This Is Really Cool...

This is really cool...

“The Arcana Is The Means By Which All Is Revealed… There Is Both Joy And Wonder In Coming To Understand
“The Arcana Is The Means By Which All Is Revealed… There Is Both Joy And Wonder In Coming To Understand
“The Arcana Is The Means By Which All Is Revealed… There Is Both Joy And Wonder In Coming To Understand
“The Arcana Is The Means By Which All Is Revealed… There Is Both Joy And Wonder In Coming To Understand

“The Arcana is the means by which all is revealed… There is both joy and wonder in coming to understand another…”

Characters of The Lovers Arcana

More Posts from Libraryofalexandira11 and Others

5 years ago

Welcome to Australia…

Where an already endangered species is on the brink of functional extinction…

Welcome To Australia…

Oh, and 500 million animals unique to this country have already lost their lives, upon homes that have been destoryed and lives lost of people as well…

Welcome To Australia…

I mean… we’re only living in a literal inferno…

Welcome To Australia…

415 fires. Fuck are we dying…

Oh yeah and people are just fleeing to the damn ocean, you know?

Welcome To Australia…

Do you want to know what Hell on Earth looks like..?

Welcome To Australia…
Welcome To Australia…
Welcome To Australia…
Welcome To Australia…

Because there it is in all it’s unfiltered, firey rage…

There it is… my home from space…

Welcome To Australia…

This is only the beginning. Our country has not only entered a new decade, it seems a new dawning era as well, because this flaming apocalypse doesn’t show any sign of stopping any time soon.

And you know what saddens me? I’ve never seen Australian tragedies trending here on this website. I mean it’s been going on for months and only now does it seem to really be getting recognized, even if it is only at #9.

And I’m going to be honest with you here - the internet, and media in general is so American centric, this website being no exception. You’d think that an entire continent being on fire for several months with devastating consequences would have more recognition, but no, it really doesn’t. The most notes I’ve ever seen on a post about the Australian fires is at least a few thousand, and that’s about it.

So just… please. If you can, with this post or any other post in regards to the fires going on down here, reblog. Because the only thing that should be spreading like wildfire, is a post about a burning country…

8 years ago

I got Morgana! Cool. :)

A Fanmade Persona 5 Personality Quiz Has Been Going Around On Twitter Lately. It Was Created By Fanartist ayattuji,

A fanmade Persona 5 personality quiz has been going around on Twitter lately. It was created by fanartist ayattuji, who also gave me permission to post translations of it on Tumblr.  (If any of the statements seem unclear, remember that “no” is false, and “yes” is true.)

To find out which character your number corresponds with, click the read more.

Keep reading

8 years ago

The water ripple effects on the floor of Palace might hint towards the Sea of Unconscious, a reoccurring idea in Persona. Maybe?

I just thought of something.

So people have pointed out that rain seems to be making an appearance again in Persona 5. The floor of the Palace seems to be wet (as judging by the ripples the characters make when they walk on it), and in that big sequence at the end of PV04 it’s raining pretty heavily, going up to their ankles.

I was wracking my brains as to what the symbolism here would be (it’s Persona, it’s symbolic), when I figured it out.

One of the most significant appearances of rain in any mythology is the concept of a “great flood”, with the most famous of all being Noah’s Flood in the Bible. This flood was created to drown all of the sinners in the world, with only the chosen good people and animals surviving in an ark.

Is a Persona version of the biblical flood coming? I wouldn’t be surprised if our big bad supernatural being with human pawns this time was trying to “wash away” those who don’t fit into its ideas of what is a “good society”. So, it literally and metaphorically floods the Earth, and our heroes have to stop it.

3 years ago

Amazing! Reblogging to remember for writing & character inspiration

Advice from an (Amateur) Archer on Writing About Archers and Archery

Admittedly, I don’t have the widest range of experience when it’s come to archery. I’ve only been shooting for a year now, and the time that I do take to shoot have long months between them. Still, I think it’s important to outline the basics for anyone who wants to write an archer in their book and wants to save themselves the embarrassment of having the archer do something that an archer would never do in a million years.

- Archers usually unstring their bow after battle. Unstringing a bow is exactly what it sounds like: removing the string from the bow’s limbs. Usually, archers then wrap the string around the now-straightened bow so they don’t lose it as easily. Archers unstring bows because everytime the limbs are bent by the string, there is a large amount of tension in the limbs. If the string is on too long and the bow has not been shot for a while, the limbs will start to wear down and lose their power, resulting in an archer needing to buy new limbs or an entirely new bow.

- Archers always retrieve their arrows after battle. Arrows are expensive and take a long time to make, so archers want to conserve as many arrows as possible. Sometimes they have a repair kit with them at the ready, in case they find an arrow with a loose arrowhead or broken fletching that can easily be repaired. 

