I didn't see these doodle pages posted on Tumblr as their own post, but thanks to @kogglyuffs, I could track them down! Enjoy, y'all-- for all the non-twitter users wondering what the buzz is about (I don't use Twitter but I did have to do some searching). Art drawn by one of the lovely creators of Dead Plate herself, @racheldrawsthis!
it's not going to let me rest until i write about it, so tonight I want to talk about the TSP2 Expo in Ultra Deluxe, and why it's a thing at all, and what it means about the Narrator, and how deeply self-conscious he is.
The Expo is, and I say this without exaggeration, the Narrator's deep, desperate need to respond to the audience and the reviews from the Skip button ending. They say he's not funny; he makes "a whole lot of gags". He's still reactionary, he makes all of this in response to (and in my mind, in the downtime during) the Skip button, and it's the first thing you can find right after the game resets from the Skip button.
He's not over it.
TSPUD in general is in a big way about the relationship between an artist and their audience. (i swear on my life i've written those words before...) it's about how a creator can and does create for themself but does, on a real level, yearn for an audience to understand and appreciate, while also being scared that people wont get it, and also being scared about "needing" a reaction to begin with.
Create for oneself, sure, but you still want people to like the thing you made. You want them to experience it, this thing you put so much time into. You want them to laugh at the jokes, that's why the jokes are there, and you hope they hit right.
Elements of that have always been in TSP but they're at the forefront of TSPUD and especially all the Expo stuff. Even while the Narrator, in Skip button rants, berates the audience for wanting jokes and gags and bits to distract them, he immediately wants to please. He's yearning to be understood, and he thinks if he can just give the people what they want, then surely they'll find the meaning in his work.
And then there's that darn Bucket. And while the Bucket feels like, at times, a stand-in for the Narrator or a way for him to project, it's easier for me to see him trying to frame Stanley's bond to the Bucket as a parallel to his bond to Stanley, instead of the other way around.
Stanley is the thing that is here in this world and story to comfort the Narrator. But Stanley is also the thing that can crush the Narrator's spirit.
In the Press Conference Ending, Stanley's bold new approach to story-telling gets him lauded, gets him praise. In the Bucket version, he tries to make the Bucket understand him through other people understanding him, and it fails. It scans as the Narrator desperately trying to reach out to Stanley, even as he tries to get adoration from an audience. Stanley only has eyes for the Bucket in the Apartment ending; in the end, the Narrator only has Stanley for company, and he on some level wants Stanley to appreciate him. He asks for feedback in the Games ending. And while nothing will ever really make him happy, there, he still asks.
In the end, Stanley's the only audience that really matters. He wants Stanley to like the things he makes.
"Why did I create Stanley? Was I lonely?"
He was. And the audience he's looking for isn't one he can interact with.
TSPUD is about a creator's relationship with an audience, hoping they will play the game, and like the game, and understand the game, so that they'll keep playing. And the game "ends" when the creator says "okay. I think I'm ready to try something new. for real this time!"
And then he gets pulled right back, because the audience response is just so uproarious. How can you move on from a thing that did, on some level, garner you success? Shouldn't you just stick with the thing that made you successful? But how do you make it better, when it felt like a complete work?
When do you get to move on? When do you make that choice? Will the audience understand? Will they follow you? Or do they just want more of the same?
The answer isn't simple.
my favorite bok-su sprite
Do you guys ever think,
when Percy dies, Grover will die at the same time. But unlike the others, they'll never be reunited in Elysium because Grover's a satyr who never get into Elysium, they turn into a tree.
And, if Annabeth is outlives Percy, she won't just grieve the love of her life but one of her best friends as well, one of the first people who believed in her, outside of luke and thalia.
One more thing, When Percy dies at least Annabeth will know she gets to see him again in Elysium but she'll also have to live with the knowledge that she'll never see Grover again even in death.
And if you don't want to think abt this, then:
Then don't think about her throwing away the collection of tin cans she and Percy probably kept for Grover.
Don't think about her using something from a tin can and thinking "I'll save this for Grover" and then realizing she'll never get to give it to him.
Don't think about her never being able to eat blue food or enchiladas again.
Don't think about her and Juniper holding each other and crying.
Don't think about Juniper momentarily hating Annabeth for getting to see her husband after she dies before forgetting all about her anger because they both lost their loves, damn it!
Don't think about Annabeth "Always Six Foot Ahead" Chase knowing death is approaching and making a list of what she wants to be burnt with so that she can give them to everyone who she has ever cared about. Adding "Tin Cans and Enchiladas" in the list before breaking down again.
Don't think abt Percy reaching Elysium, being greeted by all of his friends, looking around for grover before registering why he wasn't there.
Don't think about him mourning his best friend, his brother even when in Eternal Paradise.
Don't think about it.
bon appétit
GHOSTS AUS I LOVE GHOST AUS
There are my GhostFiddleford AU And Frankenghost AU by @trekkerac
DEAD PLATE OFFICIAL SOUNDTRACK IS NOW AVALIABLE ON YOUTUBE AND SPOTIFY composed by our talented BellKalengar!
Below are some official Dead Plate character facts that were shared on my twitter:
RODY - has a BIG appetite - prefers fast food more than anything fancy/gourmet - rarely gets sick/cold (he'd do fine after eating spoiled food/sleeping out in rainy streets for months) - surprisingly way stronger than he looks - hates anything bitter
VINCE - favorite food is lemons because it stings his tongue in a way that vaguely resembles taste - canonically gay [though any reading through the game is valid] (art done by co-developer @ekrixart)
MANON - enjoys baking! always turns out bitter though - her parents are food critics (art done by both me and my co-developer @ekrixart)
Headspace Gang
Mixed "nuts" 🥜