Building An Unforgettable Character

Building an Unforgettable Character

Character building is one of my favorite parts of writing a novel. I love seeing where they’re going to take me and where their journey is going to end up. Even though I plot extensively before starting a new novel, I always leave room for the characters to lead me somewhere new.

So, what’s the secret to building an unforgettable character? Here are some tips to lead you in the right direction:

They need to be relatable

If your audience can’t relate to your character, that’s usually a huge problem. We relate to characters like Harry Potter not because we’ve been to Hogwarts and practiced magic, but because we can relate to his pain and to his connection with his friends. He represents emotions that a lot of us have struggled with and he doesn’t quite feel like he fits in. His struggle to find himself is relatable.

Take some time to figure out what your character ultimately represents and don’t be afraid to bring emotion into it. We want to feel connected to your characters and we want to find something in them that matches something in us.

They need to be realistic

It’s important that your character’s actions should remain realistic. Not in the sense of remaining true to our world, but to theirs. Their actions should make sense in context to what they’re going through. If you’re constantly questioning why a character would do something because it just doesn’t make logical sense, you’ll have trouble respecting that character. It’s important that we understand their actions.

They need to be proactive

A good character is a go-getter. I’m not saying they will always make the right decisions or that they’re all good people, but all main characters/protagonists should be able to do things on their own. I’m also not saying they don’t need help, but they need to overcome the big challenges on their own or through what they’ve learned. They can’t just stand around waiting for everyone else to finish things. They need to take initiative at some point, and this should be due to their personal growth throughout the story.

I understand that this point does depend on the story you’re writing. Maybe your character is an unmotivated person. Maybe they’re lazy.  This usually doesn’t matter because a story isn’t interesting if that person remains inactive. They can have periods of inactivity and become unmotivated during parts of your story, but ultimately that does need to change at some point.

They need to have flaws

Flaws will humanize your character and are usually what stands in your character’s path to success. A character that does everything right all the time and doesn’t have any growth because they’re already perfect is VERY BORING. They should fail and they should learn lessons. I’m not saying all their flaws should be fixed by the end of the novel because that’s not how people operate in real life, but character flaws should help build interesting layers.

-Kris Noel

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More Posts from Yourwriters and Others

5 years ago

A Guide to Making Up Diseases (as Explained by a Biologist)

So listen up y’all, nothing drives me crazier as both a writer and a scientist than seeing alien diseases that make no fuckin’ sense in a human body. 

If you’re talking about alien diseases in a non-human character, you can ignore all this.

But as far as alien diseases in humans go, please remember:

DISEASE SYMPTOMS ARE AN IMMUNE RESPONSE.

Fever? A response to help your immune cells function faster and more efficiently to destroy invaders.

Sore/scratchy throat? An immune response. Diseases that latch onto the epithelium of the throat (the common cold, the flu) replicate there, and your body is like “uh no fuckin’ thanks” and starts to slough off those cells in order to stop the replication of new virus in its tracks. So when it feels like your throat is dying? guess what it literally is. And the white spots you see with more severe bacterial infections are pus accumulation, which is basically dead white blood cells, and the pus is a nice and disgusting way of getting that shit outta here.

(No one really knows why soreness and malaise happens, but some scientists guess that it’s a byproduct of immune response, and others suspect that it’s your body’s way of telling you to take it easy)

headache? usually sinus pressure (or dehydration, which isn’t an immune response but causes headaches by reducing blood volume and causing a general ruckus in your body, can be an unfortunate side effect of a fever) caused by mucous which is an immune response to flush that nasty viral shit outta your face.

Rashes? an inflammatory response. Your lymphocytes see a thing they don’t like and they’re like “hEY NOW” and release a bunch of chemicals that tell the cells that are supposed to kill it to come do that. Those chemicals cause inflammation, which causes redness, heat, and swelling. They itch because histamine is a bitch.

fatigue? your body is doing a lot–give it a break!

here is a fact:

during the Spanish 1918 Plague, a very strange age group succumbed to the illness. The very young and very old were fine, but people who were seemingly healthy and in the prime of life (young adults) did not survive. This is because that virus triggered an immune response called a cytokine storm, which basically killed everything in sight and caused horrific symptoms like tissue death, vasodilation and bleeding–basically a MASSIVE inflammatory response that lead to organ damage and death. Those with the strongest immune systems took the worst beating by their own immune responses, while those with weaker immune systems were fine.

So when you’re thinking of an alien disease, think through the immune response.

Where does this virus attack? Look up viruses that also attack there and understand what the immune system would do about it. 

