Your personal Tumblr journey starts here
without bandages and eyes scarf :
Leshy in MLP eyes style :
edit : update Leshy's reference
Mozzarella Cookie full clothes cover :
Sedrick bio!!!!! (Work outfit)
Canât wait to do the next one :D
Lighting the gas, keeping the gate, bossing the girl. God and anime fight for me.
Porfiado-El Cuarteto De Nos || con Nelly :3
trying to force myself to draw shit to get out of an art block thing using a ref for poses i have no idea who the artist is and i feel so bad if yall know pls tell me so i can credit
*Forces my other therian art in your face*
I know it's still not the therian symbols, but i think it still looks nice!
This is a Design comp entry for blubirddo on DA! Part of me didn't want to submit it cuz I'm super proud of this design and kinda wanna keep it X3
Close ups below
Overview of some topics when it comes to drawing characters who are burn survivors.
DISCLAIMER. Please keep in mind that this is an introductory overview for drawing some burn scars and has a lot of generalizations in it, so not every âX is Zâ statement will be true for Actual People. I'm calling this introductory because I hope to get people to actually do their own research before drawing disabled & visibly different characters rather than just making stuff up. Think of it as a starting point and take it with a grain of salt (especially if you have a very different art style from mine).
Talking about research and learning... don't make your burn survivor characters evil. Burn survivors are normal people and don't deserve to be constantly portrayed in such a way.
edit: apparently tum "queerest place on the internet" blr hates disabled people so much that this post got automatically filtered. cool!
âYour honor, I SWEAR my client did NOT turn those people into toys!â
your condom breaks
you feel a lump on your breast
your friends are ignoring you
youâre stranded on an islandÂ
you got rejected by a crush
you get into a car accident
you got stung by a bee/wasp
you got fired from your job
youâre in an earthquake
your tattoo gets infected
your house is on fire
youâre lost in the woods
you get arrested abroad
you get robbed
your partner cheated on you
youâre on a ship thatâs sinking
you fall into ice
youâre stuck in an elevator
you hit a deer with your car
you have food poisoning
your pet passed away
you fall off of a horse
you or your friend has alcohol poisoning
you have toxic shock syndrome
your house has a gas leak
ko-fiâïž
I made these for my friends, but I thought that might be helpful for yall as well! hehe! Now whenever someone asks for storyboard tips I can throw this at them!
Examples of storyboards I made for fun:
hey these are some tips for some of the little details in drawing fat folks that some people might not know!
everyone has fat on their bodies so its a worthwhile skill to have, but most art tutorials leave it out. heres some other good tips from artists!!
I got a laptop with Windows 11 for an IT course so I can get certified, and doing the first time device set-up for it made me want to commit unspeakable violence
Windows 11 should not exist, no one should use it for any reason, it puts ads in the file explorer and has made it so file searches are also web searches and this cannot be turned off except through registry editing. Whoever is responsible for those decisions should be killed, full stop.
Switch to linux, it's free and it's good.
Ciro: âmade a lil tutorial on how i do fabric folds by request!â
Source: Twitter
hello i am here today to not lose track of the art cheats i have discovered over the years. what i call art cheat is actually a cool filter/coloring style/way to shade/etc. that singlehandedly makes art like 20 times better
80âs anime style
glitch effect
glow effects
adding colors to grayscale paintings
foreshortening ( coil )
foreshortening ( perspective )
clipping group (lines)
clipping group (colors)
dramatic lighting ( GOOD )
shading metal
lighting faces
that is all for today, do stay tuned as i am always hunting for cool shit like this
Something I try to keep in mind when making art that looks vintage is keeping a limited color pallette. Digital art gives you a very wide, Crisp scope of colors, whereas traditional art-- especially older traditional art-- had a very limited and sometimes dulled use of color.
This is a modern riso ink swatch, but still you find a similar and limited selection of colors to mix with. (Mixing digitally as to emulate the layering of ink riso would be coloring on Multiply, and layering on top of eachother đ)
If you find some old prints, take a closer look and see if you can tell what colors they used and which ones they layered... a lot of the time you'll find yellow as a base!
Misprints can really reveal what colors were used and where, I love misprints...
Something else I keep in the back of my mind is: how the human eye perceives color on paper vs. a screen. Ink and paint soaks into paper, it bleeds, stains, fades over time, smears, ect... the history of a piece can show in physical wear. What kind of history do you want to emulate? Misprinted? Stained? Kept as clean as possible, but unable to escape the bluing damages of the sun? It's one of my favorite things about making vintage art. Making it imperfect!
