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I firmly believe that no writer should ever have to say "I suck at summaries", "my summary is bad but my story is good", "idk what to put in my summary" etc.
Why?
It makes you seem unconfident or disinterested in your own writing, which therefore puts off a lot of potential readers
It can come off like you didn't try
When tons of people say "I suck at summaries", it lowkey lumps you in with all the other writers who also don't know how to write summaries, and can make the premise of your fic seem less interesting or unique as a result
And quite frankly, I think every person who's ever slapped this kind of disclaimer on their fic absolutely can write a good summary if only they had some guidance and practice!
So, here are my go-to strategies for how to write a summary that functionally conveys the premise of your fic while also making it sound fun and interesting:
(Disclaimer, a lot of fellow fic writers out there have already internalized at least a good portion of what I've written below. This guide is designed for fanfic newcomers who may or may not still be learning how to write, largely because I most often see them posting the dreaded "I suck at summaries" as a shield, excuse, or preemptive defense of their works. I also want to say- no shame. We all have to start somewhere, and I just want to help out as much as I can.)
I'm explaining this one first because if you've ever spared even a passing glance at Ao3, you've definitely come across this summary archetype before. And I'm super guilty of using it, too. But hey, if it works, it works!
This strategy is actually two summaries in one, the first being a blurb explaining the plot in a way similar to those you'd find printed in published books, with the goal of highlighting the drama or central conflict in the story and/or main character(s).
But it's also combined with an "out of character", typically much shorter summary that explains the premise by referencing its tropes or general format. The example below is one of my own fic summaries:
Let's start with the easier "out of character" component of this two-parter, that being the very last line of the example summary. This portion is technically optional in any summary, but has its many uses. The most important of which is that it offers clarity and guidance for your readers, and informs them of what exactly they're getting into if they were to click on your fic.
Also, it always comes second because the technical, "out of character" component is not you as a fandom participant trying to sell your story in an engaging way, it's you as the author explaining what it is you've made using familiar terms like "pre-canon"/"AU", etc.
And to be clear, I personally believe it's always better that your potential readers' first taste of your story (that being your summary) is immersive and enticing rather than plain and technical. So this smaller blurb should always go after your actual summary. Think of it as the cherry on top.
And you can make this portion of your summary very easily. Just state if your fic is an AU, if it's a "5 times X happened and the 1 time Y happened" fic, etc. All you have to do is tell your audience plainly what the main draw of the fic is, and all that takes is 1 sentence.
Aside from that, why does this format work and why is it so common in fandom spaces?
Well I referenced it before, but it offers something that most summaries in published books do not: clarity.
Yes, a good fic summary should tell you who the central character(s) are and a general idea of what happens in it. But summaries are also often used to build intrigue. You want your audience's curiosity to be piqued, so if you make your summary (and by extension your story) sound cool and mysterious, or full of adventure, or intensely cerebral and thought-provoking, readers will be inclined to click on your fic to find out how it ends.
But also, mystique offers uncertainty. And some readers might not like a fic if they can't quite parse out what exactly it'll be about. So, having an additional line or two after your "real" summary to explain the premise the way you might quickly explain it to a friend, gives that balance of intrigue and clarity.
But how do you write that first part? The actual summary?
It sounds a little dramatic, but honestly I consider this my "cheat sheet" way of making a summary because it's very much a shortcut that works.
And that strategy is: you sum up the first chapter of your fic. Nothing more. You do not allude to what the overarching plot is, you act as if chapter 1 is all you've got. But why would you do that?
Here's the thing about fanfics, based heavily on my experience in both writing and reading them. When you've got a fic that's more than 5-8 chapters long, or it stretches beyond 10-15k, oftentimes the first few chapters are all set up for your premise and the real meat of the story (the solving of the mystery, the big battles, the winding adventure, the burning portion of the slowburn) will come after.
When it comes to the cheater's strategy, you're going to ignore all the best portions of your story just so you can explain the boring set-up period where you position all your characters in the right places so they're ready to go on their (mis)adventure.
If you think that sounds like a bad idea, let me ask you this: When you pick up a mystery novel at the bookshop, does the summary give away who did it?
No! And you're not going to, either.
Also, it's implied and expected that the longer your story is, the more it will develop, change, and grow. So if you can sell your initial concept idea enough for a reader to click and read the first chapter, you very well could hook them and keep them seated for the rest of your story.
And remember what I said about building intrigue? This strategy is designed to build intrigue by suggesting there's more than what meets the eye.
Here's another example:
That might sound dense. And it's long. And it sounds like maybe a lot of stuff goes on in chapter one, but literally all I've done is explain the initial premise of my fic. (Note- this summary is for an Epic the Musical fic, which is a musical based of the Odyssey. Would highly recommend but that's beside the point)
The point is, this is an AU. But I didn't employ the Out of Universe strategy this time around and say it's an AU because it's obvious to anyone in the Epic fandom and it does not need to be further clarified.
What mattered to me in this scenario is that my potential reader sees my summary and knows that Odysseus the main character is a man who is married to the goddess Calypso, and is currently living in paradise. But in canon (both in Epic and in the actual Odyssey), Odysseus rebuked Calypso's advances because he wished to remain faithful to his actual wife Penelope.
The suggestion or implied understanding here is that something bad happened that caused Odysseus to discard Penelope in favor of Calypso. (Spoiler alert: the bad thing was him being brainwashed by a woman who would eventually become his abuser.)
And in this case, it's the suggestion of something gone wrong that builds the intrigue and curiosity for me without me having to add anything extra.
In the bulk of King of Ogygia, Odysseus goes on a strenuous mental journey to rediscover his true self with the help of various Greek gods, while also physically fighting back against his abuser. That all sounds pretty important to the story, right?
And it is! But I didn't want to include any of that and risk spoiling the overarching story. Anyone who'll be interested in chapter 1 will probably willingly continue reading to see how the story develops because that's just what you do when you find a story you like.
But let's say you're not writing an AU or a complicated, multi-chapter story spanning tens or hundreds of thousands of words.
If your fic is short and sweet, your summary should be as well. Next up,
(Yes, plural. This section is more like two different ideas lumped into one sum, but it made the most sense to put them together so please bear with me.)
Maybe you've got a neat little one-shot or a short fic (like 10k words or less) and you're not sure how to write it's summary precisely because it's so short. Or maybe you just prefer simple, direct summaries as opposed to the lengthy, dramatic kind.
