shorthands for dumbassery that i have grown to love deeply
"how dare you say we piss on the poor" in response to someone misinterpreting your post
"_ isnt gonna fuck you" for suck up behavior
"woah. should we tell everyone? should we throw a party?" for who the fuck cares
"and what if the world was made of pudding" for when would this ever matter.
"and sharks are smooth both ways" for a group of people heatedly arguing with 1 guy who is fucking with them all
".. but its about a witch in the alps finding her lost cat" for someone trying to sanitize something to the point of absurdity
The different answers to one single question.
You should be able to say “don’t touch me” to anyone ever in any context and not have it be considered in the realm of surprising or insulting imho if we ever needed to normalize something it’s this
As someone who is deeply in denial a cis person, I can’t say I know what you’re going through, but please just know that I am just a single message away and am always there for you, no matter what. Don’t feel obligated to or not to reach out to me, just know that it is always an option, and I will always have time for you, no matter what.
My mom is generally super supportive of my being transgender, but a few weeks after I came out, she mentioned how all of my close friends were women. This made me super uncomfortable because they. Are. My. Friends. And my gender shouldn’t change who I’m friends with and also she followed it up with saying that this caused her to doubt whether or not I was really transgender. Like, okay I’m a guy now and I’m allergic to women and I can never speak to my closest friends very again and I can only hang out with bro men who have no personality outside of being sporty assholes. Great idea. Also, two of my three friends my mom was referring to, little did she know, were nonbinary. Don’t get me wrong, I love my mom and she hasn’t brought it up since but this still plagues me to this day. Whenever I make a new female friend, I’m scared as SHIT to tell my mom and I usually exaggerate the amount of time I spend with male friends. I don’t hold it against her, it just fucked me up on accident.
wild life
The secret reason that men wear tuxedos at formal events but women wear sleeveless/ thin strap dresses is because if men showed their shoulders it would be too distracting for the women
Every long Frostembers/Snowbugs fic looks like this
It’s a store. From what I’ve seen, it’s primarily in the EU.
Trying to settle something with a friend.
Would it be possible for a master list of all the hybrid stuffs? I know they've got lore but they're also just super interesting as a background for a character
Avian/Starborn/Angel/Demon
Blazeborn
Glare
Vex
Triton
_______
Enderian
Ogre
Breeze
Ghastling
Goat
Bugs
Dragon
Each member is assigned at the start a domain with an origin-like mod, each domain comes with: Pros, Powers and Consequences for dying.
The domains were chosen using randomizer and put in a list...
The 3 lives system remains of course.
BdoubleO - Light.
BigB - Weaving & Armor.
Cleo - Stagnation.
Etho - Darkness.
Impulse - Iron & Gold.
Grian - Memory & Knowledge.
Jimmy - Forests.
Joel - Ground.
Martyn - Justice & Punishment.
Ren - Pain & Sorrow.
Scar - Paths & Road.
Scott - Ice.
Skizz - Wither & Decay
Tango - Coal & Flame. (It was only coal but I added flame because It's Tango but it still fits with coal)
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BdoubleO - Permanent Night vision. Speed I and Regen I during the day. 20% chance of blinding an enemy when hitting them. 20% chance of setting zombies and skeletons on fire. Ability 1 causes a ray of light to hit the enemy and doing damage. Ability 2 gives him Speed 3 for a few seconds. Mobs don't target him when shifted.
BigB - +1000% durability for leather armor. Leather armor as powerful as diamond. Looting III against mobs who drop leather (Cows and Horses), wool (sheeps) and string (spiders). Not slowed down by webs. Ability 1 causes webs to spawn. Ability 2 allows him to generate string. Protection I when shifting.
Cleo - Permanent 50% Resistance but slower regeneration. Loses hunger more slowly. All items with durability have +30% durability. +30% potion effect duration. Ability 1 cause nearby mobs and players to get Slowness effect. Ability 2 stops time for 3 seconds. Slow falling when shifting.
Etho - Permanent Night vision. Speed I and Regen I during the night. 20% chance of blinding an enemy when hit. 20% chance of converting zombies and skeletons to his side (act like wolves). Ability 1 blinds 5 closest players for a few seconds. Ability 2 gives him Speed I and Invisibility. Shifting envelopes the surrounding area in darkness.