You can see the bleed, the wobble of the lines on the rug, the fading, the dirt... beautiful!!
Thinking in terms of traditional-method art while drawing digital can help open avenues to achieving that genuine, vintage look!
Nowhere! My current DND character :)
A tielfing Fighter with a funky magic tattoo and familiar
Long time no see huh? I am so horrible at posting, but may try to start again!!
ââSheâs hot in but like a stuck up bitch way, like I wanna have s4x with her to knock her down a few pegs.ââ
A note to all college kids, So Microsoft word has default settings for papers.
If you search MLA, or APA you can get an entire paper template.
You never have to spend hours lining everything up again.
Tuebl.ca is my new most favoritest site.Â
for people who donât know, Tuebl.ca is essentially a FREE AND AUTHORIZED ONLINE LIBRARY WHERE YOU CAN DOWNLOAD FREE .EPUB VERSIONS OF POPULAR BOOKS.
When I say authorized, I mean popular authors PUT THEIR BOOKS UP THERE FOR FREE BECAUSE THEY KNOW EBOOKS WILL GET THEM NEW FANS WHO WILL THEN GO ON TO BUY THEIR Â BOOKS.
Iâm talking like John Grisham. Jacqueline Carey. Stephanie Meyers. Jeffrey Eugenides. FUCKING ANNA QUINDLEN. A SONG OF ICE AND FIRE.
thatâs just the start. seriously. try it out.
Source for more facts follow NowYouKno
A road has no special qualifiers. It connects point a to point b.
A street connects buildings together, usually in a city, usually east to west, opposite of avenue.
An avenue runs north south. Avenues and streets may be used interchangeably for directions, usually has median
A boulevard is a street with trees down the middle or on both sides
A lane is a narrow street usually lacking a median.
A drive is a private, winding road
A way is a small out of the way road
a court usually ends in a cul de sac or similar little loop
a plaza or square is usually a wide open space, but in modern definitons, one of the above probably fits better for a plaza as a road.
a terrace is a raised flat area around a building. When used for a road it probably better fits one of the above.
uk, a close is similar to a court, a short road serving a few houses, may have cul de sac
run is usually located near a stream or other small body of water
place is similar to a court, or close, usually a short skinny dead end road, with or without cul de sac, sometimes p shaped
bay is a small road where both ends link to the same connecting road
crescent is a windy s like shape, or just a crescent shape, for the record, above definition of bay was also given to me for crescent
a trail is usually in or near a wooded area
mews is an old british way of saying row of stables, more modernly seperate houses surrounding a courtyard
a highway is a major public road, usually connecting multiple cities
a motorway is similar to a highway, with the term more common in New Zealand, the UK, and Austrailia, no stopping, no pedestrian or animal traffic allowed
an interstate is a highway system connecting usually connecting multiple states, although some exist with no connections
a turnpike is part of a highway, and usully has a toll, often located close to a city or commercial are
a freeway is part of a highway with 2 or more lanes on each side, no tolls, sometimes termedexpressway, no intersections or cross streets.
a parkway is a major public road, usually decorated, sometimes part of a highway, has traffic lights.
a causeway combines roads and bridges, usually to cross a body of water
circuit and speedway are used interchangeably, usually refers to a racing course, practically probably something above.
as the name implies, garden is usually a well decorated small road, but probably better fits an above
a view is usually on a raised area of land, a hill or something similar.
byway is a minor road, usually a bit out of the way and not following main roads.
a cove is a narrow road, can be sheltered, usually near a larger body of water or mountains
a row is a street with a continuous line of close together houses on one or both sides, usually serving a specific function like a frat
a beltway is a highway surrounding an urban area
quay is a concrete platform running along water
crossing is where two roads meet
alley a narrow path or road between buildings, sometimes connects streets, not always driveable
point usually dead ends at a hill
pike usually a toll road
esplanade long open, level area, usually a walking path near the ocean
square open area where multiple streets meet, guess how its usually shaped.
landing usually near a dock or port, historically where boats drop goods.
walk historically a walking path or sidewalk, probably became a road later in its history
grove thickly sheltered by trees
copse a small grove
driveway almost always private, short, leading to a single residence or a few related ones
laneway uncommon, usually down a country road, itself a public road leading to multiple private driveways.
trace beaten path
circle usually circles around an area, but sometimes is like a âsquareâ, an open place intersected by multiple roads.
