ICELANDIC CANNOT BE REAL BRO-
SO MUCH FOR IT BEING IMPOSSIBLE TO READ IT'S STILL EASEIR THAN SWEDISH
"hænder kniv i dig og hitter ikke" like sure it doesn't WORK in Danish Grammar but if you said this to someone they would understand it. The nordic unity is real.
[throws a meat cleaver at you and misses] [throws a meat cleaver at you and misses] [throws a meat cleaver at you and misses] Dude stay still jesus christ [throws a meat cleaver at you and misses] [throws a meat cleaver at you and misses] [throws a meat cleaver at you and misses]
Guys, do NOT get motivated at 3 am!!! (gone wrong)
Yeah so basically, it's a little tragic to think about. Why do we get it? I can't say I know with certainty, but it's either that we run out of distractions and our brain thinks it's finally time to be productive (which is sad in the way watching a puppy try to play with a cat that's not having it, is sad). The other reason is that our brain doesn't want to send the motivation until it feels confident enough that you won't actually do it, so it does it late at night when you want to sleep. In this case, that's just a serious lack of self-dicipline where it feels uncomfortable to do something productive due the Feeling of Resistance.
I do think it's the first one, which sadly is the less straightforward one of the two to solve. I don't know exactly how to overcome it, but I do know that I have overcome it myself, so it is possible. Make your own conclusions on this one, I'll just explain how productive work usually goes for me (when it goes right)
I get something assigned. I mentally make a note of it, when it's due, and how long it will take.
Later on, I decide when to do it. This may be immedeately after the first step but not always.
5-15 minutes before it's time to do the task, I pull it up and ready myself for it. This basically just means reading up on it, remembering what it's about, and letting my subconsious work a little.
Here's where I usually get that motivation. While I technically don't have to get started yet, I will often pick up on a good way to start, and decide to go immedeately. The entire feeling of resistance is eliminated and the work ends up not being that difficult.
When the time for the task has come, I clear my mind and start working. If I don't know how to get started (meaning that no sudden burst of flow and motivation hit me), I write something terrible until it gets me on a road of productivity, and then I fix the start later.
For the record: This does not always work. At all. Litterally today, as I was writing this, I should have been getting started on an assignment.
So yeah probably don't believe anything you hear me say, the hell do I know.
Love, as always, from Anthony
This, this is the guy.
I’m gonna be so forreal, seeing your posts makes me feel depressed lol bc I’m just spending most of my time inside and I dont have any friends
My friend let me just say that this world is as equally rich in color and experience when alone as it is in good company. I can count on one hand the amount of people who I believe truly care for me and beyond them I would rather spend my days alone with a guitar or a good book or maybe just a long walk. Also to be quite honest, all of social media including my own is compiled of brief snapshots and highlight reels and rarely do we include any indication of the many hours spent rotting away on a phone or in emotional turmoil. All that to be said I guess my point is life waits for you, both in your mind and outside your door. I hope you find your way into it and in the process meet a few good people to cherish it with.
Time to train up some dicipline! Remember that real dicipline isn't about muscular men at the gym, or soldiers obeying orders. True dicipline is personal and comes from within yourself, and nobody can force self-dicipline upon you (hence the name). The reverse Marshmellow test Take a piece of candy, chocolate, marshmallow, whatever you want to have. It doesn't have to be candy. It can be anything, so long as you desire it in the moment. Place either 1 or 2 pieces in front of you.
