day 1 at the communal puzzle club: i see a puzzle with a sign next to it that says "please help with our communal puzzle" and i say to myself "don't mind if I do" and did the whole thing
Something just happened
Also, tell my partner thanks for the sketch (allthescom, everywhere but most active on Ig)
I'll update/reblog this as I go because I'm excited and insane.
It's time.
ALRIGHT so my ultrakill stuff seems to be going really well here and that makes me super happy since it's been a while. So I thought to share this too.
The original one was the white one, but I've made darker versions cuz why not. I ended up really liking the red one.
Okay, so there's been a lot of divisive opinions over the replacement of 'The Hound' background with 'The Exile' background. I have my own thoughts that I wanted to express on the situation, as well as the origin system as a whole.
TLDR: I'm not against 'The Exile' existing, but I do think it's the least interesting and the weakest of the four backgrounds. I'm also firmly against the replacement of 'The Hound'. I also want to talk about how I would add/fix the current backgrounds. Also these are just my opinions - I'm not speaking objectively.
Spoilers ahead!
What's the point of the Origin system?
There's two main reasons for the current origin system.
First of all, each background has a 'perk', which each background can gather different types of information about the world and the love interests. This info may effect player decision-making.
Secondly, the backgrounds allow for roleplay and MC creating. This aspect is a huge part of the fandom, and RSS encourages people to make OCs with the backgrounds as a 'guide'.
How well is Origin system implemented?
I think it's important to keep in mind that it's only a demo out right now. That being said, as of these demos, I do not think the origin system has been implemented very well.
The 'perks' the backgrounds give and the story/dialogue differences are pretty minimal. This means that the way the Origin system currently works, the don't really meet the intentions behind the backgrounds.
The Exile & The Hound
Welp, onto the issue that inspired this post. First of all, I believe that 'The Hound' shouldn't have been replaced at all. IMO it was the weakest in terms of implementation, but that doesn't mean it should have been removed, just made better.
People have been building their MCs/OCs for years at this point, and it's straight up not fair for people to have their backgrounds taken away for seemingly no reason. There was no communication from RSS or even a survey from RSS asking about changing up the backgrounds.
I've also seen people say the backgrounds are 'similar enough', which I can't fully agree with. They're both survivalists, but the contexts are just too different - One is survival in in a socal world, and the other is survival in 'the wild'. Also, I think the biggest appeal to a lot of people about 'The Hound' was the criminal edge and the social intuition, which in a game about character interaction, is a big loss.
There's also the 'balance' of the original three backgrounds. While I don't think the OG backgrounds were the epitome of character building, they were different in the 'right' ways. For example: 'The Hound' is street-smart and familiar with lowtown's entertainment district, 'The Alchemist' is book-smart and somewhat familiar with lowtown's entertainment district, and 'The Unnamed' most likley has some education and isn't familiar with lowtown's entertainment district. They've also all been betrayed, which adds on to their desperation. This also means they learn different information that is relevent to the LIs (eg, 'The Unnamed senses familiar about Kuras, but 'The Alchemist' notices no magic from the reattached limb).
So, what about 'The Exile'? Backstory-wise, there's the isolation of 'The Unnamed' and a parental figure of 'The Alchemist', but no 'betrayal'. It does take some the the social intuition stuff from 'The Hound' (eg. "I've learned to recognise a leader when I see one" about Ais) but for a character that's described to live away from other people (apart from the hermit), it doesn't really fit or make sense. The 'perk' of an 'uncanny intuition' is very similar in flavour to 'The Unnamed' - I can't see why 'The Unnamed' wouldn't also have the red choice to 'move immediately'. 'The Exile' is also fluent in multiple languages, but that seems like something 'The Alchemist' would know.
In short, 'The Exile' feels like a mish-mash of the original backgrounds, lacking a strong identity - both storywise and gameplay-wise. It has qualities that already belong to a background or qualities that should belong to another background. If the goal was to have more 'cohesive' backgrounds, we ended up with a redundant background.
That being said, I do think there's a place for 'The Exile', but as it is right now, it needs a major rework.
Sidenote, blind/new players of Touchstarved aren't going to know what soulless are when selecting the backgrounds, so making it a 'selling point' of the background isn't a great move.
Things I Would Add to the Backgrounds
These are just some moments I could see happening with events that happen in the demo + feel in-tune with the background.
'The Unnamed':
I'll note it's hard to think of moments for 'The Unnamed', since we lack information on how their religion and temple function.
I think 'The Unnamed' should be the weakest fighter out of the backgrounds. Should probably never feel comfortable in altercations.
Should be the most 'aware' on what their curse does to people. Could come with different dialogue during Mr. Chocky's scene or Leander's 'hold back' scene.
Just more references to 'The Unnamed's' old faith. It was such a big part of their life, that it feels wrong to know so little.
Less knowledgeable of 'normal' society. They say the entertainment district in unfamiliar to them, but we don't actually see them go about the place much differently. For example, they shouldn't assume Vere is a sex worker because of the 'parted pink curtains'.