Here's my next example from a 3k one shot I once wrote:
To be clear, this is a NOT an ideal summary. Far from it. But it's from a fic I wrote 6 years ago and I've definitely grown and changed as a writer since then. Let's dissect and rewrite this summary together.
Firstly, it does the bare minimum of telling you who the main character is (Kirishima), who he's being shipped with (Izuku), and the setting (a gym). And from a technical standpoint, that's almost all you have to write in order to reach the textbook definition of a summary.
But I didn't even really explain what the conflict or actual plot is, only suggested that that plot would be Kirishima trying to get together with another character who, in this setting, is a personal trainer.
It's succinct, I can at least give it that. But it's so short and plain that it doesn't really spark much imagination, does it? In all honesty, if I saw this exact summary posted at the top of Ao3, I'd skip right past it because it's so unimaginative and bland đ
But the fic itself is only 3k, how do you build intrigue for a story that most readers can digest in about 30 minutes or less?
Let's start by identifying the main character and make a short list of their most important emotions or characteristics. Here, I would characterize Kirishima as being hopeful (that he can score a date), in love, and active (in a physical sense).
So I should try to channel these primary components into my summary. I could say something to the effect of:
Kirishima has been hitting the gym a lot more often, but it's not to improve his strength. There's a new personal trainer and he's got Kirishima's heart rate spiking better than cardio day. But can he work up the nerve to actually ask Izuku out?
Obviously, he'll ask out the cute trainer and they'll go on a date, but that's not what's important to a ship fic. It's the journey to the inevitable getting together that we want.
What makes this summary a little more engaging is that it's a lot more playful than the original. The gym pun and usage of "strength", "heart rate", and "cardio" really emphasizes the setting and premise. It helps sell the idea that this fic is a lighthearted romp while also hitting all the basics of who we're supposed to care about and where they are.
Here's a marginally better example summary:
Same fandom, different ship, similar premise. One character has a crush on the other, their crush is unaware of their affection at first, and the name of the game is winning them over.
But what makes this summary better than the previous example?
Well, it explains itself quite well by hitting all the minimum details. With four short sentences, it introduces who the two most important characters are and what their deal is. One of them is a god, the other is a mortal. It's a fantasy setting. The romance is one-sided.
But those minimum details coalesce into something greater than the sum of its parts. You also get the sense that Katsuki is dangerous and hot headed because he's the god of war, and you know that the object of his affections is more bookish and not quite interested in the brutish type.
How will they ever get along?
You thereby implicitly understand that the conflict of the story is figuring out how the ship will inevitably become a ship despite their initial differences. We could call this the Opposites Attract strategy, where the summary focuses on the juxtaposition between the two characters in the central ship, and makes that the central defining feature of the story. Got all that?
Good!
But making lists or divvying up character traits might seem confusing or tedious for some. (IMO if you're a new fanfic writer just starting out, it's worth a try to treat these simple strategies as writing exercises for your stories/summaries, even if you end up not using/posting them.)
If you as a writer want a more direct approach, try:
All that stuff I said earlier about generating intrigue and hiding the meat of your story?
Well, you're still sort of doing that with this strategy, but not really. Instead, you're going to let the fic do the talking for you.
And by that, I mean your summary isn't really a summary at all, and is instead a brief excerpt from the fic itself. Here's some examples from various fandoms I've written for, including some where I've let the fic speak entirely for itself and others that I've combined with Strategy 1:
But how do you choose the right excerpt to represent your entire story?
In my opinion, a good excerpt needs to fulfill a few key requirements:
It has to convey who the main character is or what the plot is, so it will probably be from early in your fic.
Likewise, it can't give away the ending/big reveal because it looks careless. (And does not build intrigue!)
It can't be too long or else it'll seem bloated and readers might skip over it.
It also can't be so short that it ends up being confusing.
And most of all, it can't be so out of context that it ends up being baffling. Like if my fic's summary was just the line "And then all the kangaroos got wet" sure that could convey that my fic might be wacky and/or crack, but it's also distracting, uninformative, and doesn't really convey anything about your characters or plot.
Yes, oftentimes all of the above can be a hard checklist to fulfill, I know from experience. Hence why a lot of writers, myself included, combine it with a brief out-of-character explanation of the fic to cover all our bases.
The third and shortest example is arguably too brief for a proper summary, but it does one thing I really like by establishing the tone. It's sensual and a little sarcastic, offering a hint of danger, and is cushioned from failing by not fulfilling requirement #4 b/c of its supplementary summary.
So, why choose this strategy over any other?
Well, it advertises your writing style and unique voice more than a typical summary would. Sure, a regular summary kind of reflects who you are as a writer already, but I've definitely noticed in my own experience that the way I write a summary might be more formal, less formal, more dramatic, less dramatic, or just plain different from the voice/tone/perspective used in my actual fic.
And remember- that's because a summary is designed to GRAB attention. A fic is designed to MAINTAIN attention. They aren't quite the same and each has its own needs & goals.
And last but not at all least:
You really want to learn how to write good summaries?
Read more fics. Read more books. Read their summaries.
Go to your local bookstore or library, or visit your own book shelf, and study how others have written their summaries. What's important to each story in order to make a publishable summary? Is it the character's powers, the world they live in, the time period, the setting, their relationships, their enemies, their conflicts? Or something else? Or is it a combination of the factors above? And how do you make each factor as enticing as possible?
Does a sci fi novel have the same summary structure as a Jane Austin novel? Probably not! So if you have a sci fi fic in mind, it might do you some good to see how sci fi authors characterize their works. (Or maybe think outside the box and do take inspiration from an Austin blurb? Anything is possible in the world of fiction.)
Alternatively, go to Ao3 (or your preferred platform) and read how others in your community portray their fics. Comb through the fics you've bookmarked and study their summaries. Did they entice you? If so, try to figure out how and why. If not, what compelled you to click on the fic regardless?
And don't be afraid to draft out your summaries and revise them the same way you'd do so with your actual fics. Granted, I know there's lots of people out there that post fanfics without editing them, and that's fine. This should all be for fun, after all.
But if you want to put your best foot forward and give your story a strong advertisement, experimenting with the wording and structure of your summaries might do you some good!
Ultimately, when I say no man is an island, I mean it in the sense that artists study other artists all the time, and have been doing so for thousands of years. Crafting an effective and compelling summary is arguably an art itself. So, learn from those around you. Take advantage of your predecessors and the fellow writers in your community.
