Your personal Tumblr journey starts here
If this is the first post you’ve seen of my Akashi series for Alpha/Betas/Omegas I’ll bring you up to speed. An Akashi much like the Kagune from Tokyo Ghoul are extra appendages that are located on a persons back. All dynamics have them but they are different depending on which Dynamic you are. I already made a post about an Alpha’s Akashi called the Bukishi (meaning “weapon limb”) and Betas Akashi called Kazashi (meaning “many limb”) here:
Today we’ll be going over the final dynamic, Omegas and their Akashi called the Haneshi (meaning “winged limb”).
Art by @AquaticNaho on Twitter
The Haneshi are a set of four bird-like wings the eject out of an Omegas back. The Haneshi has many feathers and the color/pattern those feathers have vary from person to person and region to region.
The Haneshi allows Omegas to fly at incredible speeds, allowing them to keep up with a commercial airplane that flies at around 550 and 600 mph. Their ability to fly allows Omegas to keep their children/pups out of harms way to flee if they are forced to.
The edge of the Haneshi is very sharp and could cut down multiple tress at once if an Omega were to fly through a forest.
The Haneshi can also be used as a shield to protect them and their children/pups from enemies. It also provides them with a height advantage over other dynamics.
Finally, the Haneshi can shoot out from its front spikes that paralyze the part of the body it hits. This effect is instant and lasts for a few hours even after the spike is removed.
If this is the first post you’ve seen of my Akashi series for Alpha/Betas/Omegas I’ll bring you up to speed. An Akashi much like the Kagune from Tokyo Ghoul are extra appendages that are located on a persons back. All dynamics have them but they are different depending on which Dynamic you are. I already made a post about an Alpha’s Akashi called the Bukishi (meaning “weapon limb”) here:
Today we’ll be talking about Beta’s Akashi called the Kazashi (meaning “multi limb”).
The Kazashi are 4 snake like tentacles that are extremely flexible and elastic. They can also stretch to great distances are strong enough to lift an entire car off the ground and hold it in midair.
Betas have evolved this way to because through the history of the dynamics Betas have always been the ones who had to multitask and manage many things at a time. Also to keep other dynamics at bay and restrain them if need be. Betas are the strategists of the pack, and in very early years were pack leaders due to their intelligence, their discovery of fire, and being the first dynamic to create and utilize tools. Due to having to manage the pack Betas were given an Akashi that allowed them to do many tasks at the same time.
A special skill of the Kazashi is its ability to break its 4 tentacles into multiple smaller tentacles. They may not be as strong as 4 big tentacles but to complete smaller tasks it provides Betas with much convenience.
I think this Venom vs Carnage fight really exemplifies how I think Alphas would fight in my setting.
Since Alpha/Beta/Omega in my setting an extra appendage on their back called an Akashi (meaning “red limb”) that gets ejected out of their backs ( like Kagunes from Tokyo Ghoul), that takes a different form depending on which dynamic you are. I already made a post about Alphas Akashi called the Bukishi (meaning “weapon limb”) here.
But the gist of it is that Alphas can shape the Akashi into any form they desire much like how the carnage symbiote forms different weapons out of his limbs. So I feel the way Carnage fights Venom is very similar to how Alphas would fight.
Packs usually consists of 3-7 members. Most people are born into one and leave their pack to either start their own or join one. Leaders varies, but in the past it was alphas and is still commonly alphas. Although there is a rise in beta and omega pack leaders. They are family and eventually live together.
Usually sleep in the same room on a cushioned floor. Some people can mate in the pack but not all members have to mate. Sometimes all members mate with each other, others times it stays completely platonic. Made up of all 3 sexes but the number of people from each sex can vary. Can resembles a queer platonic relationship or an asexual romantic relationship. Having a pack is like having a committed relationship. The relationship you have with your pack is deeper/different than a friendship, since a friendship in and outside the pack are completely different even if the pack is fully platonic.