Impulse - x3 iron and gold drops. Strenght I when wearing full iron or gold armor. +50% durability to all iron and gold tools. Immune to Iron golems and piglins. Ability 1 allows him to launch gold swords at entities. Ability 2 creates iron cages around an area. Shifting highlights closeby iron and gold ore.
Grian - +200% exp gain. Entities health is shown on top of their head. Constant access to a minimap and sound subtitles. Passive level of Fortune I and Looting I. Ability 1 affects 5 nearest entities with glowing effect. Ability 2 puts spectator mode for a very short time and with a long recharge. Shifting makes 1 block wide walls invisible for the player.
Jimmy - Speed I and Regeneration I in forests and taigas. Passive vein miner for wood and leaves. Bonus stick and apple drops from leaves. +3 levels of thorns when using shield. Ability 1 summons a wall of logs and leaves. Ability 2 summons vines to trip and stun entities. Shifting around saplings cause them to grow immediately.
Joel - Strenght I when touching grass. Permanent Haste I. No fall damage when hitting grass or dirt. Resistance I when underground. Ability 1 causes an area to become like quicksand. Ability 2 allows the player to move trough the ground (like the phantom origin). Shifting causes a shockwave pushing entities away slightly.
Martyn - Permanent +1 level of thorns. x2 damage against entities who have hit him first. Durability loss for armor is shared with attacking entity. Badly damages nearby entities when killed. Ability 1 summons 6 wolves that will attack an attacker. Ability 2 stuns anything that attacks the player for a certain amount of time. Shifting adds an additional level of thorns.
Ren - Permanent Resistance I. Resistance to poison and wither effects. 20% chance of doing double damage. 20% chance of afflicting Slowness. Ability 1 causes nearby entities to have the Weakness I effect (a bit like blue diamond's powers). Ability 2 decreases a targets max health for a few seconds. Shifting stops for a moment nearby entities.
Scar - Permanent Speed I and Haste I. Strenght I, Regen I and Resistance I when on path blocks. +1 armor on boots. Passive +2 levels of feather falling. Ability 1 transforms nearby dirt to path block. Ability 2 gives Speed V and Jump Boost II for a few seconds. Shifting doesn't slow the player down.
Scott - Speed I and Regeneration I in cold biomes. Toggable Frost Walker II. 10% chance of freezing enemies in place. x2 damage against frozen enemies. Ability 1 creates ice spikes that damage enemies. Ability 2 freezes 1 target for a few seconds. Shifting gives Resistance II but leaves a trail of snow behind.
Skizz - Resistance to poison and wither effects. Killed enemies spawn a wither rose on death. 10% chance to inflict the wither effect on entities when attacking. 20% chance to remove 200 armor and weapon durability. Ability 1 gives withering effect to 1 target. Ability 2 causes nearby blocks to decay. x2 wither chance when shifted.
Tango - Regen II when on fire. Resistance to fire, magma and lava damage. Passive Flame and Fire Aspect. Fortune V when mining coal. Ability 1 turns a stack of coal into a diamond. Ability 2 trows fire hot coals at targets. Shifting speeds up cooking speed for nearby furnaces and campfires as well as fire tick speed.
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Permadeath influences the domains assigned negatively.
BdoubleO - Day goes from a 15 light level to a 7 light level.
BigB - -50% leather, wool and string drops.
Cleo - Faster hunger.
Etho - +50% mobs during the night.
Impulse - -50% iron and gold durability.
Grian - Peoples names go gray hiding their life count.
Jimmy - All leaf blocks disappear, Weakness I in forests or taiga biomes.
Joel - Grass turns into course dirt, Weakness I when touching course dirt.
Martyn - Mobs have Thorn I.
Ren - Reduced Regeneration.
Scar - Slowness I.
Scott - Snow and ice disappear, Weakness I when in cold biomes.
Skizz - Reduced max health.
Tango - -80% furnace speed, flint & steel stops working.
Next part
It’s a texture thing.