- Training arrows are not the same as battle arrows. Training arrows have thinner shafts and usually blunted tips so they can easily be removed from targets. Thinner shafts break more easily, and the blunted tips – whilst they can pierce skin – usually won’t get very far in the flesh. They’re also easier to make. Battle arrows are thicker, and their heads are pointed at the tip and have two pointed ends at its sides. This arrowhead is designed to easily pierce through flesh, and is incredibly difficult to pull out because its two pointed ends snag onto flesh. If you want to pull it out, you’d have to tear the flesh away with it, which can lead to an even larger wound.

- Arrows are fatal, and one can incapacitate a soldier for the rest of his life. Arrows are not easily snapped off like you see in movies. The draw weight is too strong, and they can sometimes be as strong as bullets. They will pierce through bone and tendons, which do not easily heal. Furthermore, if you want to remove an arrow, you either have to go through surgery, parting the flesh away from the arrowhead so it doesn’t snag onto anything, or you have you push – not pull – it all the way through the body.

- Bows are not designed for hitting people with in close combat. The limbs are specifically made to flex. Imagine hitting someone with a flexing piece of wood. If you hit with the middle of the bow, it still does very little because there is no weight behind the bow, and so you might as well be hitting them with a pillow. It might be annoying to the opponent, but it won’t save you. Archers need a secondary blade in close combat. They cannot strike people with their bows and expect to win.

- Draw weight affects speed, range, and impact. Draw weight is measured in pounds, at least in America, and it is measured in how much weight must be pulled when you draw back the string. A high draw weight means stiffer, thicker limbs that can shoot further and hit harder. But, this is at the cost of speed. A low draw weight means thinner, more flexible limbs that can shoot smaller distances and have low impact, but can be shot faster. Before you acrobatic fanatics immediately seize the smaller bow for its speed, understand that a bow’s advantage is in its range. No one can hit an archer from 300 meters away with their spear or sword. The archer has complete dominance over the battlefield in this way, and their arrows can kill anyone who gets too close. Not hurt. Not annoy. Kill. And a higher draw weight means a better chance of piercing through specific armor, then flesh, then bone. A lower draw weight means less range and, even worse, a lower chance that the arrow would even pierce through armor if the arrow even hits its target. 

- Bows will always be outmatched in close combat against any other weapon. Bows take too long to draw and shoot, and at such close range, the opponent has an easier chance to dodge oncoming arrows. I already explained that the bows themselves cannot be used to take down a foe. 

- Bowmen on horseback are utterly terrifying. Archers usually can’t move from their spot because range is more important than mobility, and at such a long range, you usually don’t need to move from your spot anyways. Bowmen on horses, however, are closer to the battle, and worse, they are faster than almost anyone on the battlefield. Not only are they difficult to hit, you have no way of predicting where they will shoot next because they can circle around you in confusing ways. If you want an interesting archer character, I’d advise trying these guys out.

- Never underestimate armor and padding. Arrows will never be able to pierce through plate armor because its curved surface will always deflect oncoming arrows. Arrows can pierce through maille because maille is made out of metal rings that can be bent and can fall away. However, padding usually lies underneath, which is surprisingly durable and can stop an oncoming arrow, as well as absorb some of its impact. Because of this, make certain that the archer is focusing on gabs in the armor. To know this, you MUST study armor. Gabs usually lie where the joints are because soldiers need those gabs open so they can move. Typical gaps lie in the neck, the armpit, the inner-elbow, the knees, and the palm of the hand. Impact is also an archer’s friend. A war arrow shot by a hundred pound bow, hurtling at incredible speeds and gaining momentum the further it travels, can evoke serious damage. To be hit by one of these arrows will feel more like being hit by a horse than being hit by someone’s fist. 


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5 years ago
a lengthy and archetype-based quiz by @thebes. there are 20 possible results. have fun taking it, and share it if you enjoyed it!

This was fun!


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6 years ago

Wow this is incredible!! :)

a hypothetical d&d party

The bard is mute.

It’s not the first thing people notice about her, usually.  The first thing is generally that she’s young, and female, and lovely–the first thing people notice about their entire party is that they’re all young, and female, and lovely, and that’s gotten more than one would-be thief or mugger in far over their head when they haven’t noticed the the paladin’s hammer or the ranger’s axe.  It comes up rather quickly though, often enough.  Whoever heard of a bard who can’t sing?

She plays a lute, mostly, or a lap-harp made of shell and sinew, string instruments she can pluck while she smiles in secret and watches everyone around her.  She dances quick, except when she’s tired, when she’s scared, when she forgets to remember the feet at the ends of her legs.