Your Pack is apart of you, they are people you want to spend the rest of your life with, the people who’s face you want to see when you first wake up in the morning and the last thing you see before you go to bed, you never want to be apart from them, and the pack without any of the members leaves a big gaping hole that cannot be filled. They are the ones you trust the most, confide in with anything, would protect with your life. Your Pack is your everything, in most situations they come first (if it makes it easier to understand think of it like a Polyfidelity relationship where every member is committed to everyone else in the pack and them alone, even if platonic). When a pack is bonded to each other based on how close the pack is and their care for one another, their abilities will be enhanced when the pack fight together. That is why being in a pack makes you stronger.
When a pack is created, the members create a new last name for the members and all members legally change their last name to pack name. E.g if a person is named Julia Hikaru before joining her pack, if she finds a pack and that pack is named Izanami her name will become Julia Izanami. You can only have one last name which can be either your birth-pack’s name or your new pack’s name.
In certain nations packs are also apart of clans and the pack wears an insignia of their clan on their clothing. One’s middle name is usually the name of the clan and when one enters a pack, it is usually decided beforehand which clan the pack will be apart of. Once it’s decided, the middle names of all the pack members is changed into the clans name or added on their previous clan name. E.g if there’s a person named John and their pack is the Namikaze pack and the pack is apart of the Senju clan, then that person’s name will be John Senju Namikaze.
Most clans that people are apart of go back hundreds of years and have great history. A new clan can be created but it must be registered to the government in order to be legally recognized. There are however pretty well known clans that are not legally recognized. A pack can usually only be legally apart of one clan. It is common that the clan that is the most established and well known that a pack members are apart of are the ones chosen.
Before getting into any of the Genders I want to do my best to explain what gender is and means in my world since I know the definition can get kinda muddled in real life. Also just so there’s no confusion in my world there is Primary Sex (Male and Female), Secondary Sex (Alpha, Beta, and Omega), and finally Gender. They are all different and mean different things.
a list of patterns in behaviours, interests, beliefs, style, and desire to fill a role in society that is shared by enough people to label them and put them into categories. The people in each gender don’t have to share all the interest associated with that gender and it doesn’t mean they can’t share anything in common with other genders, but it is where a person feels they most belong to, feel most accepted in, share most interest/likes/beliefs with people of, have the most in common with, see themselves in and most reflected in the people who are a members of a particular gender.
Gammas are what people would consider a woman/girl and feminine. Think about what comes to your mind when you hear the word girl and that’s essentially what a Gamma is. Gammas tend to speak in a higher pitch, like to wear bright colours, have very “feminine” mannerisms and way of speaking. Even though I may say “feminine” as a way to describe these traits to those reading, these traits and interests in my world have been completely divorced socially from the Female Sex. So in the world these traits are not “feminine” they’re “Gamminine” since these traits are found in Gammas not Females (since Gammas can be male or female).
Signs of being a Gamma:
likes to speak in a higher pitch, likes to wear dresses/skirts/crop-tops (or just a general interest in those kinds of clothing), likes jewelry, makeup, dress-up, cute things, wears bright colors, likes having their hair long and styling it in certain ways, loves long nails, very in-tuned with their feelings, very emotionally intelligent, values feelings (maybe not over logic but still thinks it’s as important), basically likes the feminine style. A Gamma doesn’t have to like all or even most of these things, being a Gamma is about how you feel and about where you feel you most belong.
Omegas make up 50% of the Gamma population and are the majority. Betas make up 30% of the Gamma population. Alphas make up 20% of the Gamma population.
Thetas are basically the “masculine” (though as I’ve said about Gammas stereotypical masculine traits have been completely divorced from the Male Sex in my world) equivalent of Gammas. Thetas speak in a lower pitch, usually wear dark and matted colors, “masculine” mannerisms and way of speaking. Usually if you’re interested in what is called “masculine” things you’re a Theta.