And that's that!
But we're not quite done here. My parting gift to you all is one last strategy, one that can be readily combined with nearly all others. It's called the Try & Try Again Strategy:
Start with a shitty first draft of your summary. It can be as bad and uninformative and bland as you want because it's just for you and no one else will ever see it. In fact, it should intentionally be as simple and plain as possible. Something like "Percy Jackson goes to the store"
Then tack on an extra detail, something to make it a little more exciting or elaborate. Maybe you've identified that your summary needs to convey what the initial premise or inciting incident is, as opposed to something like a romantic pairing or the setting. So you write a newly revised summary: "Percy Jackson goes to a store and a bomb goes off inside."
But you want to add a few more details to make it just a little more exciting and informative: "Percy Jackson thought he was about to have an ordinary day when he's framed for a pipe bomb explosion inside a deli market." (Now we have the central conflict- Percy is being framed for a crime! But how can we make it even better? How do we build even more intrigue?)
Keep trying: "Percy Jackson's day went from mediocre to horrible as he's framed for an explosion inside a New York bodega. Follow his misadventure as he runs from the local cops, finds the perpetrator, and most important of all- gets his groceries home by dinner time."
But wait, you might say. That's not a strategy. That's just doing the same thing over and over again to varying degrees of success.
To that I say yes, it most certainly is. And that's basically all writing is. It's trying to bring your idea to life, identifying what's not working along the way, and fixing it.
But starting with a seed is how you get a flower.
And if you've made it this far, I just wanted to say thanks for stopping by! Have fun writing! âĽď¸
Expanding a thought from a conversation this morning:
In general, I think "Is X out-of-character?" is not a terribly useful question for a writer. It shuts down possibility, and interesting directions you could take a character.
A better question, I believe, is "What would it take for Character to do X?" What extremity would she find herself in, where X starts to look like a good idea? What loyalties or fears leave him with X as his only option? THAT'S where a potentially interesting story lies.
In practice, I find that you can often justify much more from a character than you initially dreamed you could: some of my best stories come from "What might drive Character to do [thing he would never do]?" As long as you make it clear to the reader what the hell pushed your character to this point, you've got the seed of a compelling story on your hands.
hey do you have any tips on plot development? how to do come up with relevant but dramatic things to keep the plot going? i also donât want to make it too intense?
I actually have quite a lot of resources that Iâve created over the years surrounding plot development. Iâve linked as many as I could find for you:
Resources For Plot Development
Useful Writing Resources
Useful Writing Resources II
31 Days of Plot Development
Novel Planning 101
How To Write A Good Plot Twist
How To Foreshadow
What To Cut Out Of Your Story
Tackling Subplots
Things A Reader Needs From A Story
A Guide To Tension & Suspense In Your Writing
How To Turn A Good Idea Into A Good Story
Planning A Scene In A Story
21 Plot Shapes and the Pros and Cons Of Each
How To Outline Effectively
Tips On Writing Intense Scenes
Writing The First Chapter
Tips On Starting A Scene
Plot Structures
Finding & Fixing Plot Holes
â
Masterlist | WIP Blog
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Do heist stories still work in the modern world, especially the developed world? More and more wealth these days seems to be intangible and electronic, and more and more of the physical stuff that's still valuable is marked and traceable so that even if you take, it's hard to spend or unload it anywhere. What are macguffins that a thief in today's world could still physically steal today and realistically hope to profit from (without the profiting getting him caught)?
Heists still happen in the modern world. Hell, the entire NFT âeconomyâ crashed last year as a result of a multiple heists. The Axie Infinity hack last year saw over $600 million worth of crypto tokens stolen. There have been many, many, famous heists, and there is no sign of them slowing down anytime soon.
So, in the vague sense of, âis it realistic?â It happens today, in the real world.
What gets stolen? Anything of sufficient value is a potential target. Art is one of the classic examples, and it remains a tempting target. Any liquid asset is tempting, and no matter how good the tracking is, chances are, someone will find a way to defeat it. In theory, crypto tokens are impossible to scrub, as the entire history of that token will be publicly logged on the block chain... so, thieves were using places like Tornado Cash to launder their cryptocurrency. (Incidentally, the US Treasury has sanctioned Tornado Cash, as of August last year.)
How realistic is it to get away with a heist? There are a lot of unsolved heists. Both, of physical items, and also with a lot of crypto thefts in the last few years. Some of the latter are believed to have been the product of state actors (read: Hacker groups believed to be working for authoritarian states with few extradition treaties.)
Art theft is alive and well. Now, I'm not an expert on laundering stolen paintings, however, from the ones that have been found, a lot find their way into private collections. Art collectors, and brokers who aren't particularly bothered with the legality of a given piece will move stolen art. It's not going to command the prices it would on the open market. (If someone estimates a stolen painting as worth four million dollars, expect that the thieves will get considerably less than that when they fence it, and while the fence will make enough to justify their risk, they're probably not going to be raking in millions either. Once it's made its way to a new owner, it will likely go up on a wall in a private gallery, or get carefully stored in a vault, and never seen again by the outside world for decades (or longer.)
Of course art theft can also be sculptures, books, or really anything else.
When it comes to other things, any liquid asset is a potential target for a heist. Cash, precious metals, and gem stones, are probably the most obvious examples, though, certainly not the only options.
The heist is, generally, a fairly consistent (if modular) structure.
It starts with identifying a vulnerable asset. The reason for the vulnerability may be important for the story, but not for the genre itself. This may be as simple as, âthe asset exists,â and the PoV character learns of it, or it could be a situation where an exploitable flaw in the electronic tracking for the item is identified.
Once that's happened, then the ringleader starts assembling a team of specialists (and, amusingly, it is almost always specialists), to fill necessary roles in the heist. Usually this is a mix of technical specialists, social specialists, and at least some muscle.
So, assembling the team is something very specific to the formula, and not reflected in reality. A lot of real world heists simply need bodies, and prefer to have as few people as possible involved. The reasons are twofold. First, the less people involved, the less ways the resulting cash has to be split. Second, the fewer people involved, the fewer people that can lose their nerve and screw up, or rat their partners out to the police.
