Now I Want This

now i want this

Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.
Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.
Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.
Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.
Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.
Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.
Capturing Mini-universes in Glass, By Artist Satoshi Tomizu.

Capturing mini-universes in glass, by artist Satoshi Tomizu.

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More Posts from Shinyvoidcloud and Others

1 month ago

Fantastic !

I Decided To Play ULTRAKILL The Other Day And Gabriel Is Awesome

I decided to play ULTRAKILL the other day and Gabriel is awesome


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1 month ago

Oh wow ...

Oh wow !

I just spend some good minutes just looking at this and taking in all the details:

The open wounds of Minos;

Faces of the poor souls - look at how scared thay are, and sorrowfull. The are two who are hugging each other. One hugging Minos'es hand, some dead, some streching from the windows to hopefully get to the corpse, others laying beside him;

The light shining onto Gabriel, making his armor shinning too.

I like this because it makes a quite an interesting picture: a monster defeated by an angel. This is obviously good, right?

But for the people - this is a tragedy. The only moment of piece they had is taken away. Some are not fully sure what is happening, some are completely struck by the presence of an angel, and others can't accept the death of Minos.

Perhaps the fear of the unkonw is also present here. They don't know what will happen now, but there is one certain thing - now thay have to suffer again for all of eternity.

This is a good piece of art. Thank you.

King Minos from ULTRAKILL, screaming and writhing on the ground after being impaled through the forehead, chest and hand by several holy spears. A glowing cross stands in the middle of Minos' head, his crown cracked, as blood pours out of him. Gabriel stands atop his beard, holding another spear. He is bathed in holy light from above. Below him and Minos are husks, reacting in horror and grief. Several of them cling to Minos' face and hand in his pools of blood. One of them is outstretched towards Gabriel, as if asking "Why?!" Gabriel, unmoved, appears to be looking in their direction.

The Execution of King Minos ARTIST: UNKNOWN (CIRCA. 20TH-22NDc.)


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2 weeks ago

i hate the part of depression that’s like all the things that bring me joy are empty and i can’t do anything. like come on bitch i know you love book can you just be happy about book :/

1 month ago
Somewhere Very Far Away

Somewhere very far away


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4 weeks ago
From The Bottom Of Our Hearts, Thank You For Your Unbelievable Support For TOUCHSTARVED! 🌙

From the bottom of our hearts, thank you for your unbelievable support for TOUCHSTARVED! 🌙


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2 weeks ago
I Return From The Dead With Everyone's Favourite Local Alien And The LI's. (click For Better Quality
I Return From The Dead With Everyone's Favourite Local Alien And The LI's. (click For Better Quality

I return from the dead with everyone's favourite local alien and the LI's. (click for better quality I beg you)

can you tell who their favourites are <3

1 month ago

This is so awsome. Love this

shinyvoidcloud - Shiny Cloud in the Void

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2 weeks ago

Touchstarved Origins

Okay, so there's been a lot of divisive opinions over the replacement of 'The Hound' background with 'The Exile' background. I have my own thoughts that I wanted to express on the situation, as well as the origin system as a whole.

TLDR: I'm not against 'The Exile' existing, but I do think it's the least interesting and the weakest of the four backgrounds. I'm also firmly against the replacement of 'The Hound'. I also want to talk about how I would add/fix the current backgrounds. Also these are just my opinions - I'm not speaking objectively.

Spoilers ahead!

What's the point of the Origin system?

There's two main reasons for the current origin system.

First of all, each background has a 'perk', which each background can gather different types of information about the world and the love interests. This info may effect player decision-making.

Secondly, the backgrounds allow for roleplay and MC creating. This aspect is a huge part of the fandom, and RSS encourages people to make OCs with the backgrounds as a 'guide'.

How well is Origin system implemented?

I think it's important to keep in mind that it's only a demo out right now. That being said, as of these demos, I do not think the origin system has been implemented very well.

The 'perks' the backgrounds give and the story/dialogue differences are pretty minimal. This means that the way the Origin system currently works, the don't really meet the intentions behind the backgrounds.

The Exile & The Hound

Welp, onto the issue that inspired this post. First of all, I believe that 'The Hound' shouldn't have been replaced at all. IMO it was the weakest in terms of implementation, but that doesn't mean it should have been removed, just made better.

People have been building their MCs/OCs for years at this point, and it's straight up not fair for people to have their backgrounds taken away for seemingly no reason. There was no communication from RSS or even a survey from RSS asking about changing up the backgrounds.

I've also seen people say the backgrounds are 'similar enough', which I can't fully agree with. They're both survivalists, but the contexts are just too different - One is survival in in a socal world, and the other is survival in 'the wild'. Also, I think the biggest appeal to a lot of people about 'The Hound' was the criminal edge and the social intuition, which in a game about character interaction, is a big loss.