Signs you may be a Theta:
Likes sports, likes to wear suits/hoodies/baggy pants/leather jackets/or a very casual style, enjoys more rough and dirty activities, is very stoic, likes risk-taking, prefers directness, more of a practical thinker and values logic more than feelings, not that interested in fashion or dressing up, values physical and emotional strength, values courage and are assertive, very protective, likes a lot of physical activities like Camping, hiking, fishing, hunting, or anything that involves physical strength and adventure. A strong interest in activities like football, basketball, weightlifting, or motorsports. Not all or even most of these traits are required to be a Theta but these are common traits associated with them.
Deltas are those who do not quite fit into either category. Deltas are kind of a balance between both sides. They may value traits like courage and physical strength but they also see the value in softer traits like compassion and love. It’s quite hard to write for them since they do not have an equivalent in real life, but they are definitely more androgynous and they are like the best of both worlds. When I think about them I think mostly about the cast from part 5 of the anime/manga series JoJo’s Bizzare Adventure. They are obviously manly men but more than other parts they are a lot on the softer side, which is definitely reflected in their fashion.
Signs you may be a Delta
Do not fit into either being a Gamma or a Theta. Values different aspects of both genders, have a more androgynous style that takes inspiration from both genders.
An Akashi much like the Kagune from Tokyo Ghoul are extra appendages that are located on a persons back.
(Image from Ceru_Draws on Twitter)
A Bukishi is a tail like appendage that can be molded and shaped into anything the Alpha desires at will (spear, sword, hammer, armour, fist, shield, axe). It is a short range Akashi and is ejected at the lower back (I know it is not in the image but pretend that it is). Evolved that way in order to protect their pack. Their Akashi are the biggest, heaviest and most sturdy which is why the Alphas are as tall, big, and strong as they are. Usually are on the frontlines in battles.
A technique passed down by Alphas that uses the Akashi in 4 unique ways.
The hardest to master and after use the Alpha will be unable to use their Akashi for 24-hours. Their muscles will also be sore.
I just found a new app for creative wordbuilding/writing stuff and guys it's so amazing it's called Fortelling and I only got it today but it's great
There's so much stuff
worldbuilding: the threequel
one | two
People need to make more fantasy worlds based on weird manifolds, we have so many disk worlds and sphere worlds and torus worlds, I want an RP^2 world where you set out to find the edge and come back with the opposite orientation
I've been reading Iron Flame by Rebecca Yarros, and it's gotten me thinking about how worldbuilding is multilayered, and about how a failure of one layer of the worldbuilding can negatively impact the book, even if the other layers of the worldbuilding work.
I don't want to spoil the book for anyone, so I'm going to talk about it more broadly instead. In my day job, one of the things I do is planning/plan development, and we talk about plans broadly as strategic, operational, and tactical. I think, in many ways, worldbuilding functions the same way.
Strategic worldbuilding, as I think of it, is how the world as a whole works. It's that vampires exist and broadly how vampires exist and interact with the world, unrelated to the characters or (sometimes) to the organizations that the characters are part of. It's the ongoing war between Earth and Mars; it's the fact that every left-handed person woke up with magic 35 years ago; it's Victorian-era London except every twelfth day it rains frogs. It's the world, in the broadest sense.
Operational worldbuilding is the organizations--the stuff that people as a whole are doing/have made within the context of that strategic-level world. For The Hunger Games, I'd probably put the post-apocalyptic nature of the world and even the existence/structure of the districts as the strategic level and the construct of the Hunger Games as the operational level: the post-apocalyptic nature of the world and the districts are the overall world that they live in, and the Hunger Games are the construct that were created as a response.
Tactical worldbuilding is, in my mind, character building--and, specifically, how the characters (especially but not exclusively the main characters) exist within the context of the world. In The Hunger Games, Katniss has experience in hunting, foraging, wilderness survival, etc. because of the context of the world that she grew up in (post-apocalyptic, district structure, Hunger Games, etc.). This sort of worldbuilding, to me, isn't about the personality part of the characterization but about the context of the character.
