Listen to lifeguards, swim and surf between the correct flags, respect the sea
Solve Mysteries As A Gang Of Cats In This Open World Game
“I don’t know if you’ve heard, but everybody wants to be a cat. Apparently a cat’s the only cat who knows where it’s at, see. With that in mind, I don’t think there have been nearly enough video games that let us play as felines.”
Clearly, this is a sentiment the developers of new indie title Peace Island have taken to heart, as the open world game is all about you taking on the role of a cat to solve mysteries and uncover the secrets of the missing humans. There’s not one part of that sentence I didn’t enjoy.
Peace Island is the work of creator Eric Blumrich and a small team of devs, which apparently includes alumni from Prune and a little-known title called Grand Theft Auto V. The game’s Patreon page describes it as “an open-world, story-driven adventure game, currently under development for the PC, Mac, and Oculus VR system.”
The developers promise an ambitious sounding mix of science fiction, alternative history, and mystery, as players take control of the nine cats who live on the island, after waking up to find their human companions have vanished.
Peace Island will forgo combat in favour of an experience that focuses on puzzle solving, discovery, and exploration – so expect a title more in the vein of The Witness, but with cats. It also sounds as if we’ll be able to experience ” multiple divergent storylines” as we approach the “ultimate decision” – are the humans worth bringing back?
Via UNILAD
Baby Plant whale, elephant, and deer.
They are from my wordless comic, PLANT. Click on the link below to read:
PLANT story
How deep does the hole go?
Art by Penzilla
1. Interesting- note worthy; thought-provoking; fascinating; attracting; appealing; attention-grabbing; captivating; gripping; invigorating; engrossing; engaging; electrifying.
2. Beautiful- striking; stunning; magnificent; lovely; charming; gorgeous; radiant; dazzling.
3. Good- acceptable, wonderful, exceptional; positive; brilliant; first-rate; notable; stellar; favorable; superb; marvellous; prime.
4. Bad- awful; lousy; poor; unacceptable; crummy; dreadful; rough; inferior; substandard; atrocious; appalling; dreadful; defective.
5. Look- glance; fixate; observe; stare; gaze; peer; scan; watch; study; browse; eye; glimpse; review; inspect.
6. Nice- lovely; superior; pleasant; satisfying; delightful; likeable; agreeable; correct; adequate; swell; fair; okay; approved.
7. Very- extremely; exceedingly; exceptionally; immensely; tremendously; abundantly; particularly; remarkably.
8. Fine- satisfactory; worthy; respectable; exquisite; suitable; well; imposing; decent; admirable; praise-worthy; decent.
9. Happy- cheerful; delighted; pleased; content; amused; thrilled; elated; thrilled; ecstatic; on cloud 9.
10. Really- genuinely; truly; honestly; actually; undoubtedly; certainly; remarkably; incredibly; downright; unquestionably; extremely.
11. Sad- miserable; gloomy; devastated; distressed; down at heard; distraught; distressed; dispirited; sorrowful; downcast; feeling blue; desolate.
12. Big- massive; huge; giant; gigantic; enormous; large; colossal; immense; bulky; tremendous; hefty; sizable; extensive; great; substantial.
13. Shocked- taken aback; lost for words; flabbergasted; staggered; outraged; astonished; astounded; stunned; speechless; appalled.
14. Small- tiny; petite; mini; miniature; microscopic; minuscule; compact; pocket-sized; cramped; puny; undersized; limited; meager; modest; minute; pint-sized.
15. Angry- irate; enraged; touchy; cross; resentful; indignant; infuriated; wound-up; worked-up; seething; raging; heated; bitter; bad-tempered; offended; frustrated.
16. Know- understand; comprehend; realize; learn; perceive; recognize; grasp; sense.
17. Change- alter; transform; replace; diversify; adjust; adapt; modify; remodel; vary; evolve; transfigure; redesign; refashion; advance; transition; shift; adjustment.
18. Old- aged; ancient; matured; elderly; senior; veteran; decrepit; seasoned; venerable; past one’s prime; doddering; senile.
19. Think- ponder; reflect; conceive; imagine; contemplate; consider; determine; realize; visualize; guess/assume; conclude; envision.
20. Funny- comical; ludicrous; amusing; droll; entertaining; absurd; hilarious; silly; whimsical; hysterical; joking; witty; facetious; slapstick; side-splitting; knee-slapping.
21. Go- move; proceed; advance; progress; travel; walk; journey; depart; exit; flee; make one’s way; clear out; get underway.