channel usually near a water channel, the water itself connecting two larger bodies of water,
grange historically would have been a farmhouse or collection of houses on a farm, the road probably runs through what used to be a farm
park originally meaning an enclosed space, came to refer to an enclosed area of nature in a city, usually a well decorated road.
mill probably near an old flour mill or other mill.
spur similar to a byway, a smaller road branching off from a major road.
bypass passes around a populated area to divert traffic
roundabout or traffic circle circle around a traffic island with multiple connecting routes, a roundabout is usually smaller, with less room for crossing and passing, and safer
wynd a narrow lane between houses, similar to an alley, more common in UK
drive shortened form of driveway, not a driveway itself, usually in a neighborhood, connects several houses
parade wider than average road historically used as a parade ground.
terrace more common in uk, a row of houses.
chase on land historically used as private hunting grounds.
branch divides a road or area into multiple subdivisions.
Tweet 1: I can see a lot of people either avoiding Plan B & ending up pregnant or attempting to take multiple doses & getting sick.
Tweet 2: anyone w a credit card (not everyone, I know) can/should use ella ella-rx.com theyâll ship it overnight $45
SIGNAL BOOST. Ella is another form of emergency contraception/the morning-after pill. Itâs more effective than Plan B and can be taken up to FIVE DAYS after your mishap, rather than three days. Please spread this around; with all of the anti-choice legislation flying about and how difficult it can be for some people to get Plan B even OTC (like minors, people living in small towns, etc.), this might be the only way a lot of people can get their hands on the morning-after pill.
Hii
Here you go, another old drawing..
Click for better quality
*posts the drawing and runs away*
ۯ۱ÙŰŻ ۚ۱ ۚ۱ÙŰšÚÙ ÙŰ§Û ÙŰ§Ű±ŰłÛ ŰČۚۧÙÛ Ú©Ù Ű§ÛÙۏۧÙ
ۧÛÙÙ ÛÙ ÙÙŰ§ŰŽÛ ÙŰŻÛÙ Û ŰŻÛÚŻÙŰ ŰčÛÙ ŰšÙÛÙ ÙŸŰłŰȘŰ§Ù ..
ŰŹÙŰȘ Ú©ÛÙÛŰȘ ŰšÙŰȘ۱ ŰčÚ©Űł Ú©ÙÛÚ© Ú©ÙÛŰŻ ۱ÙŰŽ ۯۧۯۧێÛۧ
*ÙÛ ŰšŰčŰŻ ۧŰČ ÙŸŰłŰȘ Ú©Ű±ŰŻÙ ŰŻŰ± Ù Û۱ÙŰŻ*
Beyond this, consider how these professions might vary depending on who the customers are - nobles, or lower class. Are they good at their job or just scraping by? Do they work with lots of other people or on their own? City or village?
For younger characters:
Apprentice to any of the above
Messenger/runner
Page/squire
Pickpocket
Shop assistant
Student
Looks after younger siblings
(Images all from Wikimedia Commons)
Introduction
General remarks
Whatâs  normal?
Reactions to injury - including emotional reactions, fainting and shock.Â
Minor injuries - such as bruises, grazes and sprains
Head injuries - from  black eyes to severe concussions
Broken bonesÂ
Dislocated joints
Cutting and Piercing - for various locations, including blood loss symptoms and figures.
Blunt trauma - getting hit, internal injuries.
Burns - including electrical burns
Hostile environments - such as extreme cold and heat, oxygen deprivation and exposure to vacuum.
References - useful websites.
Read More â
Hey friends, hereâs the thing I was talking about. Prepare for some information and advice in a probably not extremely coherently written way.
Art school is expensive, like ridiculously expensive, especially if you havenât gotten a good chunk of scholarships to help pay it off. And it is an even more painful thing for those who WANT to go to art school but most definitely canât. Iâve attended two art schools - Ringling College of Art and Design and currently Laguna College of Art and Design - majoring in Game Art at both schools. Both were great learning experiences, and I grew a lot as a person. Iâm currently finishing my second semester at LCAD as transferring fucked me over. And I started to realize at this half way point that I knew exactly what I wanted to do, and that all these superfluous classes were honestly meaningless to my goal and just wasting money. And it is with that I announce that I will probably be dropping out to focus on independent study. I may be doing one more semester at LCAD, but most likely not. And Iâd like to share the ton of advice Iâve collected from friends who work in the entertainment industry, as well as instructors. Now note that this is mostly directed towards entertainment design majors (animation, game art, etc.) and media majors, but it can most likely hold true for other arts. ;) This is also geared more towards people who want to work in contract or salary jobs, vs just freelancing.