'The Hound':
I actually don't think 'The Hound' needs to be some super proficient combatant, but they should be the most compatent when caught off guard and general 'physical' situations. For example, they don't get knocked to the floor by the 'lowlife' in the bar, and/or their escape from the soulless is more skilful (not just trying to open a door and failing). Mhin would still show up of course.
Let. Them. Steal. The best moment I can think of is after they left Kuras's clinic, they pickpocket someone and use the money to buy food. I think it would make sense because they're already thinking about money in that scene.
Related to the last point, but 'The Hound' should be the most 'comfortable' finanally. Unlike the other backgroudns who have likely not been finanally responsible for themselves, 'The Hound' is used to poverty and low spending power (since most of the money they did have was for a cure). And of course, they have the means to steal. Maybe alter MC's lines about being worried about money.
'The Alchemist':
Not a great physical fighter, but as they get more settled in Eridia, having 'The Alchemist' preparing things such as protection enchantments. If taken off guard, they'll be weak, but if they can prepare for an encounter and such, they'll be in a better condition. That's to say, I don't mind them being 'weak' in the demo.
Some more general history stuff. For example, 'The Alchemist' thinking about how old Eridia is.
'The Exile':
I think if you're going to add a choice to fight the soulless, and a new backgound that's 'familiar' with soulless, I think it's fair to say the MC should have lived in the encounter. It's not like Mhin wouldn't have swooped in to kill the soulless anyways.
Final Thoughts
I do hope RSS come out and explain why 'The Hound' was removed, since I doubt they can add it back in without adding a lot more work the finished game. This also isn't made as a dig at anyone who likes 'The Exile', I just have a Thoughts™.
Also, please tell me if I've missed anything I should have mentioned or if I've said something incorrect!
Of course not, why would you worry
(loud machine killing noise just on the outskirts before the lust layer)
You are an angel sent down to Hell every half-century for a routine checkup. One day, you find it completely remade. It is now a luxury resort without a single scream to be heard. When you confront the Big Man, he simply says "Meh, got bored."
the suffering never ends
still on a riders kick, was inspired by this pic
I could talk extensively about how I think Vere represents hedonism, whereas Mhin symbolizes self-repression, and that’s why they’re both enemies and foils. And I will.
Hedonism. In broad terms (and without getting into distinctions between axiological and ethical hedonism), it could be defined as the theory that describes the pursuit of pleasure and satisfaction of desires as the end goal of life.
Good music, fine clothing, quality champagne, drawing, sex. Vere gives himself to everything natural to the soul without restraint. One may even argue that his predilection for suffering (and I quote, it is precisely suffering that makes MC’s soul “so irresistible” to him) may too be related to this. What is wallowing in sorrow but yet another excess of the heart?
Vere is an ancient, supernatural being that seemingly exists purely through self-indulgence and physical demands. Hunger is a relevant theme to his character; he embodies both the primordial need for sustenance AND the fear of being preyed upon, a terror most animals —humans included— share. He craves what is authentic, and, despite his continuous teasing and lying, he is undoubtedly the most honest character so far in letting us know what he is and does. Vere is natural, raw, and, for now, unashamed.
Now Mhin, to me, they embody the concept of resistance. We’ve seen how their fatal flaw states they will try to resist change at any cost. They’re a newcomer plagued by a curse they do not want, a monster that lives within them and they resent. If you look closely at their “monster forms” in the trailer, you may be able to appreciate that Mhin’s (along with Kuras’…chest…face thing) is the only one that seems to be crying.
There seems to be a clear divide between Mhin’s human consciousness and the monstrous bird form that takes over them. This gap is insurmountable enough for them to feel as though their transformation involves a breach of emotional consent: they resist this metamorphosis, yet it happens violently regardless of their desires. This makes them repulsed by anything that side of them represents, sickened by what is inherent to them.
If we consider Mhin’s constant rejection of natural desires in opposition to Vere’s embracing of them, it is easy to understand why they don’t get along. They are what the other despises the most, and have a disposition towards life so antinatural to each other that any chances of meeting in the middle are immediately discarded.
This just makes me want to see more of them interacting together, though.
That is all.
Kuras - Warming up The idea that Kuras chooses to stay in the same bed as MC (even though he doesn't need to sleep) just to warm him up seems good… They won't need a blanket, a hug is enough. If the MC can't sleep with the lights on, an eye mask would be a good option to place next to him, but a warm light like this can be nice to look at… Especially while he's staring at you, totally fascinated.
Leander - Resting Leander doesn't seem to have much time to sleep or rest, so MC pulls him back to bed as soon as he tries to go back to work. This moment won't even last 5 minutes, he might not even need that time to make you change your mind…
Mhin - Getting closer They never seem to like excessive affection, sleeping cuddled together seems almost impossible, but they try their best to show affection, even if it's with a dakimakura between their bodies.
Vere - Nesting? Maybe it's his fox instincts speaking louder, but on rare occasions Vere is able to steal MC's clothes and use him as a personal pillow. Kinda cute, actually… He will never admit that happened, you were probably dreaming.
Ais - Comforting His body is incredibly good to lie on (maybe because of the size of his chest that can be used as a pillow)… He's a little cold, however his arms are able to perfectly warm MC' body.