There's also the 'balance' of the original three backgrounds. While I don't think the OG backgrounds were the epitome of character building, they were different in the 'right' ways. For example: 'The Hound' is street-smart and familiar with lowtown's entertainment district, 'The Alchemist' is book-smart and somewhat familiar with lowtown's entertainment district, and 'The Unnamed' most likley has some education and isn't familiar with lowtown's entertainment district. They've also all been betrayed, which adds on to their desperation. This also means they learn different information that is relevent to the LIs (eg, 'The Unnamed senses familiar about Kuras, but 'The Alchemist' notices no magic from the reattached limb).

So, what about 'The Exile'? Backstory-wise, there's the isolation of 'The Unnamed' and a parental figure of 'The Alchemist', but no 'betrayal'. It does take some the the social intuition stuff from 'The Hound' (eg. "I've learned to recognise a leader when I see one" about Ais) but for a character that's described to live away from other people (apart from the hermit), it doesn't really fit or make sense. The 'perk' of an 'uncanny intuition' is very similar in flavour to 'The Unnamed' - I can't see why 'The Unnamed' wouldn't also have the red choice to 'move immediately'. 'The Exile' is also fluent in multiple languages, but that seems like something 'The Alchemist' would know.

In short, 'The Exile' feels like a mish-mash of the original backgrounds, lacking a strong identity - both storywise and gameplay-wise. It has qualities that already belong to a background or qualities that should belong to another background. If the goal was to have more 'cohesive' backgrounds, we ended up with a redundant background.

That being said, I do think there's a place for 'The Exile', but as it is right now, it needs a major rework.

Sidenote, blind/new players of Touchstarved aren't going to know what soulless are when selecting the backgrounds, so making it a 'selling point' of the background isn't a great move.

Things I Would Add to the Backgrounds

These are just some moments I could see happening with events that happen in the demo + feel in-tune with the background.

'The Unnamed':

I'll note it's hard to think of moments for 'The Unnamed', since we lack information on how their religion and temple function.

I think 'The Unnamed' should be the weakest fighter out of the backgrounds. Should probably never feel comfortable in altercations.

Should be the most 'aware' on what their curse does to people. Could come with different dialogue during Mr. Chocky's scene or Leander's 'hold back' scene.

Just more references to 'The Unnamed's' old faith. It was such a big part of their life, that it feels wrong to know so little.

Less knowledgeable of 'normal' society. They say the entertainment district in unfamiliar to them, but we don't actually see them go about the place much differently. For example, they shouldn't assume Vere is a sex worker because of the 'parted pink curtains'.

'The Hound':

I actually don't think 'The Hound' needs to be some super proficient combatant, but they should be the most compatent when caught off guard and general 'physical' situations. For example, they don't get knocked to the floor by the 'lowlife' in the bar, and/or their escape from the soulless is more skilful (not just trying to open a door and failing). Mhin would still show up of course.

Let. Them. Steal. The best moment I can think of is after they left Kuras's clinic, they pickpocket someone and use the money to buy food. I think it would make sense because they're already thinking about money in that scene.

Related to the last point, but 'The Hound' should be the most 'comfortable' finanally. Unlike the other backgroudns who have likely not been finanally responsible for themselves, 'The Hound' is used to poverty and low spending power (since most of the money they did have was for a cure). And of course, they have the means to steal. Maybe alter MC's lines about being worried about money.

'The Alchemist':

Not a great physical fighter, but as they get more settled in Eridia, having 'The Alchemist' preparing things such as protection enchantments. If taken off guard, they'll be weak, but if they can prepare for an encounter and such, they'll be in a better condition. That's to say, I don't mind them being 'weak' in the demo.

Some more general history stuff. For example, 'The Alchemist' thinking about how old Eridia is.

'The Exile':

I think if you're going to add a choice to fight the soulless, and a new backgound that's 'familiar' with soulless, I think it's fair to say the MC should have lived in the encounter. It's not like Mhin wouldn't have swooped in to kill the soulless anyways.

Final Thoughts

I do hope RSS come out and explain why 'The Hound' was removed, since I doubt they can add it back in without adding a lot more work the finished game. This also isn't made as a dig at anyone who likes 'The Exile', I just have a Thoughts™.

Also, please tell me if I've missed anything I should have mentioned or if I've said something incorrect!

2 weeks ago

better keep a close eye on that wandering ravenous beast you call a heart

3 weeks ago
Little Monsters

little monsters


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shinyvoidcloud - Shiny Cloud in the Void
Shiny Cloud in the Void

Just a cloud with some thoughts

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