She doesn’t tell her story to strangers, but enough of the other girls have learned to sign by now, and it’s easy enough to sketch out the outlines of the old bargain: the voice, the prince, the witch, the thousand shards of glass she walked upon on her way up the beach, the look in her sea-green eyes when they travel too near water.  The thousand shards of glass she walked upon when she left the palace, and turned back towards the sea to throw herself upon the rocks, and then made her way up the road inland, and kept walking.

.

The warlock is beautiful and mild and self-effacing and shy, is tidy and generous and charming.  She’s small with herself in exactly the right way to shout abuse to the half of her party who knows how to recognize that same look in the mirror in the morning.  The bird on her shoulder is too small, too bright, too sweet for a real warlock’s familiar.  The knife at her belt is sharp enough for anything that needs doing, though, cooking or otherwise.

Her fae patron visits sometimes, in the quiet hours between dusk and midnight, a sweetly old godmother made of moonlight and shadow.  She’s kind to the whole lot of them in her own chaotic way, free-handed with transmutations and illusions that break halfway through the evening, for better or worse.  She once spent three hours around their campfire drinking brandy and gossipping outrageously about the Feywild and teasing the wizard into fits of laughter.

She’s never told the story of how she met the warlock’s mother, or what debt was owed there, and the warlock doesn’t know herself.  It was never meant to be a debt paid in power and violence and the deft will-sapping enchantments the warlock weaves now, but, well.  The prince wasn’t meant to be cruel, the warlock says.  The palace was meant to be warmer than the fireplace cinders in her stepmother’s house.  The faerie was meant to be saving her from her lot, not throwing her into something worse.  The power’s an apology of sorts.

.

The wizard is awkward and joyful and nervous.  She has no fear of heights or small places, which just stands to be expected, she says, after all those years in that little tower, and she’s got no skill at lying or even edging around the truth at all, which is why she isn’t in the tower any more in the first place.  She says too much or too little or the wrong thing entirely, always, but the most well-socialized member of the whole party is the ranger who walks around with a dire wolf at her hip, or maybe their mute bard, so who are any of them to judge.

There was nothing to do in that tower but read, and brush her hair, and sort through the witch’s endless stockpile of dried herbs and potions ingredients, and watch out the window as woodcutters and hunters and princes rode by, and dream.  The reading was more interesting than the dreaming, most of the time, and the witch didn’t mind it as much when she talked about it.  She never bothered to actually use any of the magic in the witch’s books until the thing with the prince and the haircut and the desert, which she’s told them all about in all the detail they could ever ask for, but most of the girls get uncomfortable when she starts talking about princes.  It’s a little easier if she just starts rambling about conjuration and abjuration and illusion theory, about the 400-year-old history of a city that doesn’t exist any more, about the proper grammatical structure of Celestial, until maybe one of the quiet ones finally answers back.

Her hair is too short.  She keeps an illusion up over it whenever she can, while it grows back slowly, tickling the side of her face and the back of her neck and leaving her head too light and unbalanced.  

.

The ranger doesn’t care about princes, which makes one of them at least.  Then again, the ranger doesn’t trust anyone, really, prince or no, not wolves or monsters or the men who kill them.  She more or less trusts the rest of them by now, mostly, when the wind blows in the right direction.

She wears bright red in the middle of the woods and it shouldn’t help her slip into the shadows half as easily as it does, but most beasts can’t see color and red’s just another shade of gray if the light’s low enough.  She never uses her axe against trees.  She doesn’t need to.  She can find a path through any brush without it.  She picks flowers when she finds them, and tucks them into the other girls’ hair.

Her wolf’s mother killed the man who taught her to use the axe, and the man who taught her to use the axe killed that wolf’s mate before that, and the mate had an old woman’s blood on his teeth when it happened.  The ranger’s blade found the wolf’s mother’s throat.  The ranger’s mother sent her out into the woods in the first place.  It’s not as though anywhere is really safe, cottage or forest, axe or teeth.  One of these days maybe her wolf will turn and go for her in return, and maybe one of these days her axe will be faster and maybe it won’t.  In the mean time, there’s flowers and berries and pastries and enough game to keep everyone sated, for a little while.

.

The paladin’s hair is raven black and her skin is chalky as a corpse.  She’s not undead, mostly.  The undead are her job.  She knows that much.

She was sweet, once (they were all sweet, once) but apples are bitter now and so is she, and there’s judgment to lay out in the world.  Her grip on her warhammer’s all wrong–she holds it like a mining hammer, but it hits as hard as it needs to.  Her armor’s all dwarven make, and her shield’s black and red and white like snow.