Once the team has assembled and they have a plan (this is usually hammered out along with the recruitment phase of the story, though that doesn't make a lot of sense when you step back and think about it), then they identify the preceding steps that need to be completed before executing the heist. This involves prepwork, sometimes smaller thefts to obtain the resources they need, and other necessary activities. (Again, this is more of a formula consideration, than a strictly realistic one. Especially the perpetration of earlier crimes. Those crimes can easily result in errors that would lead law enforcement to identify the heist before it occurred, and also help with identifying the thieves. To be fair, this is sometimes handled intelligently while staying within the formula to build tension. As the police close in on the team before they've even gotten started.)
After this, the team goes to execute the heist. Expect several things to fail simultaneously, with members of the team scrambling to salvage the heist. So, I don't want to harp on this too much, but this is another one of those places where the formula structure is extremely unrealistic. When looking at real heists, these kinds of fumbles will usually either botch the heist on the spot or provide the police with the threads they need to find the perpetrators. From a narrative perspective, it makes sense, it help build tension moving into the climax. So, while it's not realistic, that's not the point.
Once the team has the item, then they need to extract with it. Sometimes you'll see this skimmed over, but, getting the thing you're stealing away from the people trying to arrest the thieves is a somewhat important consideration. Generally speaking, yeah, a loud extraction with gunfights and car chases is going to end with the police response scaling to the point where escape is impossible. Also, generally speaking, most writers have a difficult time keeping stealth sequences tense, especially when their instinct is to transition into action.
Once they're out, lot heist stories end. The thieves, âwon,â and the climax has played out. From a writing perspective, this makes sense. They won, and everything from here is going to be downhill. The team will break up. The actual process of fencing the stolen goods are going to be fairly dry, and, alternately, the process of laundering any cash they may have stolen isn't going to be that interesting either. There might be some lingering character threads to resolve, but the story is over, at least until you start another.
The main purpose for dragging a story beyond the heist is if you're setting up a tragedy. Probably with the police hunting them down for whatever errors they made along the way. I know I've cited it before, but Michael Mann's Heat (1995) is an excellent example of how the heist structure can be turned into a tragedy. (It's also a rare case that reworks a lot of the formula into something more realistic.)
On the whole, I'd say the heist genre is as relevant today as it's ever been. The specific stumbling blocks your characters will encounter are different. That always changes, and your ability to tune your story to your setting is always important. From a strictly mechanical perspective, there's no difference from your character accidentally leaving his driver's license behind at the scene of the heist, and failing to identify a tracker concealed in the stolen object. Both of them create a direct line from the crime back to that character. In a very real sense, a lot of the particulars for how this plays out is simply flavor. If you want your heist to be a techno-thriller, then you can absolutely do that, though you will probably have to spend quite a bit of time studying modern security methods and technology, but you can do that.
-Starke
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1.) Commaful â a friendly and supportive writing community, smaller but denser than Wattpad, and far more active and engaging.
2.) FictionPress â original fictionâs answer to FanFiction.net. If youâre familiar with that format, youâll be familiar with this. Â
3.)Â Smashwords â an ebook publishing platform that also welcomes short stories, and collections thereof.
4.)Â WritersCafe â old-school but solid, with an active community and plenty of contests/challenges to get the creative juices pumping.
5.) Medium â a place where you can post, essentially, anything and everything. Articles and non-fiction are its biggest market, but fiction is welcome as well.
6.) Booksie â less community-based, with fewer interactions and comments. However, it still attracts great talent, and can be great for authors who are shy and donât want to get bombarded with interaction.
7.) RoyalRoad â a rich community, with a strong emphasis on mutual support between authors. Focuses on web novels, fanfiction, and original stories.
8.) FanStory â an oldie but a goody. Donât be fooled by the name â it seems to be predominantly original fiction, and offers contests with cash prizes.Â
9.)Â Young Writers Society â as the name suggests, oriented towards writers in their teens and twenties, but is by no means exclusive to authors of this age bracket.Â
10.) Wattpad â Wattpad provides users with the opportunity to post original fiction and gain a loyal following. Itâs not for everyone, but some people swear by it. Â
On that note, you can also post original fiction to AO3 and FanFiction, but as they are predominantly for fan works, I decided not to include them on this list. Whatâs your favorite way to post original fiction?
Happy writing, everybody!
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high youâre jumping/falling from. Thereâs a very good reason free-runners dive and roll.Â
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. Itâs exhausting work and unless you have a lot of training and history with hand-to-hand combat, youâre going to tire out really fast.Â
Arrows are very effective and you canât just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.Â
Throwing your opponent across the room is really not all that smart. Youâre giving them the chance to get up and run away. Unless youâre trying to put distance between you so you can shoot them or something, donât throw them.Â
Everyone has something called a âflinch responseâ when they fight. This is pretty much the brainâs way of telling you âget the fuck out of here or weâre gonna die.â Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.Â
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but itâs actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighterâs efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesnât give you the skill to pull off a perfect roundhouse kick to the opponentâs face.Â
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. Thereâs blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.Â
A serious battle also smells horrible. Thereâs lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the characterâs senses when theyâre in a fight. Everything WILL affect them in some way.Â
If your sword is sharpened down to a fine edge, the rest of the blade canât go through the cut you make. Youâll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.Â
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when youâre shooting a bow with a higher draw weight. Draw weight basically means âthe amount of force you have to use to pull this sucker back enough to fire it.â To give you an idea of how that works, hereâs a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
If an archer has to use a bow theyâre not used to, it will probably throw them off a little until theyâve done a few practice shots with it and figured out its draw weight and stability.Â
People bleed. If they get punched in the face, theyâll probably get a bloody nose. If they get stabbed or cut somehow, theyâll bleed accordingly. And if theyâve been fighting for a while, theyâve got a LOT of blood rushing around to provide them with oxygen. Theyâre going to bleed a lot.Â
Hereâs a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)Â
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything Iâve gotten wrong here.Â
I struggle coming up with hobbies for my medieval characters to have. Is there a list or something out there? How many are characters expected to have?
A quick google search brought me here. That might help?
Thereâs no minimum or maximum number of hobbies for a character to have, just like there isnât for any actual person. Look at yourself, your friends, your family. What seems typical to you?
Also, how big a part are hobbies actually going to play in your fic? Do they need to be mentioned at all?
Donât base them exclusively on physical and/or sexual attraction. While these kinds of attraction can certainly strengthen relationships, they canât create anything but a weak foundation for a relationship on their own.