Each one of these layers can fail independently, even if the other ones succeed. When I think of an operational worldbuilding failure, I think of Divergent, where they took a post-apocalyptic world and set up an orgnaizational structure that didn't make any sense, where people are prescribed to like 6 jobs that don't in any way cover what's required to run a modern civilization--or even to run the society that they're shown as running. The society that they present can't exist as written in the world that they're presented as existing in--or if they can, I never could figure out how when reading the book (or watching the film).
So operational worldbuilding failures can happen when the organizations or societies that are presented don't seem like they could function in the context that they are presented in or when they just don't make any sense for what they are trying to accomplish. If the story can't reasonably answer why is this organization built this way or why do they do what they do then I see it as an organizational worldbuilding failure.
For tactical worldbuilding failures, I think of stories where characters have skillsets that conveniently match up with what they need to solve the problems of the plot but don't actually match their background or experience. If Katniss had been from an urban area and never set foot in a forest, it wouldn't have worked to have her as she was.
In this way (as in planning), the tactical level should align with the operational level which should align with the strategic level--you should be able to trace from one to the next and understand how things exist in the context of each other.
For that reason, strategic worldbuilding failures are the vaguest to explain, but I think of them like this: if it either 1) is so internally inconsistent that it starts to fall apart or 2) leaves the reader going this doesn't make any sense at all then it's probably failed.
You have your land and your people. Now onto what kind of people they are and what they sound like. Culture is the greatest worldbuilding tool you need to master. Language is extra spice.
Culture is a collection of customs and attitudes formed over time. Culture forms around a land, metaphorical cling film if you will. Land influences culture.
Entertainment: What amuses your people? Bull fighting? Gladiators? Tasteful plays?
Food and drink: What food is common? Is there a delicacy popular in the region? Pasta is Italy’s delicacy. Beer is a common drink in Germany
Taboo: The no-no of society. What can’t be spoken about or done? In Harry Potter, the name of Voldemort is taboo. In our world, for most of us anyway, incest and cannibalism are the major taboos
Myths: Are stories that explain things without evidence from science. The Egyptians thought that a dung-beatle rolled the sun across the sky. Celtic cultures believe that a death is sounded by the scream of a banshee.
Games: What games are played by children or adults? Are card games popular or board games? Is it popular to watch games or gamble on them? How often are they fixed?
Traditions: What do your people do? Do they have holidays? In Incan tradition, human sacrifices were common. On a light note, the Greeks held the Olympics ever few years. Is there traditional ceremonies or words one says on a daily basis?
Values: The Spartans valued Spartan behaviour. Renaissance culture valued skill and honour. What is the important concepts of your people? Strength? Honour? Intelligence? Do people get treated differently when they don’t follow the values of the land?
Meeting and greeting: How do people say hello? Is there a word or saying? A signal? And goodbye?
Language is the heart of a land. You don’t need to create a large lexicon of made up words and rules. You can. I did once, it was fun. You don’t need to show the language in every line. A word here and there can add spice to a story. Language effects accents and way of speaking.
Side note: “Tír gan teanga, tír gan anam.” A country without a language is a country without a soul. Ireland is a county with two main languages: Irish (Gaelige) and English. Colonization almost stamped out the language. The Irish language is difficult to learn but it brings pride to me as Irish girl to know parts of it. It breaks my heart not to be fluent in my native language. Language is not just words. It is the heart and soul of a land.
Some Celeste stuff :D
I made a logo thing too and I think it looks pretty decent
I'm also aware there may be spelling mistakes so look out for those. And sorry for the cramped layout.
And have a nice day/night/evening/whatever it may be for you 💛🌟
so remember that worldbuilding website, notebook.ai, that was goin around and everyone was so excited, but it turned out you had to pay a (frankly outrageous) subscription to access any of the best tools?
well i have exciting news: World Anvil.
here’s what you get for free:
yeah. all of them. double what notebook.ai offers for pay. yeah baby.
i’ve only been using this site for like half an hour, but i am in LOVE. please check it out and consider supporting the creators if you can!
