George Lucas Is Such A Great Writer He Will Call The Jedi Mafia Dons Then Move Right On

george lucas is such a great writer he will call the jedi mafia dons then move right on

George Lucas: The thing is, in IV, V, and VI, you didn't really get to see real Jedi in action. To me, that was something that a lot of people would want to see. And of course, the other part is, where are the Jedi at this point? What are they? We've never seen one, really, except for Obi-Wan.

The idea was to establish Jedi as what they were, which is sort of peacekeepers who moved through the galaxy to settle disputes. They aren't policemen, they aren't soldiers; they're mafia dons. They come in and sit down with the two different sides and say, "Okay, now we're going to settle this."

hey buddy . elaborate?

More Posts from Killfalcon and Others

5 months ago

I misread this as "fanfic can be as good as professional wrestling", and that seemed rather unkind to everyone involved.

At some point "fanfic can be as good as professional writing" became "fanfic should be as good as professional writing" and that's caused major damage to fandom spaces.

9 months ago

How Do I Make My Fictional Gypsies Not Racist?

(Or, "You can't, sorry, but…")

You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.

(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)

Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”

And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.

Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.

So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.

Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)

It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.

So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.

First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?

If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)

How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?

What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")

If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?

When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?

If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?

Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?

And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?

Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.

4 months ago

No, but I did think about the Ottoman empire a bunch. Vampire LARP does that to you sometimes.

1 month ago
Happy Yuri Night Everybody

happy yuri night everybody

4 months ago

The Ferengi Commerce Authority is significantly funnier if you work in UK finance, as our regulator is also the FCA.

killfalcon - The Dwaves Are Computing
killfalcon - The Dwaves Are Computing
killfalcon - The Dwaves Are Computing
2 months ago

Last pantheon I made up for a game, I just said "screw it" and made said Gremlin one of the Creator Gods. "This is [Space], who gives things a place to happen, [Time], who permits things to change, and this is [Chaos] who makes sure it isn't boring." Dozens of lesser divinities of course, but the Three are a statuesque angel with clock for a halo, a star-filled void with a nebula for a heart, and a giggling rodent who treats the world as her personal AO3.

I think what I love most about mythology is that the “Trickster God/Spirit” is an archetypical character found in almost every body of folklore. It’s like “Oh, here’s our God of the Sun, our God of the Sea, our God of Fertility, and our God of Being A Wretched Little Gremlin Who Causes Problems On Purpose”

4 months ago

This might be Derek Guy's greatest masterpiece.

(The Twitter thread is probably easier to read and easier to look at the images, but I wanted to make sure it got preserved. Images are the tweets.)

This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.
This Might Be Derek Guy's Greatest Masterpiece.

(Continued in reblog)

1 month ago
Having A Bit Of Fun Making Hangers-on For My Necromunda Gangs.
Having A Bit Of Fun Making Hangers-on For My Necromunda Gangs.
Having A Bit Of Fun Making Hangers-on For My Necromunda Gangs.

Having a bit of fun making hangers-on for my Necromunda gangs.

Sextus Udo is the rogue doc assisting Hark and Nav (my Locked Tomb themed Escher gang).

Knot Toogrots is a totally normal human fungus farmer.


Tags
6 months ago

You should play Tactical Breach Wizards, the only game that feels the need to, in a dream sequence, reassure one of the characters that play testers like them as people, even after fixing the balance issues.

Look, Rion. The only way I know to knock Liv off this incredibly tall building is to chain-lightning through her and her intended swap target. I tried to arrange it so she was the only one to get knocked off, but that just wasn't an option. Yours was a necessary sacrifice, and it honestly wasn't even that sacrifice-ey. Banks shot you in the head and brought you back to life. She even undid all the damage your lungs took from brellium calcite, so honestly you're doing better than if I didn't knock you off the roof!

Huh? Why did I need to knock Liv off the roof? Don't ask stupid questions!