Should you pick 2 pieces: Allow yourself to take one, WITHOUT guilt. You are mature enough to make your own decisions and guilt is the bane of happiness. Set an arbitrary amount of time for yourself. It shouldn't be too long, because this is an active excercise that will take the time you set for yourself. I'd recommend 15 minutes AT MOST, but 2 minutes is much more reasonable. Even just 40 seconds is great! Now place the two pieces in front of you, sit down, and don't do anything. Neither productive nor unproductive. You may let your thoughts run as wild as you like, but you physically have to sit and look at the two pieces (this is the only reason why you shouldn't go for more than 15 minutes. It may take out a chunk of your day if you go any higher). If you manage to wait the time you set for yourself without taking the first piece, you may take the second. You don't have to eat it, but if you do, you can do it with a feeling that you 100% entirely earned that piece. Should you pick 1 piece: Put the piece in front of you and set some amount of time for yourself. Sit down and look at the piece. You don't have to clear your mind, but you may not do any chores/actions, practical or otherwise. You might notice that you aren't focusing on your piece, but instead practical work to do or just whatever it is your brain is thinking of. This is okay. Let the brain do what it wants, this is natural and healthy for a mind to do. It will eventually get these small 'chores' done and you will either be at rest or back to focusing on the piece. It's boring, but just keep waiting until the time is up. When the time is up, take your piece and eat it if you feel like it.
Bonus challenge! Try to convince yourself in your mind to take the piece early, or that you're just wasting your time by sitting idle (you're not, and believe me when I say that you waste much, much more time on other things).
(mid-challenge) What if I rationally don't want to do this anymore, and I'm starting to feel uninvested/in a worse mood? Fair enough! This may happen if the time that was set is too long. Here's what you do in the situation: You cancel the excercise. You haven't done anything wrong and you shouldn't feel guilt or shame. In at least an hour or so, you can try the excercise again if you'd like, with a shorter time. Finally, remember that 30 seconds isn't a bad time, and isn't important how long you can go for. You just have to be willing to challenge yourself with your time.
Nobody knows what the meaning of life is, this is pretty commonly known. However, people are surprisingly good at knowing what the meaning of life isn't! For example:
If I asked you: "is the meaning of our time here on earth to drive cars?" You'll probably answer no, because intuitively, cars isn't... the meaning, yk? Obviously you can argue why with examples and reasoning, but you don't need those to know that driving cars isn't the meaning of life.
Is the meaning of life eating food, surviving and then having offspring? Some people will say yes, and it's a fair answer. Biologically, it is why we are here, after all. But most people don't find this a satisfactory answer, which is where the question takes a more spiritual turn. It's less "what is my purpose" and more "how do I feel accomplished in life". Accomplishment is a hard feeling to keep. You may have it, periodically, but it quickly slips away. This is the same with happiness.
Humans have (due to advertisements and ESPECIALLY social media) gotten used to the idea that being happy means actively experiencing happiness all the time. It doesn't. Being happy is more of a skill, something you steer towards when given the chance but otherwise don't stare longingly at when you don't have it.
Stoicism is an old philosophy which is only now starting to have a modern rennecaince with new ideas and concepts. This is great, because it allows us to develop brand new doctrine to fit the world around us, and terrible, because it means we don't have the answer for everything. However, one of the things that are being explored the most as of now is self-pity. This is a very prevalent state of mind in the western world, where it has become so common to complain about the small things that it can seem almost competitive.
Our ability to complain has combined with our ever-rising standard of living to create cartoonish complaints that we are gasping to share with the world around us, who are trying to voice their complaints. As Vers writes: "Alle kalder ud, men ingen gider at svare" (Everybody needs to be heard, but nobody is willing to listen). This has lead Neils Overgaard, a man I deeply respect and look up to, to create what he calls the "immigrant test": Basically, you take whatever thing is bothering you in the moment, and you imagine that you have to tell it to a mother of 5 children who has left Sudan, crossed the Sahara, been illegally exported across the Mediterranean, and finally landed in Greece, ready to live out the rest of her life at the lowest bottom of our society. Your task is now to look her in the eyes, and tell her about the problem that is letting you down, and if you think you can do that, THEN it is worth thinking about.
Self-pity is not the same as complaining, though. I would argue that self-pity is what happens when you systematically feel rightious to complain and the world around you validates this feeling. And what you're doing on a psychological level is train your mind to focus on the negatives and hold on to them, so that you can pass them on to others. Surely, my friends, a brain that only notices and focuses on the bad things is not a happy one, right?