Understand symptoms that usually travel together–joint pain and fever, for example.

So please, please: no purple and green spotted diseases. No diseases that cause glamorous fainting spells and nothing else. No mystical eye-color/hair-color changing diseases. If you want these things to happen, use magic or some shit or alien physiology, but when it’s humans, it doesn’t make any fuckin’ sense. 

This has been a rant and I apologize for that. 

5 years ago

people talk all the time about “primal instincts” and it’s usually about violence or sexual temptations or something, but your humanity comes with a lot of different stuff that we do without really thinking about, that we do without being told to or prompted to

your average human comes pre-installed with instincts to:

Befriend

Tell story

Make Thing

Investigate

Share knowledge

Laugh

Sing

Dance

Empathize with

Create

we are chalk full of survival instincts that revolve around connecting to others (dog-shaped others, robot-shaped, sometimes even plant-shaped) and making things with our hands

your primal instincts are not bathed in blood- they are layered in people telling stories to each other around a fire over and over and putting devices together through trial and error over and over and reaching for someone and something every moment of the way

5 years ago

I hate to break it to ya, guys, but

You’re all so creative and everything you wrote, drew and created made the world a tad bit more beautiful

Don’t ever stop, you little chunks of mess and fabulousness, because in this world today, we need every single drop of beauty we can get

5 years ago
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the slaughter of finches. a wip introduction.

category. new adult.

genre. apocalyptic, low fantasy.

point of view. multiple, third person omniscient.

themes. apocalypse, man v. human, man v. society, man v. nature, supernatural creatures, mystery, found family, war, humanity.

status. outlining, first draft.

type. standalone.

links. old tag. new tag. inspiration tag. powerpoint. pinterest board.

synopsis & characters.

Lees verder


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5 years ago

how to make a story file

As I am preparing for Camp NaNo*, I have been working on my story file. It occurred to me this might not be common or popular practice. “Story File” is a name I gave it and maybe some of y’all have a different name with the same contents. 

*There’s still time to apply to join my Camp NaNo cabin!

My Story File contains everything about my story that doesn’t go in the outline.

It’s broken up into major categories and specific templates. So without further ado, here is how I structure my Story File. 

Intro

Title

Logline

Synopsis

Genre

Estimated Total Length (word count)

Draft Length Goal (word count)

Character Bank

Main characters and brief, one-sentence descriptions with ages

Themes and Character Development

Central Question

The Yes/No question that is being asked through the whole story

Should have objective qualities, rather than subjective

i.e. “Will they fall in love?” (subjective) vs. “Will they leave their partners and become a couple?” (objective)

Thematic Questions

These are the internal conflict questions that reside in your character(s) and your story

ex. “Can there really be a successful government?”

ex. “Does grief excuse bad actions?”

Themes at a Glance

Words or phrases that relate to the themes of the story

ex. person vs. nature

ex. isolation

ex. grief

ex. first love

Motivation / Stasis State / Final State

for each main character, you should write a sentence or two pertaining to these three things

Motivation: What is the drive behind this character and their past, present, and future actions? What part of their background makes them the way that they are? What are they looking for? What do they want out of this/a situation?

Stasis State: What are they like before the inciting incident? What problems and questions do they have?

Final State: What has changed about them and their outlook? What questions have they resolved? What has happened to their internal conflict?

Relationships

I usually make a little web of the MCs and their relationship to one another. One for the stasis and one for final.

Stasis: How do these characters see each other? How do they act toward the other? (All before the inciting incident)

Final: How do these characters see each other now? How has their idea of one another shifted? 

Even if a character dies before the end, include the most recent relationship status in the Final web.

ex. this is how I organize it, using the Draw feature of Google Docs

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Character Bank

This is just a very preliminary character bank. If you prefer a more in-depth one, check out my 6 Box Method.

Per (relevant/important) character:

Name

Nickname/preferred name

Age

Field/Occupation

Personality

Personal History

Education/Occupation History

Extra Notes:

Worldbuilding Bank

(Check out my worldbuilding posts on Categories Pt. 1 and 2 for better context)

Seasons and Climate

Languages

Other Cultural Pockets

Folklore and Legends

Fine Arts

Dress and Modesty

Classes

Jobs

Currency and Economics

Shopping

Agriculture and Livestock

Imports and Exports

Literature, Pop Culture, and Entertainment

Food and Water

Holidays and Festivals

Family and Parenting

Relationships

Housing

Religion and Beliefs

Government

Health and Medicine

Technology and Communication

Death

Transportation

Plants, Animals, and Human-environment Interaction

Education

Beauty Standards

Gender and Sexuality

—————————

I hope this helps y’all and supplements what you’re probably already doing. I know it’s helped me tons to have everything in a central place.