Know how your characters like to show and be shown affection. Not everyone shows their interest in others the same way. Some people like to give gifts. Others like to cuddle. Still others like giving compliments. Different people like to receive different kinds of affection as well.Â
Remember that love at first sight is a myth. You can have lust at first sight and romantic interest at first sight, but true love takes time to develop.
Show the characters interacting and getting to know each other. This should be obvious, but it is all to common for a character to be given a love interest at the last minute or to be paired off with someone the reader hasnât seen them interact with much. Remember, the reader doesnât have to see every little thing they do together, but the relationship will feel forced to the reader if they donât see the characters interacting and establishing that they genuinely care about each other in a significant way. If the reader views your characterâs significant other as little more than a stranger, then youâre doing something wrong.
Have both characters do things for each other and contribute to the relationship in meaningful ways. Relationships are two way streets. While you donât need to keep score of exactly who does what for who (Relationships are not a competitive sport!), the relationship should seem fairly balanced or, if itâs not, then the characters should be working to change that.
Donât give your characters completely incompatible traits. While itâs healthy for people to differ from each other, there are some differences that even people that are otherwise perfect for each other probably canât overcome. For example, a environmental activist would have a hard time having a healthy relationship with someone who wants to chop dow a forest. Basically, know your charactersâ deal breakers so that you wonât try to match up characters who are simply incompatible with each other.
Have them share interests. This is a great way to add substance to relationships outside of physical attraction and compatible personalities. Maybe they both like fishing. Maybe they share a passion for baking. Whatever you decide to have them like, donât be afraid to use your charactersâ shared interests as opportunities for them to bond. Also, if your characters donât share a lot of interests/hobbies, consider having one character introduce the other to their hobby or have one character take initiative to try something the other likes. This is a great way to show how much your characters care about each other because it demonstrates your charactersâ genuine interest in what makes their partner happy.Â
Let the relationship experience at least a few bumps in the road. No relationships are perfect. Let your characters disagree, argue, and maybe even have a full on fight. Relationships that withstand obstacles seem stronger to readers, especially if the characters grow as people because of these hardships.Â
As I dive into researching signs of fear for my horror WIP, I wanted to share some of the most compelling and visceral reactions Iâve come across. Whether youâre writing a chilling scene or crafting a characterâs panic, these 20 signs of fear can help bring tension and realism to your story.
Hyperventilating â sucking in air but never feeling like itâs enough
Chest tightens â feels like a weight or hands pressing down
Limbs shaking violently, knees buckling
Complete loss of muscle control â collapsing or unable to stand
Cold sweat soaking through clothes
Heart hammering so hard they feel it in their throat or head
Tunnel vision â the world narrowing down to one terrifying focal point
Ringing in the ears or sudden deafness, like the world drops away
Dizziness / feeling faint / vision blurring
Dry mouth â unable to speak or even scream
Screaming / sobbing / gasping â involuntary vocal outbursts
Panic run â bolting without thinking, tripping over everything
Clawing at their own skin / chest / throat â like trying to escape their body
Begging / pleading out loud even if no oneâs there
Repeating words or phrases â âNo, no, noâ / âThis isnât happeningâ
Hiding instinctively â diving under tables, closets, or corners
Desperate grabbing â reaching for someone, anything solid
Loss of bladder or bowel control (for extreme terror)
Total mental shutdown â frozen, slack-jawed, staring blankly
Memory blackout â later canât recall what happened during the worst moment
Donât get me wrong here. Iâm not saying your characters canât be familiar with therapy keywords. But the use of it in fanfic is just killing off any sort of real, emotional stakes in certain fics. *cough* the my hero fandom
Iâll be real with you; I donât want my characters to approach a situation with an acute awareness for any possible triggers or emotional responses in an attempt to build rapport with another character who has experienced severe trauma and/or abuse. And sure, letâs say that it is a professional, whose job it is to approach these situations. That doesnât mean you have to write them like a mental health textbook vs a textbook victim of trauma.
For example; âAizawa stepped back, not wanting to trigger any sort of trauma response from the abused teenager.â
Yeah, sure. Aizawa is a professional who, as a professional hero, probably has education in dealing with situations like this. But the way it is written is clinically detached, cold, and also way too professional from a man who has probably attended a total of one therapy session on mandate after witnessing the death of one of his best friends (which he never got over btw).
When you want to write a character who is attuned to other peopleâs needs and fears, try using less therapy bingo words, and be more descriptive of the emotions of the scene.
Instead; âAizawa carefully stepped backwards, attempting to show he meant no harm. He knew how easy it was to scare a starving alley cat, you would be surprised how the same logic applied to a starving teenager.â
See? Isnât it so much more soulful? So much easier to connect with? Sure, the first passage got the point across: Aizawa is aware that the kid heâs approaching is likely a victim of something traumatic, so he is approaching it as such. But the average human doesnât have the dialogue of an occupational therapist, so writing situations like the characters are occupational therapists, kills off any sort of relatability for readers who donât attend weekly therapy sessions. And even for people who do, it feels more like sitting in the armchair instead of absorbing yourself in the worlds and stories youâre trying to tell.
Iâm not saying to ditch the mental health awareness altogether. Sure, having emotionally stunted characters create for interesting stories, but you can tell just as compelling of a story without having to resort to textbook wording. Instead, use that therapy foundation to build something more around your characters. Because using the therapy speak is just the same as telling, and not showing.
With that, good luck with your next hurt no comfort fic, and happy writing!
Best thing about music:
When I have no clue what to write next, I just throw on a carefully curated playlist, hit play, and dance so silly the gods cringe from the heavens.
The ideas come.
Every. Time.
(If they donât, keep dancing. Sometimes it takes 15 hours or so)
It's always risky killing off a character but if you have to, you must have them HAUNT the narrative. Let their death and absence be constantly felt at some level.
Chat how do I make sad scenes in a story or have an inner monologue that is somewhat sad and about trauma without sounding edgy and cringe? I need writing advice
sometimes the best writing advice is "just let it be bad." revolutionary. terrifying. but it works.
Adverbs feel like anathema to me, which is weird because I fucking love them. Itâs just been drilled in my head that all adverbs are bad and you should never use them in your writing.
So I love this distinction. It brings some much needed nuance to my all-or-nothing thought process.
every writing tip article and their mother: dont ever use adverbs ever!
me, shoveling more adverbs onto the page because i do what i want: just you fucking try and stop me
Ways I Show a Character is In Love But Doesn't Know It Yet...