How to name an OC ✨
I love doing world building and I love helping people with their worlds. If you need some help naming OCs, this is a great way to do it.
a night in the city of stars ✨
hey so a longass time ago, i saw a post that had a link to a website with a bunch of angel names, and i can’t find it again, so i was wondering if anyone knows what i’m talking about or can find the post again
Your stories deserve to exist in incredible worlds. Build yours from scratch with this quick guide that simplifies the sometimes intimidating process.
Read my guide here!
Ceasg Scott, does Sausage ever find out? What about the myths that state a captured ceasg must grant 3 wishes?
First of sorry for taking a billion years to answer, I got busy-
And for your ask:
Does Sausage ever find out?
I can see *eventually* Sausage finding out, but it's no where in the near future.
Sausage may or may not have seen Scott in his ceasg form, but he doesn't have the connection of "Oh that seamonster was Scott." He's seen Scott. He's seen a ceasg. He does not know that it was Scott. More on that later :>
As it stands, of the pirate cast, Acho knows (duh), Martyn knows (whoops), & Cleo (and Kyle somewhat) has a Suspicion somethings off witn Scott but nothing concrete. Scott's an odd fella as it is so who knows.
What about the 3 wishes myth?
There are differences between what would be Our-World Myths vs In-Universe Mechanics.
Such as, I see ceasg Scott as having *some* abilities but not endless wish-granting ones.
I do see more of sort of "Partial soul bound until the wishes are fulfilled" sort of thing. Contractual if you will. Where Scott more-or-less has to do 3 Things of whatever Thr Person says or wants (favors, so to speak).
So Yes on wishes, but Scott doesn't have any endless power to do whatever.
Tl;Dr: Sausage does not know & Scott is obligated to basically do three favors for anyone that finds out.
ooh mythology yay! 😀
Want to create a religion for your fictional world? Here are some references and resources!
General:
General Folklore
Various Folktales
Heroes
Weather Folklore
Trees in Mythology
Animals in Mythology
Birds in Mythology
Flowers in Mythology
Fruit in Mythology
Plants in Mythology
Folktales from Around the World
Africa:
Egyptian Mythology
African Mythology
More African Mythology
Egyptian Gods and Goddesses
The Gods of Africa
Even More African Mythology
West African Mythology
All About African Mythology
African Mythical Creatures
Gods and Goddesses
The Americas:
Aztec Mythology
Haitian Mythology
Inca Mythology
Maya Mythology
Native American Mythology
More Inca Mythology
More Native American Mythology
South American Mythical Creatures
North American Mythical Creatures
Aztec Gods and Goddesses
Asia:
Chinese Mythology
Hindu Mythology
Japanese Mythology
Korean Mythology
More Japanese Mythology
Chinese and Japanese Mythical Creatures
Indian Mythical Creatures
Chinese Gods and Goddesses
Hindu Gods and Goddesses
Korean Gods and Goddesses
Europe:
Basque Mythology
Celtic Mythology
Etruscan Mythology
Greek Mythology
Latvian Mythology
Norse Mythology
Roman Mythology
Arthurian Legends
Bestiary
Celtic Gods and Goddesses
Gods and Goddesses of the Celtic Lands
Finnish Mythology
Celtic Mythical Creatures
Gods and Goddesses
Middle East:
Islamic Mythology
Judaic Mythology
Mesopotamian Mythology
Persian Mythology
Middle Eastern Mythical Creatures
Oceania:
Aboriginal Mythology
Polynesian Mythology
More Polynesian Mythology
Mythology of the Polynesian Islands
Melanesian Mythology
Massive Polynesian Mythology Post
Maori Mythical Creatures
Hawaiian Gods and Goddesses
Hawaiian Goddesses
Gods and Goddesses
Creating a Fantasy Religion:
Creating Part 1
Creating Part 2
Creating Part 3
Creating Part 4
Fantasy Religion Design Guide
Using Religion in Fantasy
Religion in Fantasy
Creating Fantasy Worlds
Beliefs in Fantasy
Some superstitions:
Read More