22. Give- grant; donate; hand-out; present; provide; deliver; hand over; offer; award; bestow; supply with; contribute to; send; entrust.
23. Get- acquire; obtain; receive; gain; earn; gather; collect; buy; purchase; attain; score; secure; take possession of; grab.
24. Easy- effortless; simple; clear; smooth; straightforward; uncomplicated; painless; accessible; apparent; basic; plain; child’s play; facile; elementary; cinch.
25. Fast- agile; brisk; rapid; nimble; swift; accelerated; fleeting; high-speed; active; dashing; winged; hurried; turbo.
Inktober2018 day 22: drain
i love this girl KEJSKDJSK
“Those poor boys”
“She deserves to be punished too.”
“I’m not saying I support rape, but-”
“Sorry to say - she deserved it.”
“She put herself in harm’s way”
“But if she was fingered, then that’s not rape.”
“She ruined their lives.”
I introduced a friend to ATLA a few nights ago, and they had only known two things about the entire show: the cabbage meme, and that Aang apparently wants to ride every large and dangerous animal he can possibly find. We got through the first five or so episodes, and my friend noted that Aang is exactly what a 12-year-old would be like if given godlike powers, and that this is literally just what he could do with airbending. He can’t even wield any of the other elements, and he’s one of the most powerful people on the planet, because he’s an airbender.
And that got me thinking.
This snippet from Bitter Work is one of the few pieces of concrete information we get about the airbenders, at least in ATLA. Iroh is explaining to Zuko how all four of the elements connect to the world and to each other.
Fire is the element of power, of desire and will, of ambition and the ability to see it through. Power is crucial to the world; without it, there’s no drive, no momentum, no push. But fire can easily grow out of control and become dangerous; it can become unpredictable, unless it is nurtured and watched and structured.
Earth is the element of substance, persistence, and enduring. Earth is strong, consistent, and blunt. It can construct things with a sense of permanence; a house, a town, a walled city. But earth is also stubborn; it’s liable to get stuck, dig in, and stay put even when it’s best to move on.
Water is the element of change, of adaptation, of movement. Water is incredibly powerful both as a liquid and a solid; it will flow and redirect. But it also will change, even when you don’t want it to; ice will melt, liquid will evaporate. A life dedicated to change necessarily involves constant movement, never putting down roots, never letting yourself become too comfortable.
We see only a few flashbacks to Aang’s life in the temples, and we get a sense of who he was and what kind of upbringing he had.
This is a preteen with the power to fucking fly. He’s got no fear of falling, and a much reduced fear of death. There’s a reason why the sages avoid telling the new avatar their status until they turn sixteen; could you imagine a firebender, at twelve years old, learning that they were going to be the most powerful person in the whole world? Depending on that child, that could go so badly.
But the thing about Aang, and the thing about the Air Nomads, is that they were part of the world too. They contributed to the balance, and then they were all but wiped out by Sozin. What was lost, there? Was it freedom? Yes, but I think there’s something else too, and it’s just yet another piece of the utter brilliance of the worldbuilding of ATLA.
To recap: we have power to push us forward; we have stability to keep us strong; we have change to keep us moving.
And then we have this guy.
The air nomads brought fun to the world. They brought a very literal sense of lightheartedness.
Sozin saw this as a weakness. I think a lot of the world did, in ATLA. Why do the Air Nomads bother, right? They’re just up there in their temples, playing games, baking pies in order to throw them as a gag. As Iroh said above, they had pretty great senses of humour, and they didn’t take themselves too seriously.
But that’s a huge part of having a world of balance and peace.
It’s not just about power, or might, or the ability to adapt. You can have all of those, but you also need fun. You need the ability to be vulnerable, to have no ambitions beyond just having a good day. You need to be able to embrace silliness, to nurture play, to have that space where a very specific kind of emotional growth can occur. Fun makes a hard life a little easier. Fun makes your own mortality a little less frightening to grasp. Fun is the spaces in between, that can’t be measured by money or military might. Fun is what nurtures imagination, allows you to see a situation in a whole new light, to find new solutions to problems previously considered impossible.
Fun is what makes a stranger into a friend, rather than an enemy.
Fun helps you see past your differences.
Fun is what fuels curiosity and openmindedness.
Fun is the first thing to die in a war.
Honestly, my favorite thing at the moment is all the marvel headcanons where Hela wasn’t cray-cray homicidal, and she’s an overprotective bitchy sister.
Inktober2018 day 25: prickly