This oneâs for the emotional masochists writing the slowest of burns, where your readers are screaming âjust kiss already!â by chapter twenty... I Love and Hate you... âĽ
They compare everyone else to the person⌠and everyone else comes up short. Even when theyâre not consciously doing it. No oneâs laugh is as warm. No oneâs eyes crinkle that way.
They remember the weirdest little things about them. Birthdays? Whatever. But that time they snorted laughing at a dumb joke? Locked and loaded.
They feel weirdly guilty when flirting with someone else. Like theyâre cheating⌠except theyâre not even dating. Or are they? Orâugh, feelings are the worst.
They notice every damn detail when the other person isnât around. "Theyâd like this song." "This smells like their shampoo." "I wonder what they'd say about this weird squirrel."
They use weird, overly specific compliments. Not âYou look good,â but âThat color makes your eyes look like a storm in a novel Iâd cry over.â
They get weirdly intense about that person being hurt or in danger. Like, irrationally intense. "Heâs just a friend," they say while planning to murder anyone who makes them cry.
They feel safer around them than anyone else, and it freaks them out. Like: âIâm always on guard. Except with you. Thatâs... suspicious.â
"Some days, I donât even like myself. But you, you look at me like Iâm worth loving."
"I act like Iâm fine, but if you left, I donât think Iâd recover."
"Loving me isnât easy, I know that. But I swear, I love you in a way no one else ever will."
"I donât need you to fix me. Just sit with me in the dark until I can find the light."
"You make me feel seen in a way that scares the hell out of me."
"Iâm terrified of losing you, but even more terrified of never telling you how much you mean to me."
Compilation of writing advice for some aspects of the writing process.
How to motivate myself to write more
How to get rid of writerâs block
Basic Overview: How to write a story
How to come up with plot
How to create a character
How to make a character unique
How to write conversation
How to write the last line
How to create a villain
Introducing a group of characters
Large cast of characters interacting in one scene
Redemption arc
Plot twists
How to write a summary
How to write a book description
How to write romance
How to write emotional scenes
How to write yelling
How to title fanfiction
How to use songs in a fanfiction
Fatal Character Flaws
Good traits gone bad
More specific scenarios
Slow burn
How to create quick chemistry
How to write a bilingual character
How to write a character with glasses
How to write a polyamorous relationship
How to write found family
How to create and write a cult
Criminal past comes to light
Reasons for breaking up while still loving each other
Forbidden love
Date gone wrong
Causes for the apocalypse
How to create a coffee shop atmosphere
How to write enemies to lovers
How to write lovers to enemies to lovers
Arranged matrimony for royalty
Paramilitary Forces/ Militia
Honeymoon
Academic Rivals to Lovers
Love Language - Showing, not telling
How to write amnesia
AU ideas
Favourite tropes
Inconvenient things a ghost could do
Milestones in a relationship
How to write age difference
Platonic activities for friends
Introducing partner(s) to family
Writing a stratocracy
Reasons a couple would divorce on good terms
Love Language - Showing you care
How to write the mafia
A Queenâs Assassination Plot
Crime Story - Detectiveâs POV
Giving the reader butterflies with your characters
Evil organization of assassins
Last day on earth
If you like my blog and want to support me, you can buy me a coffee! đĽ°
Personally I like to take a character and combine 19th century and modern day advice.
The character is given every chance to improve, every chance to grow and learn but they ignore it stubbornly in favor of following their own path. This ultimately leads them down a hole they canât climb out of, their ambitions and goals blind them to a point where they donât even realize it.
Where I got the idea from is a story structure called the tragic plot embryo. This whole thing is what Iâm using for my story In the Grey actually. If you want to see the tragic plot embryo and how I use it you can just hit me up or google it đ
Every 21st century piece of writing advice: Make us CARE about the character from page 1! Make us empathize with them! Make them interesting and different but still relatable and likable!
Every piece of classic literature: Hi. It's me. The bland everyman whose only purpose is to tell you this story. I have no actual personality. Here's the story of the time I encountered the worst people I ever met in my life. But first, ten pages of description about the place in which I met them.
These where the random notes/doodle from the first idea stage for my WIP 'Dead above'. Does anyone else begin brainstorming by thinking of pieces of dialogue first and then creating characters and plot around it.
Internal conflict is a vital tool in storytelling, enriching characters and deepening narrative impact. Understanding and effectively using internal conflict can transform a good story into a compelling, unforgettable one.
Definition: Internal conflict refers to a psychological struggle within a character, often involving emotions, desires, or beliefs.
Purpose: It adds depth to characters, making them more relatable and complex.
Moral Dilemmas: Situations where a character must choose between right and wrong, often with no clear answer.
Emotional Struggles: Conflicts arising from feelings like love, guilt, fear, or jealousy.
Identity Crises: Moments when characters question who they are or what they believe in.
Conflicting Desires: When a character's wants or needs are at odds with each other.
Classic Literature: Hamlet's indecision about avenging his father's death.
Modern Fiction: Katniss Everdeen's struggle between her survival instincts and her growing sense of rebellion in "The Hunger Games".
Film: Frodo Baggins grappling with the burden of the One Ring and its corrupting influence in "The Lord of the Rings".
Character Development: Drives growth and transformation, showing how characters evolve.
Engagement: Keeps readers invested in the characterâs journey by creating empathy and tension.
Theme Exploration: Allows writers to explore complex themes like morality, identity, and human nature.
Believability: Ensure the conflict is realistic and relatable to the audience.
Depth: Give characters more than one internal conflict to make them richer and more interesting.
Resolution: Show how characters resolve or cope with their internal struggles, even if itâs not a happy ending.
What is the characterâs main internal struggle?
How does this conflict affect their decisions and actions?
In what ways does the internal conflict drive the story forward?
             Another way to think of show donât tell is to describe the symptoms rather than tell the affliction. You could say someone was close to faintingâor you could describe their symptoms and trust the readers to understand what they mean: the world swirled around her head, her ears beginning to hum lowly, then louder, increasing into a high-pitched ring. She took a deep breath, her stomach turning over itself. Etc.
             Symptoms can also mean the lump in your throat as a âsymptomâ of being sad enough to cry, or the warmth of your face as a âsymptomâ of embarrassment.