Best of luck!

5 years ago

Worldbuilding with Psychology

I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.

Worldbuilding With Psychology

The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.

What does this have to do with worldbuilding?

One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.

Worldbuilding With Psychology

The Protagonist:

The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.

The Supporting Cast:

These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.

The Immediate Surroundings:

Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.

The Social Structure and Culture:

Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.

The Physical Setting: 

The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.

The Genre:

The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.

Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.

5 years ago
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
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So, I heard that some of you were having issues with the download. Here’s my outlining guide just as is in photos. Same quality. Enjoy!


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5 years ago

7 Ways End Your Novel

Figuring out the right way to end your novel can be difficult and it can make or break your story. If you’re stuck, try to understand that your ending should match the tone of your story. Here are a few common ways to end a novel to keep in mind:

Happy

There’s nothing wrong with a happy ending. If you want your novel to end on a joyful note with everyone getting what they want, that’s perfectly fine. Just make sure it’s in line with how your characters have behaved throughout your novel.

Sad

Writing a sad ending depends on how you built up your novel. A sudden, sad ending shouldn’t come out of nowhere. It should tie in with the tone of your story. If you want to write a sad ending, make sure it makes sense in the world you’ve created.

Open

Sometimes due to the nature of your story, your ending will remain open. Maybe your audience will have to come to conclusions themselves or maybe you’re leading into your next novel. If you’re writing a sequel, writers will often end with it open or a cliffhanger.

Complete

Happy or sad, some writers tend to complete their novel. These means they’ve tied up all loose ends, plots, and subplots, and created a solid ending. Usually this leaves no room for a follow-up and the novel can stand complete on its own. 

Twist

The twist ending can be hard to pull off, but if done correctly it can really blow your readers’ minds. This is when you lead up to one conclusion and then reveal that an assumed truth was false the whole time. Study up on twist endings if that’s something you want to do in your story.

Tie-back

This is when the ending ties back around to the clues in the beginning. Stories with a tie back ending sometimes have a full loop and give the story a feeling of completeness. They make readers feel as if everything is connected in some way.

Epilogue

An epilogue often gives readers details beyond the perceived ending. Writers will sometimes use epilogues if there’s a lot to sum up. Just make sure the epilogue fits your novel and it’s not something you can explain in the main sections of your story.

-Kris Noel

5 years ago
WRITBLR A-Z CHALLENGE

WRITBLR A-Z CHALLENGE

hi, friends! i simply cannot believe the amount of interest in this project!

and credit where credit’s due: i became exposed to the idea through @ibuzoo’s multiple [a-z aesthetic challenges]. i highly recommend following them, their graphics are always so lovely and i periodically look through their blog for inspiration. c:

anyways, i thought the idea seemed like a great way to explore themes and aesthetics for my project [holiest], and i made myself some guidelines/instructions when i started working on it. since so many of you are also interested, i’m posting them here!

GUIDELINES / INSTRUCTIONS

write out the letters A through Z on a paper or in a document, and brainstorm any/all words you can think of for each letter that relate to your WIP or project.

decide on a template. i like @ibuzoo’s idea of the 8 or 10 panel layout because it challenges me to come up with as much visual information for each word as i can. but it doesn’t have to be that many panels, it can really be any template or number of images you like! here is a link to [the template i use] by @dreamsymphony

gather your visuals! i like to compile images in folders on my computer or in pinterest boards. again, try to come up with as much visual information as you can. i also use this part of the process to decide on a color palette for each word.

start designing your graphic! and honestly, you don’t even need photoshop in order to do this. you can even use instagram and the layout app to make it!

optional: for [my own graphics], i chose to exclude characters and specific places, since i’ve already made a good amount of character moodboards and have a different project in mind for places. but you can use whatever options for words that suit you!

optional: to relate the words and aesthetics to my WIP more, i decided to search for the words in my draft to see the different ways they were used in my story! i will then choose one of the lines containing the word and use it as a caption. this also lets me know which themes i need to expand upon or include more about in my second draft.

and that’s it! feel free to add or change any of these to suit you! and anyone can do it, no need to sign up or ask to join! c:

you are also more than welcome to tag me (@sancta-silje) in your posts! all my reblogs go to @saintcherubim, and i absolutely will check out your graphics! :3 and if you like, feel free to tag it with ’#writblr a-z challenge’, i’m following this tag now and will peruse it periodically!