She was sweet once, and frightened, and when she says it quietly around the campfire in the night when none of them can quite make out the glimmer of understanding on each others’ faces, everyone still nods.  She took a bite of poison and somebody left her a full year in a glass coffin of Gentle Repose, dangling on the edge of the Raven Queen’s domain while all the other newly-arrived dead passed by and faded away.  She woke up to somebody’s lips and hands and skin on her lips and her hands and her skin.  She doesn’t like princes.  She doesn’t like necromancers.

She likes sunlight, and summer, and colors that aren’t black and white and red.  She likes the way the bard grins when she whirls into a dance, and the look in the warlock’s eye when she sets her feet to say no, and the wizard’s laughter on high with a Fly spell, and the ranger’s gentle fingers braiding flowers into everything she can touch.  

6 years ago

This is indeed very helpful for writing.

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

5 years ago

So pretty!!! 😍 I already love these characters.

I’m Looking Forward To The New Show Dungeon And Dragons Is Making. Saw The Character Designs Today
I’m Looking Forward To The New Show Dungeon And Dragons Is Making. Saw The Character Designs Today
I’m Looking Forward To The New Show Dungeon And Dragons Is Making. Saw The Character Designs Today
I’m Looking Forward To The New Show Dungeon And Dragons Is Making. Saw The Character Designs Today

I’m looking forward to the new show Dungeon and Dragons is making. Saw the character designs today on twitch and I love them!


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5 years ago

This is incredible

Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.
Join Us In Our Talk On Torterra Tree Care, Much Needed After Our PoGo Community Day Recently.

Join us in our talk on Torterra tree care, much needed after our PoGo community day recently.

6 years ago

Oh wow! 😮 that’s awesome story. I never heard of it before but it’s super cool. So definitely reblogging so I can help share it.

A Connecticut Yankee...a kid...that's all well and good but we really don't talk enough about the werewolf in King Arthur's court

This is not a shitpost — in Le Morte D'Arthur, Sir Thomas Malory makes mention of “Sir Marrok, the good knight that was betrayed with his wyf, for she made hym seven yere a wer-wolf”. Of course, Malory lifted the tale of the werewolf knight straight outta “Bisclavret,” which is one of the Twelve Lais of Marie de France. And it is…wild. There’s also “Melion,” an anonymous Breton lai which along with “Biclarel” is believed to have evolved from the same source as “Bisclavret”. In this post we’re gonna refer to the protagonist as the “knight” or the “wolf-knight” and tell a somewhat composite tale.

(A note: this takes place well before commonly established werewolf lore, which crystallized thanks to Universal’s The Wolf Man. Curt Siodmak wrote all that stuff about the full moon and silver bullets in 1941 so well that our common imagination accepted it as ancient fact.)

So anyway our guy is a knight who disappears for a couple nights a week and his wife is like ?????? dude ??????? where ??? do you ???? go ??????

And my dude is like “babe I love you but I can’t tell you because you won’t look at me the same” and she’s like “I am your wIFE you better tell me right quick or otherwise have a good nose for almonds in your oatmeal” (jk she doesn’t say that because if she did he might’ve gotten a little foreshadowing of her treachery, but alas, our man was a sucker)

So the knight tells her he’s a werewolf, and on the nights he disappears he’s wolfing around the countryside and his wife is like !!!!!!!!!! on the inside but makes sure her face is only 🤔 on the outside

(Mind you, Marie de France goes into how the wife is grossed out because she shared her marriage bed with a beast, which has some interesting implications but we’ll get to those later)

She starts digging about his transformation until he explains how in order to return to his human shape, he *needs* to put his human clothes back on or else he’ll be stuck as a wolf, at which point wifey is 👀👀👀👀

Wifey’s like, “but if ur in wolf form, how do u remember where u put ur clothes lol” and the knight’s like, “no no, I retain my human mind even in wolf form and besides, I always put them under this one rock outside this cave”

now bear in mind he’s never been able to talk about this to anyone so he’s pouring his heart out about his deepest secret which he kept even from his wife & I know we’re all pretty used to medieval repression but imagine how it must have felt to share this secret at long last 😥

So to recap:

knight: 🤵🏻🛡🐾🌕🐺🤫😅😍♥️💐 wifey: 👰🏼💭🤢🤔👀🧐💡💡👔💍🔪🔪🔪

Our knight is like “yeah so I was born this way and it’s just a part of who I am and whew it’s kind of a relief to finally be talking about it with someone”

Wifey nods along 🤔🤔🤔 because she’s had a💡moment and is 🍳 up a plan…

Keep reading

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libraryofalexandira11 - LibraryOfAlexandira
LibraryOfAlexandira

Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.

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