While I'm grateful bsd doesn't do the "As you know..." type of exposition, it's crazy how much worldbuilding there is like. in the shadows of everything. Like, what's up with the Great War? This isn't even so evident if you don't read the light novels, but there was literally a world war that ended less than fifteen years before the start of the main timeline. It's because of the war that there are so many orphans in the universe. It's because of the war that ability users have faded into a myth, and why they have to get special permits to work and usually gravitate towards underground organizations. It's because of the war why world relations are so shaky, why the government strictly monitors all ability users, and yet all of this is sort of like...in the background? Season four is the first time we ever even get a real flashback and actual exposition about it in the anime, even though it's been vaguely referenced as early as season two with Mimic. They literally did experiments on children, hence Chuuya. So much of the world and the violence and the tripartite framework all came into existence because of the war. And until the most recent arc, where it's being brought to the forefront with both Fukuchi and Fyodor's plan to eradicate ability users, it's sort of just in the background.
And don't even get me started on the lore behind the Dragon Head Conflict because like-
Pretty nice! :DD
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Bumping this now since Cecie’s sheets have been added!
Redoing my character references (including redesigns as needed). After I finish Cecie’s, I may reblog with more info on the three’s dynamic 😌
[Edit] Cecie’s is now attached! Now that I got the M3 completed I’ll be taking a break from sheets to do some scenes. Though many more reference sheets will be made in the future…
Francis, the demonic warlock patron.
Maddox, the half-elf wizard-turned-warlock.
[Edit] Cecie, the elf soothsayer.
A brief note on elves and demons (under the cut):
My elves age differently from humans, maturing far slower and then leading prolonged lives. The average elf’s life expectancy sits in the 500s, though some have far exceeded this thanks to good medicine and magic practices. In elf-dominant cultures, an elf isn’t considered an adult until their 80s, at which point they will leave the home and venture out into the world to gain broader experience (and find a specific skill to hone in on). Trips like these often take decades to complete, with 20 years being considered on the short side.
Half-elves live shorter lives, but have the same maturation rate as full-blooded elves. They are still expected to participate in the same customs as full-blooded elves (if they want to be “respectable”, anyway). For Maddox, that means that he left the home in his early 80s and became a mercenary until his 110s (at which point he returned home for Cecie’s sake).
“Demon” is just a shorthand term for all entities who were created to be or transformed into the servants of a deity. There’s a lot I could share about them, but I’ll save that for a separate post in the future (if folks want me to share the lore, or if I feel like doing it myself.)
“Demons” in my worldbuilding are not connected to Christianity, or any other real-world religion. They share some superficial similarities, but with vastly different origin stories and mechanics.
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Character Voices
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (More)
Transitions
Pacing
Dialogue Tips
Writing Cheating
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Overcoming Writer's Block
1000 Follower Special
Writing Fantasy
Character Ask Game
Character Ask Game #2
serious lifesaver,,,, gotta fill this out later HEHEH
If you are writing a book/story that takes place in another world, I have provided for you the complete world building checklist to ensure that you know your world inside out.
Economy A. Currency B. Poverty rate/line
Government A. Crime & Legal System B. Foreign Relations C. Politics D. War
The Land A. Physical & Historical Features B. Climate C. Geography D. Natural Resources E. Population
Society & Culture A. Arts, Entertainment, & Recreation B. Architecture C. Calendar D. Daily Life. E. Diet F. Ethics & Values G. fashion & Dress H. History I. Dining Customs J. Education K. Language L. Gestures M. Manners N. Meeting & Greeting O. Religion & Philosophy P. Social organization
Magic A. Magicians B. Magic and science C. Magic & Technology D. Rules of Magic
Technology C. Technology D. Medicine D. Transportation & Communication you're welcome <3
Fell free to reblog and fill it out if you want. I am curious to see the worlds in my fellow writers heads.
