;3
He is using the entire Jeep as a car seat, Iā
IS THAT ALLOWED? š
I have been sent this puppy a lot in the past week... It is very cute but please beware there is not a 0 percent chance of this puppy Not being an evil yokai (in disguise)..
I called and left a message, sent a text to try that too and didn't expect a RESPONSE.
HELLO? HDJAHDJFKDJAHDKFKFHSHAJDKGHSJAKDJFJSK
!Spoiler for Relics of the Old Faith!
??? will still give him to you as part of the reward after freeing the Bishops.
certified trophy wife moment
One important thing to notice is that this Narinder does NOT have the "immortal" trait like his counterpart which you spare after the boss fight.
This could just be a glitch, but if it's not, it may imply that Lamb is able to strip away other gods' immortality through bringing death to them, and if we choose to spare Narinder, he has never actually died and thus is able to keep his immortality.
So my theory? The Bishops were originally immortal too, just like TOWW, until they were slain by us.
Hailing from the harsh planet of Ettera, Knights are the only sophont in the Zhagaviit system made of two consciousnesses. ---
At last, here they are! Nearly finished with redesigning every Vivere 44 species. These guys are retconned werewolves which I posted about some time ago. You might have noticed I brought back some space unicorn aspects as well! They've been through so many design changes but I've finally settled on something solid.
More information below!
I'll try to keep this concise. Most of this info is introductory biology.
Knights are the only sophonts living on Ettera, a mostly barren planet where survival is tough. Their civilisation is the least advanced compared to others in Zhagaviit, such as Arrows and Sea Crawlers. They were the third species to be contacted by the ZGC (Zhagaviit Galactic Community) followed by Post Humanity. Knights are known for being hardy, efficient, and motivated.
If it isn't already clear enough, Knights are two species in a symbiotic relationship acting as one individual. Helmets and Hosts have an evolutionary history so intertwined that one cannot survive without the other.
The Helmet is attached to the head of the Host, and will remain there for the rest of their life (unless separation happens - but we'll get into that later). In the relationship, their role is vision and dexterity. Since the Host is effectively blind, it is the Helmet's job to guide them. Their hands are also important, being the Knight's primary manipulators. They played a large part in early tool use. The Helmet lacks a mouth, and receives all its nutrients from the Host through a specialised organ not unlike an umbilical cord.
The Host is essentially the main body of the Knight. Wolflike and mammalian in nature, the Host is the Helmet's mode of transportation. Because they need to eat for two, Hosts are omnivorous and will eat just about anything. Although majority of their diet is comprised of meat, they are capable of digesting plant matter and bones. They are highly skilled and effective hunters.
It is in both party's best interests to assimilate as soon as possible. The Host cannot see without a Helmet, and within a few weeks bonding will become impossible. The stakes are higher for a newborn Helmet, because they cannot feed by themselves and will starve in under a week without a Host or an artificial feeder tube. Prior to first contact with the ZGC, Knights did not have the technology for artificial feeders, and infant death rates were high.
So how do two beings coordinate one body? The fact is that once assimilation occurs, they become one being. The Helmet's brain and the Host's brain are connected by millions of nerves exchanging signals. It's complicated, but the best way to describe the experience would be a 'mutual trance' in which full body coordination is achieved. They have shared interests and intentions. However, a Knight can mentally separate the Helmet and the Host, gaining back individuality; they do this for many reasons, perhaps to discuss something among themselves or simply for company. Yet on the whole, a Knight will spend 80% of their life in this 'trance'.
Both Helmets and Hosts have noticeable sexual dimorphism. Male Helmets are called Pikes, and females are called Guards. Pikes are distinguished by their horn, bold stripes, and more prominent crest spines. Guards lack a horn and have less contrast in their thinner markings.
Female Hosts are called Forts. They are larger than males and have a mane of fur on the back of their necks. Male Hosts, Spires, lack this mane.
In Knight society, individuals are usually referred to based on their combination of Host and Helmet. Since there are four sexes involved, there are four possible combinations.
Guard-spire [female Helmet, male Host]
Pike-fort [male Helmet, female Host]
Guard-fort [female Helmet, female Host]
Pike-spire [male Helmet, male Host]
(Knight languages have their own version of pronouns for each, but in English all are referred to as they/them by default. Of course, each individual has their own preferences. Usually a Knight will refer to themselves as we/us).
____
I'll get into Knight social structure, cultures and more in another post! For now, if you have any questions, feel free to send an ask. Always happy to answer!
do you have a schedule for when your fics post
Not really, no. I tend to just post them whenever I finish them completely, the latest fic being an exception since I've been sitting on it for a while.
okay the idea for umbreon was to go with the eclipse theme and give it an eyelid that blinks sideways. like a bird. but with eyelashes! oh dear, what the hell. look at it anyway
"wanderfan incident" ? huh? what happened?
The knowledge that Dedede isn't actually a penguin and is in fact some unknown species of bird is still messing me up, but on the bright side that means I can do whatever I want with his species traits in stories >:)
recent painting :D