So how do YOU avoid self-pity and the need to complain in general? Well, you're not out of options (though it may be tempting to say that you are). In this post, my advice will be to FORTIFY. Back in the day, people used to say "man up", but that's kinda turned into a toxic thing that means "push it down", and it's also only for men. So now we have the new word "fortify", which is much better. How do you fortify? That's up to you, but it should ultimately make you a more emotionally resilient person. Focusing on the next step can be a great way of fortifying, for example:
Your car breaks down on your way to work. You are going to be late. Do you: A. Have your mood be ruined over the situation, complain to your boss when they ask you why you are late, and get pissy when you get the repair bill? B. Accept that the situation is out of your hands, focus on getting your car towed and finding another way to get to work, and calmly explain to your boss that your car broke down and you still showed up ready to work?
It's entirely up to you, but option B is not only a calmer, more pleasant way to handle the situation, but it also makes you a more resilient being in the future, because your brain will recognise your handling of the situation and be calmer the next time something unpredictable comes up, thus marking the start of a good spiral.
There will be more in the next post, to make it easier to digest.
Love you all! - Anthony
Of all the time periods I have played, I have never been more flabbergasted than the 2010's. It's not the most glorious experience I have had - My first invasion of France in 1870 had Ride of the Valkyries playing at the perfect moment, nothing will top that. It's also not the most miserable experience I have had - The first day of the battle of Kursk led to me not being able to sleep, and hallucinating about looping artillery loaders that didn't work. I did not enjoy the 1400's in the first place.
So what the fuck is going on man. There is not a single intuitive system in this period. And I don't even own the DLC yet. Litterally before the game starts it's confusing. Why is there a gender that is shown as being unavailable if you don't have DLC? That's a new low, even for this game. Also, from what I can tell, the other animals are just there to lead up to you playing the "human" game which doesn't have a goal. The 'goals' seems to be a tiny recommendation/quest that tells you what to do, but half the time it's almost exclusively just "survive and recreate" or based around some gimmick that the engine now supports.
I have about 192 thousand years on the game now, and I've finished 2 campaigns, one on Japan and one on South Sudan. I've also played the other, larger economies but never to completion.
So here are my questions, and though they are meant as rambling, feel free to answer them if you want to.
Why do I chronically lack homes? Wait, actually, no, its: Why do my construction companies not turn a profit even if I'm missing like 1200 homes a week? Wait, wait, I got it now, what I'm really asking is: Why the FUCK do my markets have the most chronic, incurable and penetrating case of tectumitis I have ever witnessed in my fucking life? I can build 30, 40, no 60 high density urban spaces in a fucking row, they will all be at full occupancy, I have them on the 3rd method (the one where they live with children but not extended family), and I just look at the housing deficit growing, what the fuck does it all mean!?
What the hell is an 'economic strategy', and why does the game take such fucking pride in relaying the information that the USA's attitude has changed and is now protectionary (previously aloof)? From what I can tell, this changes NOTHING about their behaviour, their liberty desire, or their worth to me, neither as a nation or as a person.
How. The hell. Did they reduce race relations to that. And get away with it. And you know what? I prefer it! I genuinely fucking do. I love the 1840's as much as they next KKK member, or whatever, but being able to just determine overall race relations in an area based on a series of numbers, rather than the horrendously complex musical culture of the last, is nice. No idea if it's a better system if you actually want to minimize the penalties of bad race relations, but a more comprehendable text nonetheless.
How the hell do I manage pollution? I make the carbon capturing places, i bankroll the fucking technologies, i ask for the fucking good news, but they aint coming, chief.
THE ETERNALLY SHRINKING MIDDLE CLASS SYSTEM IS THE BANE OF MY MISERABLE, UNWELCOME EXISTANCE. YOU FUCKERS KNOW EXACTLY WHAT IM TALKING ABOUT.
The government bonds system is a great way to make me take time out of managing the index funds to make more loans that i at best have a 50/50 chance of paying off without MORE loans? What was the idea behind this mechanic? That I planned out the long term national budget? That I was prepared for the annual expenses of my country?? They jump up and down like a frog on cocaine. It's just an annoyance, forces the player to waste their time constantly fucking sending them to the top of the queue, and serves zero purpose other than that.
