i’ve tried and failed to post about my work because the rational part shows up before i finish typing
A student once asked anthropologist Margaret Mead, “What is the earliest sign of civilization?” The student expected her to say a clay pot, a grinding stone, or maybe a weapon. Margaret Mead thought for a moment, then she said, “A healed femur.” A femur is the longest bone in the body, linking hip to knee. In societies without the benefits of modern medicine, it takes about six weeks of rest for a fractured femur to heal. A healed femur shows that someone cared for the injured person, did their hunting and gathering, stayed with them, and offered physical protection and human companionship until the injury could mend. Mead explained that where the law of the jungle—the survival of the fittest—rules, no healed femurs are found. The first sign of civilization is compassion, seen in a healed femur.
— Ira Byock, The Best Care Possible: A Physician’s Quest to Transform Care Through the End of Life (x)
Hi. So I have a question. I'm going to write about a city I've never been to, New York, do you have any tips on how to do this?
Hello, dear. I get asked this often and 4/5 times it’s about New York City, so you’re getting a resource list so I can just direct people to your ask from now on!
Writing Real-Life Locations
7 Tips for Writing About Places You’ve Never Been
How to Write Creative Nonfiction: Writing about Place
How To Write About Place In Creative Nonfiction
Misplaced: why do novelists disguise real locations?
Basics of Describing Settings
How to Describe the Setting in a Story
Discover The Basic Elements of Setting In a Story
How to Write Descriptions and Create a Sense of Place
How to practice location descriptions
Fictional vs. Real Settings: Which Are Best?
Writing About New York [City]
List of NYC writing links & tips
Humans of New York (for local character/lifestyle examples)
Have fun researching!
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Reblog this if you're a writeblr and you wouldnt mind:
Random asks about your wips
Being tagged in tag games by people you don't know yet
Strangers complimenting your work
Fellow writeblrs striking up conversations
Interaction with new writeblrs in general
I see so many folks afraid to jump in to the community, so hopefully this post will lay out like a welcome mat for new folks to come say hi :)
it’s the 21st day of the 21st year of the 21st century.
you can only reblog this today.
Pssst
Hey, are you an artist or writer with WIPs?
Come here... I got a secret for you pssst come ‘ere
I was really looking forward to rogue week, not only because they’re a popular class, but because they happen to be a great excuse to show off my “how to run a heist” system. Enjoy feeling like a criminal genius as your party faces down these challenges while you slip around and head straight to the prize.
Criminal Machination: A steam/dieselpunk adventure arc where the party tales on the role of a heist crew, carrying out the orders of a mysterious voice broadcasting between radio-waves. These random crimes build to a head as the party delves into a hidden military research site, and the true secrets of their patron are revealed. Also they get an airship, ain’t that cool?
Puzzles and Lockpicking: d&d needs more minigames, simple to implement but with more mechanical engagement than just a flat d20 roll. Here’s my attempt to do something for lockpicking… and possibly some other complicated things like code-breaking, arcane research, or exorcisms.
The Beloved of Imyya: I wanted to flip the classic snake cult/assassin’s guild on it’s head by making them champions of a colonized people. What I ended up with was a very interesting political faction that players could join if they proved they had the right ethos, in order to learn some alchemical secrets/cool snake based martial arts.
The Lost Treasures of Alfreth’s Isle: Posing as monster hunters dealing with a giant spider problem gives the party access to a fortified island in a flooded mountain valley that was once used by an ancient king as a vault for all his treasures. Since the destruction of that particular royal line, the island was ruled over by a monastic order of scribes, who guarded the king’s riches despite not quiiiite knowing where all of it might be located. With only a few days of shore time and a silk-thin excuse allowing them to operate on land, the crew will need to move fast if they want to heist the isle’s forgotten vaults.
Thieves we Be: A full campaign adventure compilation where the party starts off as a group of scoundrels fleeing a job that’s gone very, very, VERY bad. With their last leader possibly bleeding out in the carriage ride over and a disused country tavern as their safehouse, the party will need to pull off a daring series of heists to get themselves back on top. With sidequests varying from exploring a coast full of hurricane demolished temples to haggling with goblin moonshiners to taking tea with an introverted and grandmotherly lich, this arc is sure to keep your party entertained and engaged for ages while they chase that next big prize.
Very much 1, 2, and 4
Types of Writers
Writer 1: The writer that never sleeps
Writer 2: The writer who sold their soul
Writer 3: The writer who kills everyone
Writer 4: The writer who doesn’t know what happens next
Writer 5: The writer who researches every tiny detail
Writer 6: The writer who forgets what they’re writing
Writer 7: The writer who never writes
Writer 8: The writer who edits as they write
Writer 9: The writer who disappears for 1.5 years
Writer 10: The writer who is never heard from again