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ultrakill is a game about finding even small hope when everything seems inhospitably bleak.
swordsmachines modify themselves to become and keep what they find beautiful and mindflayers create a body that they love, even in a world where such bodily modifications do not serve a combative purpose and are resource-intensive.
sisyphus fought the forces of heaven alongside his brethren for all of their freedom knowing he would lose, since the very act of fighting against their oppressors was the ultimate rebellion in his eyes. and then proceeded to enter another fight he would lose without regret with v1.
even if the council which was indifferent towards the ferrymen surely would have had them destroyed, they sculpted idols out of compassion for the life that resides within them, and the idols use what power they have to protect others out of that same compassion.
gabriel destroyed the council by his own hand to give the residents of heaven the ability to choose their own fates and right the wrongs he had made, knowing very well that doing so would destroy his last chance at avoiding certain doom.
the player, knowing that soon hell will have no creatures from which to wring blood and sustain v1, travels anyway. every single retry of a level they love. every single retry to p-rank. becoming more proficient and stylish in the craft of ultrakilling, even if only by a little bit, each time.
2-S’s message of finding meaning in a seemingly uncaring universe doesn’t just apply to 2-S, but the whole series in small places. Even when it doesn’t seem possible, there is always a chance for something to be just a little better.
Radiant is ULTRAKILL, for it is full of lights in the darkness.