The question many ask is completing art school worth the debt? I brought up this question to some friends who graduated from places like Gnomon, and most told me no, it wasnât. Because most of what you learn in art school will not only be outdated by the time you get out (in regards to programs and pipelines), but with the internet itâs now easy to get all the resources you need for far cheaper or even free. Thereâs a post going around by Noah Bradley, a concept artist, thatâs basically the same advice Iâm going to be giving, however Iâve got some other stuff to addon. Now, with that being said, whatâs even the value of going to art school? Well thereâs definitely pros you can get out of it but once youâve gotten those out of the school, there is no reason to stay unless you really need that piece of paper. Art school is a great way to network, as often instructors are people who (hopefully) have worked in the industry, and if you do have instructors like that BUDDY UP WITH THEM, MAKE THEM LIKE YOU, THEY ARE IMPORTANT. And this is the same for your peers, this sounds awful but Iâve always been told itâs a good idea to hang around with the best artists in class, you donât necessarily have to be friends with them, but watching them work and ABSORBING THEIR METHODS will help make you a better artist too. As well as hanging out with just good people in general. Aside from networking, the second importance of art school is to help you figure out specifically what you want to do. (Hopefully, if itâs not then get the hell out of there) For example, when I went into school I just wanted to do game art but didnât know what part of it I wanted to do, now I know I want to be a 3D character artist. Once you have that knowledge of specifically what you want to do thatâs when itâs usually a good idea to get out of there and save your money. If you know what you want to do prior to going to art school, well, you donât need to go, unless youâre incapable of networking or learning outside of a school setting.
As for the degree, you do not need it to be successful in the art industry. Iâve been told countless times that they have NEVER been asked what school they went to, or what degree they got. They just want to make sure you, as a person, are fit for their company, and that you have a good portfolio. The degree is good to have if youâd like to teach art, or do something outside of art that requires it, but thatâs about it.
Onto the advice. Independent study isnât easy, and it definitely takes a certain type of mindset and discipline in order to achieve success - honestly something I didnât have prior to me going to art school. Itâs important to have a plan laid out, especially if youâre going to focus a year or two of your time on this one thing you want to be. Iâm honestly awful at organizing information, so Iâm just going to bullet point my advice. B)
Figure out what you want to be, this needs to be specific, there are generalist jobs out there, but they are few and in between. So some examples of something more specific would be character artist, 3d modeler (for environments, assets or characters), rigger, animator, visual development, concept artist (characters, environments, assets, etc.). You need to know specifically the job you want to do.
Research studios and jobs youâd be interested in, read over the requirements for these jobs, take note of them and what you need to improve on as well as learn
Look into online classes, workshops, video tutorials that relate to those job requirements. For game art thereâs a TON of things out there. If thereâs any self-taught animators out there that have some recommendations please feel free to send some my way and Iâll add them to the end of this post.Â
Focus ALL your time on that goal, so for example, once I switch over to my independent study plan, I will ONLY be doing 3D character work and putting all the time I can into focusing in learning zbrush and getting better.
Join online forums related to the industry youâre shooting for (for for game art places like conceptart.org and polycount.com)
Post your work there, youâll get a lot of shitty critique from people who have nothing better to do but crit people all day, but youâll also get a lot of valuable advise from people in the industry. Take in all that crit and keep improving.
Make a list of phone numbers for companies you want to work for
Make a list of contact info of networks if you have them
If you donât have networks, go to conventions, expos, and meetups, make networks, talk to people, show them your work, it is DIRE you do this. If youâre not going to school this is one of the only ways you can make networks aside from online. And in real life meetings are going to be that much more meaningful.
If you have networks, ask around if they know anyone in these companies youâre interested in working for.
If they do talk to these people about what itâs like working there, what they did to get in, what they think you need to do to get your work to their standard.
Also know that a lot of these companies are full of mediocre artists, something my instructor made a point of is that we only see their star artists publicly, but not the hundreds of okay artists in the back. You do not have to hold your standard to these top artists, you just need to be better than the okay artists. Obviously itâs a good idea to shoot for the top, but do not let the idea that youâll never be that good so you wonât get a job discourage you, because in reality that is NOT the majority.
