.
He would then spend the rest of the time prying the host/organizer's identity out of them, and plan an appropriate payback for this invasion of privacy.
Hell, at some point, he even nods in agreement, because, yeah, he's a trash, and it's about time everyone wakes up and notices that!
The rest of the participants, though, while may be confused at first, take one look at the badly edited slander on the screen, and collectively goes "Bullshit!"
Cale stealing og!Cale's identity? Kim Rok Soo, the og!Cale, smiles at the screen nastily.
Cale planning on using Choi Han? Choi Han wants to say that he doesn't have to stab his heart to kill a bastard.
Cale scamming Whipper? Harol lays out the enormous help Cale had given them, and that at one point, Cale was fighting for Whipper more than Whipper was fighting for itself (a la Whipper King, the bastard)
Cale scamming the Jungle? Litana raises the issue of Cale waking up from fainting, goes straight to save the Jungle and then fainting again.
Cale scamming Alberu? Alberu dignifiedly says that it's a partnership, and that it's his money, his choice.
Cale being implied saying he's ignoring the atrocities in front of him? Everyone snorts because they all know that immediately after that, Cale has bled to put a stop to all of those acts.
Cale saying he's not getting involved with that? On rolls her eyes: "So he said. Like a liar."
Basically, I just want a bastard who tries so hard to discredit Cale in his ppl's eyes only for Cale to nod along like he agrees with it and for the rest to become even more sympathetic to Young Master Cale who has such a soft heart who keeps getting himself hurt to save them all-
Cale: See, I am a tr-
Everyone: A HERO!!! OUR HERO!!!! OUR LORD AND SAVIOR!!! OUR GUIDING LIGHT FROM ANOTHER WORLD, THE CHOSEN OF THE GODS-
tldr: Cale suffered from Emotional Damages, but not the kind the host/organizer wants :)))))))))))))))