It's been a long time since my last visit here on Tumblr, right? So, as a comeback and since you loved my masterpost of websites for writers, I am bringing you my favorite Tumblr blogs to follow if you're a writer and are interested in finding lots of inspo on your timeline, as well as prompts, tips, and useful resources. Shall we start?
@givethispromptatry
@dailystoryprompts
@here-haveaprompt
@dark-fiction-and-angst
@youneedsomeprompts
@deity-prompts
@whygodohgodwhy
@writinghoursopen
@fluffyomlette
@promptsforthestrugglingauthor
@novelbear
@gfuckign
@ghostly-prompts
@worldbuildingprompts
@locationbuildingprompts
@wbqotd
@wildworldwritingprompts
@worldbuilding-question
@thealpha-chronicles
@happyheidi
@enchantedengland
@ancientsstudies
@greeksblog
@yourocdoeswhat
@questionsforyourocs
@oc-question
@oc-dev
@characterization-queries
@oc-factoids
@tag-that-oc
@some-oc-questions
not all of the following accounts post things but they reblog useful info
@writing-with-olive
@tstrangeauthor
@everythingwritingg
@writerthreads
@heywriters
@thewritersphere
@writelively
PS: If you think your account fits any of these categories, feel free to comment! Someone will check it out!!! :D
A student once asked anthropologist Margaret Mead, “What is the earliest sign of civilization?” The student expected her to say a clay pot, a grinding stone, or maybe a weapon. Margaret Mead thought for a moment, then she said, “A healed femur.” A femur is the longest bone in the body, linking hip to knee. In societies without the benefits of modern medicine, it takes about six weeks of rest for a fractured femur to heal. A healed femur shows that someone cared for the injured person, did their hunting and gathering, stayed with them, and offered physical protection and human companionship until the injury could mend. Mead explained that where the law of the jungle—the survival of the fittest—rules, no healed femurs are found. The first sign of civilization is compassion, seen in a healed femur.
— Ira Byock, The Best Care Possible: A Physician’s Quest to Transform Care Through the End of Life (x)
I was really looking forward to rogue week, not only because they’re a popular class, but because they happen to be a great excuse to show off my “how to run a heist” system. Enjoy feeling like a criminal genius as your party faces down these challenges while you slip around and head straight to the prize.
Criminal Machination: A steam/dieselpunk adventure arc where the party tales on the role of a heist crew, carrying out the orders of a mysterious voice broadcasting between radio-waves. These random crimes build to a head as the party delves into a hidden military research site, and the true secrets of their patron are revealed. Also they get an airship, ain’t that cool?
Puzzles and Lockpicking: d&d needs more minigames, simple to implement but with more mechanical engagement than just a flat d20 roll. Here’s my attempt to do something for lockpicking… and possibly some other complicated things like code-breaking, arcane research, or exorcisms.
The Beloved of Imyya: I wanted to flip the classic snake cult/assassin’s guild on it’s head by making them champions of a colonized people. What I ended up with was a very interesting political faction that players could join if they proved they had the right ethos, in order to learn some alchemical secrets/cool snake based martial arts.
The Lost Treasures of Alfreth’s Isle: Posing as monster hunters dealing with a giant spider problem gives the party access to a fortified island in a flooded mountain valley that was once used by an ancient king as a vault for all his treasures. Since the destruction of that particular royal line, the island was ruled over by a monastic order of scribes, who guarded the king’s riches despite not quiiiite knowing where all of it might be located. With only a few days of shore time and a silk-thin excuse allowing them to operate on land, the crew will need to move fast if they want to heist the isle’s forgotten vaults.
Thieves we Be: A full campaign adventure compilation where the party starts off as a group of scoundrels fleeing a job that’s gone very, very, VERY bad. With their last leader possibly bleeding out in the carriage ride over and a disused country tavern as their safehouse, the party will need to pull off a daring series of heists to get themselves back on top. With sidequests varying from exploring a coast full of hurricane demolished temples to haggling with goblin moonshiners to taking tea with an introverted and grandmotherly lich, this arc is sure to keep your party entertained and engaged for ages while they chase that next big prize.
Having seen various incorrect, incomplete and inaccurate lists of Norse gods circulating Tumblr, I have decided to write my own and also include common terminology alongside. I will also include other beings who exist within the old lore and modern traditions.
I have opted to include the names in Norwegian, with translations in parenthesise after, along with a brief summary of some of the associations given to some of those gods. Be aware that, as an overview, brevity is necessary here and the individuals should not be oversimplified to basic aspects in your practice!