             That might sound a bit silly, but I find it really helpful when Iâm reading over mine or others work and looking for those places where showing would be better than telling. Have you described the symptoms, or just told the affliction?
             Hereâs a short list of âafflictionsâ and their associated âsymptomsâ to get you started (but make sure to explore how different characters express different afflictions, even in more odd or unusual ways!)
Any symptoms I missed?           Â
*Taking notes*
Euphonics is all about how the words "feel". By incorporating certain sounds, you can influence the mood of the passage.
Mood: Foreboding
use words with 'ow', 'oh', 'ou', 'oo' sonds. These are good for building tension before the fight.
moor, growl, slow, wound, soon, show, show, grow, tow, loom, howl, cower, mound.
Mood: Spooky
use words with 's' sounds, combined with an 'i' sound.
hiss, sizzle, crisp, sister, whisper, sinister, glisten, stick.
Mood: Acute Fear
use word with 'ee/ea' sounds, with a few 's' sounds.
squeal, scream, squeeze, creak, steal, fear, clear, sheer, stream
Mood: Fighting Action
use short words iwth 't', 'p' and 'k' sounds.
cut, block, top, shoot, tackle, trick, kick, grip, grab, grope, punch, drop, pound, poke, cop, chop.
Mood: Speed
use short words with 'r' sounds
run, race, riot, rage, red, roll, rip, hurry, thrust, scurry, ring, crack
Mood: Trouble
use words with 'tr' sounds to signal trouble
trouble, trap, trip, trough, treat, trick, treasure, atroscious, attract, petrol, trance, try, traitor
Mood: Macho Power
If you wan to emphasize the fighters' masculinity, use 'p' sounds.
pole, power, police, cop, pry, pile, post, prong, push, pass, punch, crop, crap, trap, pack, point, part
Mood: Punishment
If your fight involves an element of punishment use 'str' sounds
strict, astride, strike, stripe, stray, strident, stroke, strip, instruct, castrate strive
Mood: Defeat
use 'd' sonds
despari, depressed, dump, dig, dank, damp, darkness, drag, ditch, drop, dead, deep, dark, dull
Mood: Victory
use 'j' and 'ch' sounds
joy, cheer, jubilant, jeer, chuck, chariot, choose, chip, jest, jamboree, jig, jazz, jive, rejoice, rejoin
In print, the effectiveness of such euphonics will be very subtle, and it can only serve as an embellishment to what you already have.
Don't use or replace words for the sake of achieving euphonic effects, but this can be something to keep in mind when you are editing your draft!
âââ シ ・ďžâ: *.â˝ .* . âââ
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The holy texts
If you like my blog, buy me a coffeeâ and find me on instagram! đ¸
For romance writing prompts, plotting tips & more, check out: MASTERPOST PT. 1
âDialogue
Writing Dialogue 101
Crying-Yelling Dialogue Prompts
---
â°ď¸Words to Use Instead Of...
Synonyms for "Walk"
Synonyms for âfeeling likeâ
Words To Use Instead of "Look"
Words to Use Instead Of...(beautiful, interesting, good, awesome, cute, shy)
Said is dead
---
đ Vocab Lists
Nervous Tension Vocab
Kiss Scene Vocab
Fight Scene Vocab
Haunted House Inspo & Vocab
---
đď¸âđ¨ď¸Setting & Description
Common Scenery Description Tips
2012 School Setting Vibes - follower question
Describing Food in Writing
Describing Cuts, Bruises and Scrapes
Using Description and Setting Meaningfully
How Different Types of Death Feel
---
đĄď¸Weapons & Fighting Series:
Writing Swords
Writing knives and daggers
Writing Weapons (3): Staffs, Spears and Polearms
Writing Weapons (4): Clubs, Maces, Axes, Slings and Arrows
Writing Weapons (5): Improvised Weapons
Writing Weapons (6): Magical Weapons and Warfare
Writing Weapons (7): Unarmed Combat
Writing Female Fighters
Writing Male Fighters
Writing Armour
Writing Group Fights
Writing Battles At Sea
Erotic Tension in Fight Scenes
Pacing for Fight Scenes
Writing a Siege Warfare
Different Genres, Different Fight Scenes.
Making Fight Scenes Sound Nicer
Fight Scenes For Disabled Characters
---
đWorldbuilding
Constructing a Fictional Economy
Homosexuality in Historical Fiction
Writing Nine Circles of Hell
Writing Seven Levels of Heaven
Master List of Superpowers
Magic System IdeasÂ
A Guide to Writing Cozy Fantasy
Dark Fantasy How-To
Dark Fantasy Writing Prompts
Dark, Twisted Fairytale Prompts
Fantasy World Cultural QuirksÂ
Fantasy Nobel Ranks: A List
---
đ Symbolism in Writing
Plant SymbolismsÂ
Weather Symbolisms
Symbols of Death
---
đŞWriting Magic
Writing Magicians - the basics
Writing Magic Systems
Magical Training Options for Your Characters
---
đOther!
List of Fantasy Subgenres
Beauty is Terror: A List
The Pirate's Glossary
Storyediting Questions to Ask
Writing Multiple WIPs Simultaneously
Idea Generation Exercises for the Writer
Book Title Ideas
Picking the Right Story For You
What If God Dies in Your StoryÂ
International Slang, Slang, Slang!
10 Great Love Opening LinesÂ
How to Insult Like Shakespeare
Serial Killer Escape Manual
Best Picrew Character Generators for Your Characters!