5 years ago

Writing great friendships

Some of the best chemistry/relationships in fiction exist between characters who are/become friends. Here are some tips for making friendships come alive on the page:

1. Banter

One of the most interesting aspects of fictional friendships is the way the characters interact with each other whilst important plot points are occurring.

If your characters have easy banter, teasing one another without missing a beat and managing to bounce off each other even in the toughest circumstances, it will be clear to the reader that these two are/should be good friends.

Friends know each other well. They know the other’s character so well that they can easily find something to tease each other over. However, this also means knowing which topics are off-limits.

If you want to write a good, healthy friendship, your characters shouldn’t use humour/sarcasm as a way to hurt the other. It should be good-natured and understood as such from both sides.

Different friendships will have different types of chemistry. Some friends may tease each other with facial expressions. Others may already anticipate a snarky remark and counter it before it’s been spoken. Others will have physical ways of goofing around. 

Some friends might not tease each other at all. Banter isn’t necessary; it’s just a good way to make your characters come alive and make their friendship one that is loved by readers.

What’s important is chemistry - the way they automatically react to each other.

Think Sam and Dean in Supernatural or Juliette and Kenji in the Shatter Me series.

2. Mutual support 

Unless you purposefully want to write an unhealthy/toxic friendship, your characters should both be supportive of the other. 

This means that, even if one is the MC and the other the side-kick, both should be cognisant of the other’s feelings and problems, and should be considerate in this regard.

Few things will make your MC as likable as remembering to check in and be there for their best friend even when they are in the thick of a crisis.

You need to show your characters being vulnerable in front of each other and being supportive in ways that are tailored to the needs of each friend.

So, if one of the characters really responds to physical comfort, the other should know to give hugs/rub their back when they’re not feeling well. Similarly, if one of them doesn’t like being touched and responds to material comfort, have the other bring them ice cream and join them for a movie marathon. Whatever works for your characters.

What gets me every time is when a character is falling apart and won’t listen to/be consoled by anyone but their best friend (but this is just personal preference).

3. Knowing the other’s past/family life

This really only applies to characters who have been friends for quite a while.

Good friends know each other’s backstory - the highs and lows and mundane details. They know they layout of their family home and they probably know their family members well.

Friends will often talk about these things, only having to mention a few words for the other to know what they’re talking about i.e. “The ‘09 Thanksgiving disaster” or “You know how Uncle Fred is”

This will instantly make it clear that your characters are close and have come a long way together. 

Perhaps there are issues at home/trauma from the past that the other character will immediately understand. So, if one character appears with a black eye, their friend might know that the father was probably drunk the night before and got violent. Or if the character has a nightmare, the friend might know that it was about childhood abuse etc.

This can also apply to good things i.e. if one of the characters gets a nice note in their lunchbox, the other might know that their grandma is in town.

Whatever works for your story should be used to indicate the level of unspoken understanding the friends have.

4. Being protective

Few things will make your readers love a friendship more than the friends being fiercely protective of each other (in a healthy, non-territorial way).

Has someone hurt one of the characters? The other should be furious and want to exact revenge. Does someone say something demeaning to one of the friends? The other should defend them immediately and vehemently.

This can also take on a humorous twist if one of the characters starts dating someone. The friend can make extra sure that said date is sincere and promise to exact vengeance if their friend is hurt.

This can also be a great plot device, since it could explain why the MC’s best friend joins the quest/goes along on the journey. Perhaps this is the main plot point: a character seeking to protect/avenge their friend.

If you want to go in a toxic direction, this can be taken too far i.e. a friend who never lets the other spend time with anyone else/stalks the other/is patronising etc.

5.  Common interest(s)

Even if the two characters are vastly different, there should be something that keeps them together besides loyalty.

This is especially important for characters who become friends throughout the course of the novel.

This doesn’t have to mean that both of them go hiking every weekend or want to become pilots one day. It could be something small, like a love of cheesy movies or a shared taste in music. Maybe they both enjoy silence/don’t like other people. Maybe they are both social justice warriors, but for different causes. 

This could also be common characteristics instead of interests. Perhaps both are very ambitious/funny/social.

There should just be some factor that ignited the friendship and brings the two of them together.

This doesn’t necessarily have to be a big part of your story, but you should at least have it mentioned to make the friendship appear more authentic.

Reblog if you found these tips useful. Comment if you would like a Part 2. Follow me for similar content.

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