Look, Rion. The Only Way I Know To Knock Liv Off This Incredibly Tall Building Is To Chain-lightning
4 months ago

im watching a little doc on youtube about an 11th century castle, and theres a bit where they are talking to a group of older women who are working on a large hand embroidered tapestry commemorating its nearly 1000 years of history & into the modern era.. and off on the border they show a bit where the women have stitched themselves working on it into the piece itself, and it made me kinda emotional

Im Watching A Little Doc On Youtube About An 11th Century Castle, And Theres A Bit Where They Are Talking

how amazing to have a visual depiction of the women who spent literal years painstakingly stitching such a wonderful piece of art that historically would have gone uncredited

  • schimmelspore
    schimmelspore reblogged this · 1 week ago
  • coatlizard
    coatlizard reblogged this · 1 week ago
  • coatlizard
    coatlizard liked this · 1 week ago
  • skul-the-terf-slayer
    skul-the-terf-slayer reblogged this · 1 week ago
  • skul-the-terf-slayer
    skul-the-terf-slayer liked this · 1 week ago
  • catgirldragon
    catgirldragon reblogged this · 1 week ago
  • manythingsarewrong
    manythingsarewrong reblogged this · 3 weeks ago
  • my-t4t-romance
    my-t4t-romance liked this · 3 weeks ago
  • tjodity
    tjodity liked this · 3 weeks ago
  • dougdimadomme-bepop
    dougdimadomme-bepop reblogged this · 1 month ago
  • dougdimadomme-bepop
    dougdimadomme-bepop liked this · 1 month ago
  • pbaintthetb
    pbaintthetb liked this · 1 month ago
  • jawn-hextall
    jawn-hextall liked this · 1 month ago
  • helions-cave
    helions-cave reblogged this · 1 month ago
  • helions-cave
    helions-cave liked this · 1 month ago
  • shadows-chaos-continues
    shadows-chaos-continues reblogged this · 1 month ago
  • banjatheonion
    banjatheonion liked this · 1 month ago
  • wanderingthunderstorm
    wanderingthunderstorm reblogged this · 2 months ago
  • bbt-yjtt
    bbt-yjtt reblogged this · 2 months ago
  • faewhisker
    faewhisker reblogged this · 2 months ago
  • rowles6
    rowles6 reblogged this · 2 months ago
  • cloudprince-29
    cloudprince-29 reblogged this · 2 months ago
  • libri-legendi-sunt
    libri-legendi-sunt reblogged this · 2 months ago
  • sapphicnerd
    sapphicnerd reblogged this · 3 months ago
  • noviceunicorn
    noviceunicorn liked this · 3 months ago
  • alice2madness
    alice2madness liked this · 3 months ago
  • highkey-confused
    highkey-confused reblogged this · 3 months ago
  • highkey-confused
    highkey-confused liked this · 3 months ago
  • sappholovell
    sappholovell liked this · 3 months ago
  • yesornoneil
    yesornoneil liked this · 3 months ago
  • leedee013
    leedee013 reblogged this · 3 months ago
  • klawl
    klawl reblogged this · 3 months ago
  • leedee013
    leedee013 liked this · 3 months ago
  • threeicedcreams
    threeicedcreams liked this · 3 months ago
  • the-gregster
    the-gregster liked this · 3 months ago
  • thegooncommander
    thegooncommander liked this · 3 months ago
  • sinsinewave
    sinsinewave liked this · 3 months ago
  • ifitsgrayitshealthyforyou
    ifitsgrayitshealthyforyou reblogged this · 3 months ago
  • ifitsgrayitshealthyforyou
    ifitsgrayitshealthyforyou liked this · 3 months ago
  • livoftheparty
    livoftheparty liked this · 3 months ago
  • random-transfem-witch-punk
    random-transfem-witch-punk reblogged this · 3 months ago
  • random-transfem-witch-punk
    random-transfem-witch-punk liked this · 3 months ago
  • athena-the-undestructible
    athena-the-undestructible reblogged this · 3 months ago
  • athena-the-undestructible
    athena-the-undestructible liked this · 3 months ago
  • steampunktomboy
    steampunktomboy reblogged this · 3 months ago
  • steampunktomboy
    steampunktomboy liked this · 3 months ago
  • cavemeatmcmeatcave
    cavemeatmcmeatcave reblogged this · 3 months ago
  • cavemeatmcmeatcave
    cavemeatmcmeatcave liked this · 3 months ago
  • super-egg
    super-egg liked this · 3 months ago
killfalcon - The Dwaves Are Computing
The Dwaves Are Computing

"Beware he who would deny you access to information, for in his heart he dreams himself your master."

193 posts

Explore Tumblr Blog
Search Through Tumblr Tags