Your personal Tumblr journey starts here
Bright Careers Solution offers a comprehensive C++ course designed to provide students with a solid foundation in C++ programming. This course is ISO certified, meaning it adheres to international standards of quality and consistency, ensuring that students receive top-notch training. The curriculum covers essential topics such as object-oriented programming, data structures, algorithms, and more, equipping students with the skills required to excel in software development. To get More info visit our site .
Bright Careers Solution offers a comprehensive C++ course designed to provide students with a solid foundation in C++ programming. This course is ISO certified, meaning it adheres to international standards of quality and consistency, ensuring that students receive top-notch training. The curriculum covers essential topics such as object-oriented programming, data structures, algorithms, and more, equipping students with the skills required to excel in software development.
It's far from perfect, but I made a damn animation system that allow me to load the anims from TSV files. Now I have no excuses for finishing this game.
There is a shit ton of pointers, but somehow, still more confortable than unity.
SS: Okay, the first 4000 lines of code with you were fun, and perhaps is my fault for using so many pointers, but damn, now I'm kind of lost. Still better than Unity tho?
Hey guys, it's been a minute since my last Tetris devlog. For those of you that are new here: Hi! Welcome! I'm making a Tetris clone of sorts completly from scratch without any game engines or libraries or anything of the sort, writing all the code and making all the assets myself. It's running on a custom-built engine I wrote (or rather, am writing) in C, using the Windows API for window creation and sound output and other low-level stuff.
Development has been going pretty smoothly since my last devlog. There's sound effects now! And new music! And new graphics! And pausing! And text rendering! And save files! And a lot of other things besides. I've spent a decent chunk of the time on behind the scenes stuff to just make the game run better basically. There's still a lot to do left but at this point the game has really started to come together. I'm really happy with it so far :3
You can find the GitHub repo here if you wanna compile it or just take a gander at the code or whatever. Please don't steal anything I will cry if you do and you don't want that on your conscious right? :(
(#1, #2, #3)
So uhhh yeah. Here's another quick lil preview of my Tetris game that I've been working on. I built the game engine that it's running on from scratch in C without any libraries or some such (except the Windows API for opening the window and handling basic file stuff of course) so that's fun I guess. Right? Yeah. So anyways progress has been coming along surprisingly smoothly since my last update. There's finally some proper graphics! Yay! It's not finalised yet but y'know. It's something. I've been using Krita for the first time to make all the art assets and it's been really fun. Oh right, I'm meaning to make everything myself including art and music, not just the code. I've already started working on the score/level/lines UI code so that'll probably be done soon.
I've also finally made the GitHub repo public so if you wan't to take a look at the code or download it or whatever you can find it here. The repo isn't very user friendly yet but eh. Who cares.
That's all for now. Stay tuned :3
(#1, #2)
You read that right folks. The game's got gameplay now. Revolutionary, right?
For those of you that are new here (which I imagine is most of you lol): I'm building a Tetris clone from the ground up in C without any game engines or external libraries or whatever, making everything myself. That includes the music and the graphics and everything else, not just the code. See my last post for more details.
The project has taken a major leap forward since my last update. We've actually got gameplay now! There's all the essentials of Tetris, from movement to line clears to a lose condition. It's an actual, playable game! Next up on my TODO is probably the preview window as well as the hold box, and then the score counter, which probably means that I have to implement a font rasterizer lol. And then there's of course hard drops and wall kicks and T-spins and all that. That's basically it in terms of actual gameplay, but there's still so much more to do after that. I'm excited.
See you in the next update :3
It's more likely than you think >:3
So anyways here's an early tech demo for a lil project I've been working on. I'm making a game in pure C without any external libraries or game engines or whatever, writing everything from the ground up. Why? To see if I could. And also because I hate myself.
This bad boy's got low-latency audio output with a custom audio mixer and WAV file loading, input handling (keyboard + mouse, no controller support yet), and a basic graphics renderer (with BMP file support), as well as some other fun little features. It's built on the Windows API but all the platform code is isolated so that the game can easily ported. And what grand creation shall I make with this? ...Tetris. I'm planning to make a Tetris clone. Lol.
Oh, and the tetris remix you hear in the background? Wrote that myself. Music was never my strongest subject but I am determined to make everything by myself.
That is all.
Heute habe ich meinen 2-jährigen Lauf erreicht, d.h. ich habe 730 Tage lang täglich mit SoloLearn gelernt. Mein Abo habe ich jetzt aber beendet. Momentan absolviere ich noch den Einführungskurs in C++, werde mich aber danach auf Python, Small Visual Basic und Scratch konzentrieren.
Post #243: SoloLearn, Mein 730-Tage-Lauf, 2025.