Æser (Æsir, Male Gods)
Balder (Baldr, Baldur) - Light, purity, rebirth
Brage (Bragi) - Poetry, eloquence, wisdom and music
Delling (Dellingr) - The new day, dawn
Forsete (Forseti) - Justice and reconciliation
Frøy (Freyr) - Vaner, virility, fertility, the sacred religious position of royalty, prosperity, good weather and sunshine
Heimdall (Heimdallr) - The senses, premonition or foreknowledge
Hermod (Hermóðr) - Bravery, spirit, possibly a former mortal hero/king elevated to the Æsir
Hjuke (Hjúki) - Man, lunar activity, lunar phases, moon craters, brother of Bil (the Scandinavian children in the moon)
Hod (Höðr, Hodr) - The blind god, darkness, rebirth, second chances
Høne (Hænir, Hœnir) - Survival, sense/spirit, beauty,
Lodur (Lóðurr) - Blood, warmth, life,
Loke (Loki) - Change, creativity, ambiguity, impulsiveness
Lyter (Lýtir) - Premonition, foresight, prediction, prophecy
Magne (Magni) - Strength, development, son of Tor
Meile - Son of Odin, brother of Tor
Mime (Mímir) - Wisdom, knowledge, memory, advice
Måne (Máni) - The moon, the night sky
Njord (Njörðr) - Vaner, the sea, harbours, ports, seafaring, wind, fishing, wealth/prosperity, and crop fertility
Od (Óðr) - Madness, fury, eagerness, excitement
Odin (Óðinn) - Father, war, battle, victory, death, wisdom, runes, magic, poetry, charms
Tor (Þórr, Thor) - Thunder, lightning, storms, rain, strength, protection, hallowing, healing, fertility
Ty (Týr, Tyr) - Law, sacrifice, heroism, glory, war
Ull (Ullr) - Skiing, archery, hunting, weapons, shields, personal combat, oaths
Vidar (Víðarr) - Vengeance, atonement, preparation, survival, silence
Vilje (Vili) - Will, willpower, moderation, the middle, wit, intelligence, touch, sense, motion
Ve (Vé) - Countenance, appearance, facial expression, speech, hearing, sight
Våle (Váli) - Revenge, bravery, daring, marksmanship, survival, rebirth
Åsynjer (Ásynjur, Female Gods)
Bil - Woman, lunar activity, phases of the moon, sister of Hjuke (the Scandinavian children in the moon)
Eir - Help, healing, protection, mercy, grace, calm
Fjorgyn/Jord (Fjörgyn/Jörð) - Earth, the world, nature, greenery
Frigg - Mother, love, fate, prophecy, marriage, birth, midwifery
Frøya (Freyja) - Vaner, fertility, love, passion, sex, sexuality, beauty, fertility, gold, magic, war, death
Fulla - domesticity, cleaning, housekeeping, listening, confidant, secrecy
Gersemi - Precious, beauty, blonde hair
Gjevjon (Gefjun) - Virginity, plowing, female independence
Gnå (Gná) - Messenger, errands, crossing planes of existence, travel through land, air and water
Hnoss - Treasure, beauty, brunette hair
Idunn (Iðunn) - Youth, vigour, apples, love
Ilm - Fragrance, aroma, smells
Irpa - Guardian goddess, Hålogaland
Lin (Hlín) - Weddings, domestic sphere, flax, onion, fabrics
Lovn (Lofn) - Benevolence, kindness, gentleness, consolation
Nanna - Loyalty, empathy
Njorun - Soil, the land
Rind (Rindr) - Princess/goddess/giantess, mother of Våle from the East
Rån (Rán) - Sea, protection from drowning, fishing
Sigyn - Loyalty, burden, sadness
Siv (Sif) - Fields, wheat, fertility, family, wedlock
Sjavn (Sjöfn) - Love, sex, desire
Snotra - Wisdom, intelligence, cleverness, appropriate conduct
Sol (Sól) - The sun, warmth, daylight
Syn - Refusal, denial, speaking out, legal defence
Såga (Sága) - Seeress, all-seeing, companionship, drinking partner
Torgerd Hølgebrud (Þorgerðr Holgabrúðr) - Guardian goddess, Hålogaland, heathen shrines
Var (Vör) - Honesty, awareness, caution, carefulness
Vår (Vár) - Oaths (and punishing oath breakers), pledges, agreements, betrothal
Jotner (Jötnar, Elemental Giants)
Aurvandil - Star, planet, Orion & Big Dipper constellations
Bauge (Baugi) - Farmer, money, wages
Dag (Dagr) - Day, light, rides Skinfakse
Fornjot (Fornjótr) - Ancient giant, ancestor, original, owner
Frosti (Jökull) - Cold, winter, frost, ice, icicles, glaciers
Fårbaute (Fárbauti) - Hitting, striking, cruelty, danger, violence
Geirrød (Geirröd) - Entrapment, cruelty, aggression, violence
Gyme - Hills, Mounds
Helblinde (Helblindi) - “Hel Blinder”, “All Blind”
Hyme (Hymir) - Brewing, cauldron, thick skull
Kåre (Kári) - Wind, scathe, howl, sails
Loke (Loki) - Change, creativity, ambiguity, impulsiveness
Loge (Logi) - Fire, wildfire,
Mime (Mímir) - Knowledge, wisdom, memory, counsel, Mimes Brønn (Mímisbrunnr)
Mokkurkalve - Clay, life, innocence, childishness
Norve (Narfi) - Narrow, oppressive, closed in, difficult birth
Rungne (Hrungnir) - Strength, brawling, fighting, whetstone
Snø (Snær) - Snow
Surt (Surtr) - Fire, heat, burning, blackness
Suttung (Suttungr) - Mead of poetry, orphaned, eagle
Tjaste (Þjazi, Thiazi) - Abduction of Idunn
Torre (Þorri, Thorri) - Black ice, frost, cold, winter
Trym (Þrymr, Thrymr) - Uproar, King of Jotner,
Vale (Vali) - Unlucky, wolf, murdered his brother Norve
Vavtrudne (Vafþrúðnir) - Riddles, weaver of tales
Utgards-Loke (Útgarða-Loki) - The outer places, magic, illusion, beyond society, an alternate plane
Yme (Ymir) - The big bang, primordial, birth, the ancestor of all, elemental
Æge (Ægir) - Sea, ocean, sea creatures, protector of sailors
Gygrer (Gýgr, Elemental Giantess)
Angerboda (Angrboða) - Grief bringer, sorrow, Iron Wood
Aurboda ( Aurboða) - Gravel, mountains
Bestla - Mother to Odin, Vilje and Ve.
