Has anyone done this one yet
Last piece before school starts 😢
it's not going to let me rest until i write about it, so tonight I want to talk about the TSP2 Expo in Ultra Deluxe, and why it's a thing at all, and what it means about the Narrator, and how deeply self-conscious he is.
The Expo is, and I say this without exaggeration, the Narrator's deep, desperate need to respond to the audience and the reviews from the Skip button ending. They say he's not funny; he makes "a whole lot of gags". He's still reactionary, he makes all of this in response to (and in my mind, in the downtime during) the Skip button, and it's the first thing you can find right after the game resets from the Skip button.
He's not over it.
TSPUD in general is in a big way about the relationship between an artist and their audience. (i swear on my life i've written those words before...) it's about how a creator can and does create for themself but does, on a real level, yearn for an audience to understand and appreciate, while also being scared that people wont get it, and also being scared about "needing" a reaction to begin with.
Create for oneself, sure, but you still want people to like the thing you made. You want them to experience it, this thing you put so much time into. You want them to laugh at the jokes, that's why the jokes are there, and you hope they hit right.
Elements of that have always been in TSP but they're at the forefront of TSPUD and especially all the Expo stuff. Even while the Narrator, in Skip button rants, berates the audience for wanting jokes and gags and bits to distract them, he immediately wants to please. He's yearning to be understood, and he thinks if he can just give the people what they want, then surely they'll find the meaning in his work.
And then there's that darn Bucket. And while the Bucket feels like, at times, a stand-in for the Narrator or a way for him to project, it's easier for me to see him trying to frame Stanley's bond to the Bucket as a parallel to his bond to Stanley, instead of the other way around.
Stanley is the thing that is here in this world and story to comfort the Narrator. But Stanley is also the thing that can crush the Narrator's spirit.
In the Press Conference Ending, Stanley's bold new approach to story-telling gets him lauded, gets him praise. In the Bucket version, he tries to make the Bucket understand him through other people understanding him, and it fails. It scans as the Narrator desperately trying to reach out to Stanley, even as he tries to get adoration from an audience. Stanley only has eyes for the Bucket in the Apartment ending; in the end, the Narrator only has Stanley for company, and he on some level wants Stanley to appreciate him. He asks for feedback in the Games ending. And while nothing will ever really make him happy, there, he still asks.
In the end, Stanley's the only audience that really matters. He wants Stanley to like the things he makes.
"Why did I create Stanley? Was I lonely?"
He was. And the audience he's looking for isn't one he can interact with.
TSPUD is about a creator's relationship with an audience, hoping they will play the game, and like the game, and understand the game, so that they'll keep playing. And the game "ends" when the creator says "okay. I think I'm ready to try something new. for real this time!"
And then he gets pulled right back, because the audience response is just so uproarious. How can you move on from a thing that did, on some level, garner you success? Shouldn't you just stick with the thing that made you successful? But how do you make it better, when it felt like a complete work?
When do you get to move on? When do you make that choice? Will the audience understand? Will they follow you? Or do they just want more of the same?
The answer isn't simple.
Paratober day 14 - buttons
The Narrator gets quiet in that room… I want him to keep talking…. I want to hear him say Stanley’s name again.
Playlists I made :) The Dead Plate one I made a couple week ago and the Elevator Hitch one I did this morning.. I also wanna make a Cold Front one sometime eventually. Anyways enjoy...
Also making playlists is fun. I have alot and imma keep making more :3
Little Archons!
| More artworks |
The no kill rule is not about Bruce just uwu not wanting to become a murderer it’s about knowing that no person is morally infallible and omniscient and you cannot be judge jury executioner and that you are allowed to keep this last bit of innocence that you do not have to live with the burden of someone else’s crime you shouldn’t have to give away a part of yourself just because someone else decides to commit a horrible crime it’s not about whether the Joker deserves death it’s about whether someone should bear the burden of becoming a murderer none of you fuckers know why the death penalty is bad
do you think a Batman who holds little kids to get them to safety can pick them up with the same two hands that took a life? Don’t they deserve better? Doesn’t he?