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I fuck with this so hard
worldbuilding: the threequel
one | two
Note: this is mostly for friends in my Discord server who haven't read the series, but it can be to anyone interested! :)
In my AU, there are TWO TYPES of toys: Smaller Bodies and Bigger Bodies.
SMALLER BODIES are under five feet tall.
BIGGER BODIES are five feet or over.
The reason the story's called the Smaller Bodies Initiative is because, in the canon, all living toys are grouped into the "Bigger Body" category... I think. There are other living toys who are small but they're never explained. For me, those are my Smaller Bodies.
Here are some base facts that apply to EVERY TOY, regardless of their initiative:
Toys are created by dissecting a living creature and rewiring the body parts into a different body, thus reanimating it. This is possible because the Innovation Department disregards ethics and therefore makes staggering scientific progress without the burden of moral rules.
Toys can be made from multiple people if body parts are insufficient.
Toys do not remember their past lives. They do not inherently know their names or anything they've done previously. They often believe their first life is their toy life.
Toys are often disabled because the reconstruction process is complicated and improbable.
Due to being raised within the factory, toys are unaware that their surroundings and circumstances are extremely alarming.
Toys' point of view is confined to what they've been told. Outside information is restricted, similar to a concentration camp or dictatorial society.
Toy memories can be triggered if unconsciously reminded of something significant in their life, or by imperceptibly responding to their real name without understanding why. Toys are unaware of the true reason for this and it has been brushed aside as another mental condition resulting from their construction process.
There is only ONE TOY who breaks these rules. That's Ollie, and that's because Ollie was manufactured by modifying an existing body instead of taking apart and piecing together a new one.
@ratmare-catnap @idiotsmart1 @thewaxingcrescentsjournal @purewavelengthsoflight @daydreamer36 @kittymuffins374 +moots :)
Not all of this has been said in Smaller Bodies but I’ll elaborate in Destroy-A-Toy. For now, here’s a post both for my own reference and for anyone keeping up with the AU!
First off, Poppy’s real name is Cecilia Ludwig.
Here are some reasons for the name Cecilia.
Floral and fancy, delicate
The name “Cecilia” means “blind”. Same root as Cecile or Cecily. As a character, Poppy is extremely ignorant and blinded to the world around her.
Implies that poppies are not her origin (which they’re not)
As you can tell by the surname, she was the daughter of Elliot Ludwig. I’ve had this headcanon for a very long time but don’t think I ever officially wrote it in… Cecilia’s death caused Elliot so much pain he became enclosed in his office; not sleeping, not eating, not showering. Clearly unfit as a founder and CEO. This let people like Harley Sawyer and Leith Pierre get into the company’s higher spots.
Ludwig doesn’t care about the experiments or the cruelty they suffer. He cares about getting his kid back. He’d be great friends with Afton just saying
Anyway, Cecilia was six when she died. I’m not sure how she died but as symbolism it may be something optical or brain-related. That would also make Poppy’s perfection more impactful.
And I can imagine her being all
“EWWWW they don’t work right…”
“No one works right, Poppy.”
“I do!”
“…you’re the only one.”
~.*COME TO OUR LAND, OUR LAND OF LOVE*.~
So you’ve been accepted into the Cult of the Destroyed! But what is there to expect once inside?
Our beloved cult was founded in 1991 by the beautiful, holy and sacred Moon Queen. She breathed her dreamsmoke upon our oppressors and rive them to madness - while granting us the sweetest visions of our lost past. Legends say that the Queen was once a prisoner to the execution grounds… until her illustrious influence inspired a coup in her followers.
Though it began shakily, held on the backs of terrified refugees and convicts, each toy banded together in the name of once-cursed innovation to seek methods of survival. Just when all seemed lost, the Moon Queen discovered something. Seeds. And once food and water were secure, the Cult of the Destroyed began to flourish.