Driva (Drífa) - Snowfall
Fonn - Snowdrift
Gerd (Gerðr) - Beauty, light, fertility, earth
Grid (Gríðr) - Greed, vehemence, violence, impetuosity
Hel - Death, Helheim (the underworld), Náströnd (“Corpse Shore”)
Hyrrokkin - Fire smoked, smoke, strength, wolves, serpents
Jernsaksa (Járnsaxa) - Iron knife, mother to Magne
Lauvøy (Laufey) - Needle, slender, weak
Menglød (Menglöð) - Lives in a castle guarded by Fjölsviðr
Mjoll (Mjöll) - Powdered snow
Natt (Nótt) - Night, darkness, nightfall, counting time, rides Rimfakse
Skade (Skaði) - Damage, archery, hunting, skiing, winter, mountains
Vetter (Vættir, Beings) & Other
Alver (Elves) - Light/Dark/Black, personification of nature
Andvare (Andvari) - Dwarf, “careful one”, waterfall, fish, wealth, magic ring called Andvaranaut
Ask og Embla - The first humans, ancestors of humanity
Diser (Dísir) - Female protective deities/spirits, fate
Dverger (Dvergar) - Dwarfs, metallurgy, wisdom, smithing, mining, crafting
Einherjer (Einherjar) - Honoured dead, fallen in battle, sent to Folkvang or Valhalla
Fenrisulven (Fenrisúlfr) - Death, destruction, rage, the end of times, fen-dweller
Fjolne (Fjölnir) - Swedish king, Vaner, son of Frøy and Gerd
Gullveig/Heid (Heiðr) - Volva, seid, enigmatic, “Lust For Gold” or “Golden Drink”
Kvase (Kvasir) - Wisdom, knowledge, skaldship, poetry, mead, blood, juice
Midgardsormen (Jörmungandr, Midgard Serpent) - Sea serpent, poison, self-reflexivity, cyclicality
Norner (Norns) - Weavers of fate, Wyrd, destiny, birth, death
Sigurd Fåvnesbane - Stag, hero, wisdom, prophecy, speak to birds
Starkad (Starkaðr) - Jotun, hero, great warrior, many arms cut off by Tor
Troll - Isolated natural landmarks, strength, slow, dim witted,
Valkyrjer (Valkyries) - Choosers of the slain, Odin’s maids, spirits, ferocity, death, ravens, wolves
Vanlande (Vanlandi) - Hero, Swedish king, Vaner, “Man from the land of the Vaner”,
Vedfinn (Viðfinnr) - Father of Hjuke and Bil
Vetter (Vættir) - landvette, skogsvette, husvette, vannvette, sjøvette, havvette, hulder, nøkken, draugen, nisse, troll, huldrefolk, deildegasten, dradokke, trollkatt, basilisk, krake, utburd, lyktemenn, varulv, marmæl, lindorm
Volund (Völundr) - Blacksmith, magical powers, sword maker, hero, alvedrotten (Chieftan of elves)
This resonates with me in a way I like a little too much, and it's perfect for most of my wips. I'll do my best to reach the point this can fit and write it.
Person A: “The answer is no.”
Person B: “I haven’t even asked you anything!”
Person A: “I know that face, and I know you’re going to ask me to do some crazy dumb shit that’s likely to get us both killed, all for the sake of some ridiculous plot that doesn’t make sense to anyone but you. So the answer is no.”
Person B: “….”
Person A: “….”
Person B: “….”
Person A: “You totally were weren’t you?”
Person B: “…….Maybe.”
Every single odd number has an “e” in it.
Maintained and cherished by all.