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Awnsered Asks - Blog Posts

3 months ago

hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!

Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard

screenshot of blender showing a slightly faded rainbow centaur cat on the left and the renderer properties on the right in which the color management setting is set to filmic
screenshot of blender showing a brightly colored rainbow centaur cat on the left and the renderer properties on the right in which the color management setting is set to standard

Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting

A screenshot of blender in the shading window, showing a funny looking dog with a flower lions mane, a flowerruff. Underneath the flowerruff is the world shader, with an environment texture named Sunset.exr it is plugged into the background of the world giving the scene a sunset look.
A screenshot of blender in the shading window, showing a funny looking dog with a flower lions mane, a flowerruff. Underneath the flowerruff is the object shader which uses a Principled BSDF shader with a texture named "KemmisTexture" plugged into the base color.

Here's a tutorial on how to set up the HDRIs to be rendered if you're interested


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