And finally, most of all: how. the. fuck. does. the. economy. work. you know what? I dont wanna know. Dont fucking write it. the gdp, the PLC's, the tourists(when there are any), will remain a mystery and i dont ever want to lay eyes on THAT GODFORDAMMED GDP LINE EVER AGAIN.
And this was supposed to be a BUILD-UP DECADE!? What the hell happens in the next one, then?
Pictures like these keep me alive.
The thought that they are out there, waiting to be experienced.
If I'm ever asking myself "why am I alive?", I tell myself "To see places like these"
Ironically, you are happier when you accept you can't be happy all the time and it is okay to be neutral or even sad for long periods of time.
Nothing is worse than being anxious that you're wasting your life being sad, when in reality your life is being wasted on WORRYING about being sad. All emotions are pure, no feelings are wrong.
Enjoy the good times, appreciate the rest.
But if you insist, I'll give you a hint: you already know it.
We force their prices down under the threat of murder and re-animation. Imagine just how horrible that really is - being torn apart alive, just to (unwillingly) be 'cured' back into a form capable of trading. And your protectors, the golems? Their villager friends are forced to build them under slave-like conditions, so that we can remelt them into usable iron. Villagers live in sustainable, small communities all until WE come into the picture with our swords and industrial machinery.
But the bitter, awful truth? The villagers are evil beings too. They have banished thousands of their own, hence the pillager/evoker/vindicator/witches (less sure about the witches, as they are shown to live alone). These people are forced to gather together, creating huge mansions where they practice the occult an an attempt to get on decent terms with otherwise hostile mobs. Ever thought about why woodland mansions are so rare, yet villages so common? The woodland mansions also contain many... shall we say, observations, about the world. The inhabitants are men of science and knowledge, pursuing magic and truth. They may be evil, but they are the closest thing to the player in game. And they are only evil because of the villagers. At the end of the day, the Player will annihalate mansions and enslave villagers (sometimes even enslaving vindicators for fun, as they arent very useful for work). The vindicators (and gang) know this. They know of the Player's evil. That's why they are hostile, and why pillager patrols will lock eyes with the player even if they are far enough away that the Player is not a threat (no other hostile mob will look at the player without taking some action like attacking, fleeing, or whatever).
So why do we view Illigers, who keep to themselves in their faraway mansions deep in forests, as evil, while villagers, who have doomed them to this fate and refute all technological progress past mastering their own limited trade, are considered good?
It's simple. The villigers are useful to us. They give us things that we want. That's why we 'protect' them, so that they can make us more powerful. Ever noticed how a raid can only ever happen if YOU enter a village with a bad omen? Neither pillagers nor illigers want to harm the villages themselves. They are trying, in desperation, to halt the Players progress and save themselves. That's why if you leave the raid and come back, they will just have killed everyone, then gone home.
Actually, thinking it over, a big part of what the evokers search for is eternal life, right? They create vexes out of thin air but they can't make them last. Maybe that's why they imprison allays, to study them. Anyways, they have somewhat succeeded? They have totems that can reverse death, but they can't seem to use them (given that they die as normal and instead drop the totem on the ground). But the player can. The player can still die, but he (btw i'm calling the player a he cuz the default skin in Steve) respawns. And his progress remains. For some reason, the Player is beyond death itself. And interestingly, Zombies and Skeletons always look like players (zombies do occasionally spawn as villagers, but rarely). Even the dead version of players still walk around, their flesh rotting and resporatory system unable to breathe without creating a hissing sound. They are also capable, in theory, to equip any item, if it's put into their hands. The same goes for armor. Even skeletons, beings that have no flesh living tissue, walk around. They are able to use a bow, and are scarily fast when they aren't aiming. The player is so far beyond death that even his own decaying or decayed bodies roam around and interact with the world around them.
Absolutely hate it when minecraft stories portray villagers as stupid/inferior to the player/s 👎👎👎👎👎 Big thumbs down👎
I talk about stoicism and stuff sometimes. Do not expect consistent posts. Do not expect relevant posts all the time.
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