The Cult resides within Playtime Co.’s recycling plant, colloquially named “Destroy-A-Toy” by humans and toys alike. The warehouse is enormous and stocked with machinery, sorted goods, disposable garbage (ripe for the picking!) and many, many execution methods. Be it crushing from the plant’s crown conveyor belt, incineration from the heat pits, dismemberment from the dangerously whirring fan blades or - God forbid - digestion from the monstrous carnivore who resides inside, the cultists of Destroy-A-Toy have near-infinite ways to deal with intruders and traitors alike.
The plant’s centre is an enormous rectangular prism with an extremely high vaulted roof. In its centre sits the main conveyor belt, which leads to the crushing block. This is a gathering space and where the executions take place. The conveyor is only ever activated when the cult is legitimately in danger; therefore, the space is used for socialising, entertainment and general silly shenanigans.
To the left are the living quarters:
Rooms, tents, blocks etc.
Food court and banquet hall
The medical tent
The nursery
Most ritual activities
And to the right are the more industrial aspects of the facility:
Recycling chute
Incineration, dismemberment and digestion wings
Cell block (repurposed to hold humans)
Water purification systems
Catwalks to the cavern
The cavern leads to an enormous lake of water found under the plant. Destroy-A-Toy is powered electrically so it’s uncertain why such a large body of water exists, but what the cultists DO know is that it contains an underwater tunnel network that could potentially lead outside the toy factory if any were brave enough to dive. This lake is is filled with fish carefully managed by the Queen’s people.
The importance of the lake:
Provides drinking water once purified
Provides cleaning water
Allows crops to grow with the assistance of floodlights
Both recreational and educational fishing
The lake has been decorated with bioluminescence, fairy lights and cave paintings and is a beautiful sight to behold.
Light, water and seeds are required for the cult’s agriculture. They take great delight in their cooking and host weekly banquets to celebrate their achievements. Toys were often starved as convicts and are therefore thoroughly fed under the Moon Queen’s care. Over time and through the assistance of a mysterious supplier, the Destroyed have learned to cook potatoes, carrots, tomatoes, peas, cabbage, spinach and corn. The incineration plants are used to cook, boil, steam and fry food. Most is served with fresh fish from the lake. Delicious!
This is California. The fish are ABUNDANT. And her beloved majesty is a cat, after all. If only she could grab some chicken… sigh.
Destroy-A-Toy represents freedom. Therefore, it adores:
Bright, pretty colours
Regal and imposing architecture mixed with cutesy little inhabitants
VEGETATION. These guys LOOOOVE their plants. Vines, trellises, leaves - since they’ve never been outside, they’re cherishing what they have. The living quarters particularly are filled with green space.
Gentle, coloured lights and bioluminescence
Celestial bric-a-brac - sun, moon, stars
Bead curtains outside the tents
Jewels/jewellery. Very celestial and goddess-y
Stuffing, coloured clothes patches etc. to fit the “toy” heritage
Many of its rituals are hidden from outsiders… but you’re in the cult now, so you deserve to know!
The most important ones you must know are the Executions, the Campfire and the Cuddle Puddle.
Executions take place when traitors, prisoners or abusers are officially condemned. These are bloodthirsty public ceremonies that are NOT for the faint of heart. Just a casual reminder to never piss Catnap off.
The Campfire is the cult’s local worship ritual. The cult will gather around the conveyor belt, where a ring of fire is constructed. The Queen is seated in the centre. Music is performed and a dance celebration occurs - and, at the song’s climax, Catnap will release her smoke, iniviating worship.
The Cuddle Puddle is everyone’s favourite. According to the Moon Queen, “One cannot be happy when affected by the bad vibes! So we mush squiiiiiiish the bad vibes out! Very cuddly.”
Are you staying? ✨
Oh! And here’s our playlist! For the vibes :)