How to Write Faster
Gonna hold onto this
Type of fight scene: entertaining, duels, non-lethal fights, non-gory deaths, swashbuckling adventure
Mostly used in: Europe, including Renaissance and Regency periods
Typical User: silm, male or female, good aerobic fitness
Main action: thrust, pierce, stab
Main motion: horizontal with the tip forward
Shape: straight, often thin, may be lightweight
Typical Injury: seeping blood, blood stains spreading
Strategy: target gaps in the armous, pierce a vital organ
Disadvantage: cannot slice through bone or armour
Examples: foil, epee, rapier, gladius
Type of fight scene: gritty, brutal, battles, cutting through armour
Typical user: tall brawny male with broad shulders and bulging biceps
Mostly used in: Medieval Europe
Main action: cleave, hack, chop, cut, split
Main motion: downwards
Shape: broad, straight, heavy, solid, sometime huge, sometimes need to be held in both hands, both sides sharpened
Typical Injury: severed large limbs
Strategy: hack off a leg, them decapitate; or split the skull
Disadvantage: too big to carry concealed, too heavy to carry in daily lifem too slow to draw for spontaneous action
Examples: Medieval greatsword, Scottish claymore, machete, falchion
Type of fight scene: gritty or entertaining, executions, cavalry charge, on board a ship
Mostly used in: Asia, Middle East
Typical user: male (female is plausible), any body shape, Arab, Asian, mounted warrior, cavalryman, sailor, pirate
Main action: slash, cut, slice
Main motion: fluid, continuous, curving, eg.figure-eight
Shape: curved, often slender, extremely sharp on the outer edge
Typical Injury: severed limbs, lots of spurting blood
Strategy: first disable opponent's sword hand (cut it off or slice into tendons inside the elbow)
Disadvantage: unable to cut thorugh hard objects (e.g. metal armor)
Examples: scimitar, sabre, saif, shamshir, cutlass, katana
Blunders to Avoid:
Weapons performing what they shouldn't be able to do (e.g. a foil slashing metal armour)
Protagonists fighting with weapons for which they don't have the strength or build to handle
The hero carrying a huge sword all the time as if it's a wallet
Drawing a big sword form a sheath on the back (a physical impossiblity, unless your hero is a giant...)
Generic sword which can slash, stab, cleave, slash, block, pierce, thrust, whirl through the air, cut a few limbs, etc...as if that's plausible
adapted from <Writer's Craft> by Rayne Hall
Gets into: A Fight â ...Another Fight â ...Yet Another Fight
Hates Someone â Kisses Someone â Falls in Love
Calls Someone they Love â Dies / Cheats Death â Drowns
is...
A Ballerina â A Child â Interacting with a Child â A Cheerleader
A Cowboy â A Genius â A Lawyer â A Pirate â A Spy
A Wheelchair User â A Zombie â Beautiful â Dangerous â Drunk
Funny â In a Coma â In a Secret Society â Injured â Shy
needs...
A Magical Item â An Aphrodisiac â A Fictional Poison
A Coping Strategy â A Drink â A Medicinal Herb â A Mentor
Money â A Persuasion Tactic â A Quirk â To be Killed Off
To Become Likable â To Clean a Wound â To Self-Reflect
To Find the Right Word, but Can't â To Say No â To Swear
loves...
Astronomy â Baking â Cooking â Cocktails â Food â Oils
Dancing â Fashion â Gems â Herbal Remedies â Honey
Mushrooms â Mythology â Numbers â Perfumes
Roses â Sweets â To Argue â To Insult â To Kiss
To Make False Claims â Wine â Wine-Tasting â Yoga
has/experiences...
Allergies â Amnesia â Bereavement â Bites & Stings
Bruises â Caffeine â CO Poisoning â Color Blindness
Facial Hair â Fainting â Fevers â Food Allergies
Food Poisoning â Fractures â Frostbite â Hypothermia
Injuries â Jet Lag â Kidnapping â Manipulation â Mutism
Pain â Paranoia â Poisoning â More Pain & Violence
Scars â Trauma â Viruses â Wounds
[these are just quick references. more research may be needed to write your story...]
Writing Resources PDFs
Angelic (Light, soft, calm and considered very beautiful.)
Breathy (Speaking with a lot of audible breathing.)
Brittle (About to cry.)
Croaky (Sounds as if the one speaking has a sore throat.)
Dead (Showing absolutely no emotions.)
Flat (No tone, or in other words, not going up and down.)
Grating (Laughing, but in an annoying/unpleasant way.)
Honeyed (Nice sounding, but untrustworthy.)
Husky (Deep and hoarse in a positive sense.)
Low (Either used to describe quiet or deep voice.)
Monotonous (Boring and unpleasant voice. Changes neither tone, volume nor speed.)
Nasal (Speaking âthrough the noseâ.)
Orotund (Loud and clear.)
Ringing (The same as orotund, loud and clear.)
Rough (Not soft, rasp/hoarse but usually in an unpleasant way compared to husky.)
Shrill (Very high, loud and unpleasant.)
Singsong (Rhythmic, melodic.)
Smoky (Rasp, usually used for a sexy and mysterious sounding voice.)
Thin (Very high, to an uncomfortable degree.)
Throaty (Deep voice and speaking âfrom the back of your throatâ as the word says.)
Wheezy (Speaking while having trouble to breath.)
Wobbly (Nervous, frightened, not confident or about to cry.)
this might be weird to ask, but how do I critically look at another person's writing and implement what I like in their writing in my own writing? I've been having trouble improving in my writing, and frankly Im not sure how to go about doing that, even. It's easy to see what I like about another person's writing, but hard to pinpoint exactly why...
THIS IS NOT WEIRD TO ASK. It is, in fact, the most important question EVER.
Re-read. If you get halfway into a chapter and think, Wow this chapter is super creepyâI wonder how they did that. Or get to the end of a book and think, I feel the poignancy of the fragility of human life in an inherently volatile economic systemâI wonder how the writer made me feel that way⌠Go back and re-read that shit.
Read slowly. When you read like a reader, you read pretty fast. When you go in for your second, or third, or fourth re-read of a passage, chapter, or book that you want to know more about, read it slowly. Really. Slowly.
Read for technique, not content. Readers read for content (âIn this paragraph, Damien gave Harold a classified envelope.â). Writers read for technique. (âIn this paragraph, the writer made me feel curious about the contents of the envelope by giving sensory details about its appearance and weight.â)
Ask the right questions. They usually start with HOW: How did the writer make me feel? How did they accomplish that?
Read small. Did a chapter make you feel sad? Find out WHERE EXACTLY. What paragraph, sentence, or WORD did it for you? Was it a physical detail? A line of dialogue? A well-placed piece of punctuation? Stories are made of words and sentences. Narrow it down.
Practice. Reading like a writer is a skill that takes time to develop. Over time, youâll get better at it!
How about yâall? Anything to add to this list? I made it off the top of my head so Iâm sure Iâm forgetting something. What have been your experiences with learning to read like a writer?
Hope this helps!
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The Literary Architect is a writing advice blog run by me, Bucket Siler. For more writing help, check out my Free Resource Library or get The Complete Guide to Self-Editing for Fiction Writers. xoxo
I need some advice trying to write a script for my fanmade precure series, this was the first chapter of my series and I wanna know if it's good or needs improvement