They do be falling
hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!
Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard
Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting
Here's a tutorial on how to set up the HDRIs to be rendered if you're interested
Modeled and animated in blender
Textured in blender and ibisPaint
Wip 30 character artwork
Only spent 38 hours and 25 minutes so far on it
ππ» Cardboard Flowerruff adopt! πΌπ«
Hey guys they are for sale for 15$ or for art >:D
I love this character it was such a blast to design them with @catmintrose and I had such an awesome time modeling, texturing and animating them in blender I can't wait for art fight next year this year was so much fun thank you @catmintrose for letting me attack you
I drew this in ibispaint and animated it in blender
My friend @catmintrose made me this amazing new character his name is Franko and when I got him I just knew I had to animate him waving his hat in the air many thanks to Cat for the adorable character design!
Here is a still frame so anyone that wants to see the texture a little better it was a really fun experimental art style change that I might open commissions for in the future
What software is used to make these interesting GIFs?
Thank you so much for the ask!!
I make most of my animations in blender, a free 3d software
for my 2d animations it's usually a couple planes in the 3d workspace with different animated layers I drew in IbisPaint then use an ordinary 3D armature to animate them
My 3D stuff is just ordinary low poly models usually made in blender animated with an armature
I usually export them as a PNG sequence and then use ezgif to turn the sequence of images into a gif
UhhhhhhHHHH AND THEY HAD HAPPY NOTHING BAD EVER HAPPENSm
Skull Dog!!
I made this in IbisPaint