Once youâve got your portfolio started (it doesnât have to be completely ready, just have a few solid pieces to show), start CALLING up the companies mentioned before. DO. NOT. EMAIL. I know this is extremely difficult for people who have anxiety (myself included) but itâs imperative that you call. In an email itâs so much easier for a recruiter or hiring manager to ignore it or tell you they donât have time currently. On the phone is a lot harder for people to ignore you, and chances are theyâre not going to hang up on you haha.
When you call ask if they have INTERNSHIPS FIRST, do not ask about jobs. If you ask for a job theyâre going to tell you to look on their site online and the conversation ends there. Now this is where things might get a little tricky, some companies require you to be in school in order to apply for an internship, but a lot of companies havenât even thought of offering internships! (especially if you look at smaller studios and donât shoot for the big ones just yet)
If they donât have internships or havenât thought about having internships, explain to them that youâre interested in helping them out in the studio in exchange for experience. Now this is very different then when people come to you asking you to do free art in âexchange for getting viewershipâ or whatever bs. Working in a studio you are going to learn the ins and out of a professional pipeline, you are here for the education you wouldnât get while in school. And for the stuff youâd learn in school (like programs) you are going to learn them at a MUCH faster rate while working in a studio. They are far more likely to hear your pitch for an internship that is at no cost to them vs someone looking for a job. An internship is also an important opportunity to see if youâre a fit for their company, and it is not uncommon for companies youâve interned at to hire you later on.Â
Sometimes if youâre rejected by the first person who answers, call again and see if you get a different person. Sometimes person A is having a bad day and doesnât want to hear your jargon, but person B may be willing. And that second call might be enough to get them to hear you out and look at your work.Â
Sometimes a portfolio book is more effective than a website. Itâs easy for a hiring manager to ignore something online (similar to the email thing mentioned earlier), but a physical portfolio book is RIGHT THERE AND HARDER TO IGNORE OR TOSS. So consider making one.
Be proactive, stay on track, be disciplined, do your research and donât waste time. Consider places you may of ignored before (example, while I majored in games, Iâm looking into the toy industry too!)
Good luck, and everything will be okay. Work hard and believe in your capabilities as a successful artist. Beat that stereotype and donât let money be the reason you canât make it.
I hope this all helps, and is somewhat useful. This is mostly me just retelling advice that I was given. ;PÂ
Below are some stuff to watch/look into (these are mostly geared towards game art, but if any other people want to recommend some other resources Iâll add them here! These are not all free, but a lot more affordable than a four year college)
Gnomon Videos (Mostly entertainment design and game art focused.)
Feng Zhu Videos (Huge range of videos, mostly GA/concept related)
Noah Bradleyâs Art Camp (12 week courses focused on either covering all the important fundamentals of concepting or environment concept design)
CGMAÂ (CG Masters Academy, lots of industry professionals teaching online classes - either 2D digital art or 3D. Lots of courses!)
CDAÂ (Concept Design Academy, offers several tracks focusing on character design, environment design and storyboarding)
Conceptart.org (Great place to get inspiration, keep track of upcoming art events, get critique through the forums and participate in contests. GA focused  but still has lots of variety.)
Polycount (A great resource for getting feedback and advice on 2D and 3D work. GA focused.)
Robotpencil (Mentorship programs taught by Anthony Jones and others! GA/Concept focused.)
LUCIDPIXULÂ (Mentorship program, but also very valuable youtube videos. GA/Concept focused.)
ArtStation (Another great place for inspiration, and also view job postings. GA focused.)Â
Ctrl+Paint (Digital painting tutorials, majority of the content is free.)
Proko Videos (ANATOMY)
Shaddy Safadi (Digital painting tutorial, environment focused)
SILA (Society of Illustrators Los Angeles)
Creative League (Community of animators and creatives, posts resources and other helpful things. Animation focused.)
Animation Resources (As itâs named, animation resources. :P Animation focused, also has illustration resources as well.)
Ross Draws (Nice speed paint stuff!)
Level Up! (Artist interviews, freebies and resources)
The Animatorâs Survival Kit (Important book to have for animators, very thorough when it comes to traditional animation.)
Illusion of Life: Disney Animation (Often dubbed as an Animatorâs Bible)
Digital Painting Techniques (Personally own this book, and love it! Great techniques on painting digitally)
Color and Light (Staple book every artist should consider checking out, written by James Gurney. Focuses on the use of light and color.)
Imaginative Realism (Another Gurney book, focused on painting things that donât exist in real life and how to go about it.)
Picture This: How Pictures Work (Importance of shape language)
Any of Scott Robinsonâs books (Itâs good shit)